Forum Thread
Bug-Hatching Contest: Re-balancing of rewards // less RNG
Forum-Index → Suggestions → Bug-Hatching Contest: Re-balancing of rewards // less RNGThis suggestion is also necessary because of Celestica Flutes being added, which means there are more FP needed to get all items, which takes an unreasonable amount of time.
[1/2] Currently, you only get ~30-60 festival points per rating [edit: 1/5th of the rating points, rounded down]. This should be increased significantly.
You currently need 61k FP to get all prizes. Rounding that to 60k, it'd take a year with 5k points a month, which is reasonable. So, you should get 5000/20 = 250 points per rating.
The number of Bugs you need to hatch should be incentivised to no more than 21 per contest (this averages as 3 eggs a day). This means users aren't too concerned about hatching as many as they can. [time-consuming; 3]
This could be implemented via a 5k cap* on the FP earned from ratings each contest. It also means that the increased points per rating won't be too game-breaking.
[These caps would only limit Festival Points, not chances at getting into the top 20]
Currently, ranking points from rating a bug ranges from ~150-350. This is already used to scale Festival Points earned, at a 5:1 ratio. Assuming an average of ~240 ranking points per bug, a 1:1 ratio would make sense. It’d take ~21 bugs to reach the cap of 5k.
This would mean BHC is more skill/effort-based, rather than RNG-based, as you're trying to hatch 3 bugs a day, rather than get lucky to be in the top 20. (This is similar to the Berry Battles; points per tonic + rank rewards)
[4] Instead of only the top 20, top 50 might better, like the Berry Battles. Additionally, a user can only get one Pokémon into the top 50, to give more users a chance to win (so there isn't 14 out of 20 bugs from the same user).
[2] Currently ranks 11-20 only give 200 points, which... is stupid. 200 points for all that effort???
[2] Potential new rank reward system:
1-5: 5k FP
6-10: 3k FP
11-30: 2k FP
31-50: 1k FP
* [4] I'm not sure if caps are necessary, considering you need an additional 100k FP to get both Shiny Meloettas. 5k FP a month would take 20 months. Though since they are shiny legendaries, they should take a bit longer to obtain.
The main issue without caps is that users can just powerorb-grind the contest (which is made worse by someone using scripts to cheat the minigame). So maybe powerorbs shouldn't work on BHC eggs (not Pokemon, just the eggs; you'd still be able to level up bugs once they've hatched)
[4] I also think Mega Cuffs (+ Bracelets) should not affect MA odds for bugs, as it's pretty unfair for other users. Similar thing for Premium 2x shiny boost. Fountain boosts would still apply.
The issue with Mega Cuffs in particular is that it's a 500% boost (so 6x higher odds). Maybe reducing it to a 50% or 100% boost for BHC would be fairer.
The base MA/Shiny rates for BHC eggs could be boosted, to counteract this. Also because we rarely see shinies in the top 20, so it would be nice to see some variety.
EDIT 07/06/2025:
[1/2/4]
Maybe there could be bonus festival point rewards for each bug over 300 rating points. Possibly 500-1000 points. This could be in addition to the current top 20 system, or instead of the proposed top 50 system. (Would be less competitive in the sense that you’re guaranteed to get something if you pass a certain threshold, rather than based of other users’ scores)
On the topic of “bonus” rewards, maybe you could get extra points for passing a certain milestone of bugs hatched during the contest (10, 25, 50, 100). It is meant to be the bug “hatching” contest, not the bug talent contest, which implies a greater focus on hatching bugs, rather than rating bugs, which isn’t the case.
Current contest rewards, for reference on how BHC is disproportionately less rewarding [2]:

Beauty Contest:
1 - 7500
2 - 5000
3 - 4000
4-5 - 3500
6-10 - 2500
11-30 - 1000
31-100 - 500
101-250 - 250
250+ - 100
Bug-Hatching Contest:
1 - 5000
2 - 3000
3 - 2500
4-5 - 1000
6-10 - 500
11-20 - 200
20+ - 0
Berry Battles:
1-20 Tonics/Cookies - 50 per
21+ Tonics/Cookies - 25 per
Rank:
1 - 1000
2-3 - 800
4-5 - 500
6-10 - 250
11-30 - 100
31-50 - 0
[those are daily, so you earn far more overall]
Oak Contest: 100, 300, 500, 1000, 2500
Fun Fair: 1:1
1 - 7500
2 - 5000
3 - 4000
4-5 - 3500
6-10 - 2500
11-30 - 1000
31-100 - 500
101-250 - 250
250+ - 100
Bug-Hatching Contest:
1 - 5000
2 - 3000
3 - 2500
4-5 - 1000
6-10 - 500
11-20 - 200
20+ - 0
Berry Battles:
1-20 Tonics/Cookies - 50 per
21+ Tonics/Cookies - 25 per
Rank:
1 - 1000
2-3 - 800
4-5 - 500
6-10 - 250
11-30 - 100
31-50 - 0
[those are daily, so you earn far more overall]
Oak Contest: 100, 300, 500, 1000, 2500
Fun Fair: 1:1
This suggestion could be implemented in conjunction with either of these suggestions, as otherwise, increasing FP rewards significantly, in order to offset the large number of Celestica Flutes needed, may significantly affect the values of the other items + Meloettas.
Adjusted rewards:
If the first one is implemented, then you’d need 39k FP to get all prizes. Rounding to 36k, that’s ~3k a month. 3000/20 is 150 points per rating.
If the second one is implemented, then you'd need 28k FP to get all prizes. That's ~2k a month. 2000/20 is 100 points per rating.
Rating point:ranking point ratios :
- 2:1 ratio if the first suggestion is implemented (~120 FP per rating)
- 3:1 ratio if the second suggestion is implemented (~80 FP per rating)
If the second suggestion is implemented, then I'm not sure if a cap is still needed, as the FP amounts don't change much. *See part about powerorbs.
Note that current Festival Points per rating / incentivised number of eggs (cap on FP) are based on the rate of EHP gain for users without flutes; 5k EHP eggs take ~6 hours to hatch (if you log on every hour or so). So 18 hours to hatch 3 eggs.
These amounts will need to be changed if the rate of EHP gain changes (e.g. passive EHP gain is introduced, or EHP gain is increased overall)
TL;DR:
- Celestica Flutes significantly increased FP needed to get all items
- Increase points per rating to 240
- Caps on points from rating // powerorbs shouldn't work
- Top 50 instead of 20, user can only win once
- MA odds unfair for users without Mega Cuff
Note - If you haven't read the whole suggestion, then please do not vote or comment on it.
Kitties! Riako has no idea what he unleashed with that update🙀
Collecting Lovely Larvesta and Silly Seel Plushies~
Looking for Ice Gems and Flying Gems here! Help me hunt a Shiny Articuno!
(You can win your own non-shiny Articuno in return)
Breeding events for the cause here!
There should be more points rewarded per egg/pokemon and definitely for placing. However, I feel like more points would continue the issue of competitiveness. But, if you increased it to top 50, and limited to even up to 3 entries per person, that offers a much fairer competition.
Don't think the Powerorb limitation would be needed if entries and chances per day were limited, as limiting already gives a greater opportunity to semi-active players.
Personally, even when I was extremely active hatching 50+ bugs an event, I never got a Shiny, and only got 3 or so Mega-Ables, so I don't think Premium and the Mega Cuff or the double bonus of Passive/Bought Mega Cuff gives that much of an advantage. However, that's a logical fallacy. Just because I never had good luck with Premium/Mega Cuffs doesn't mean others did not. Yet I wouldn't mind increased Special odds.
Agree with the rewards for point thresholds! Same with my earlier statement. The lower end of the point threshold should reward lower quality and level Pokemon. While the higher end reward higher quality and level Pokemon.
You have a point there. But I feel like it should simply be renamed to Bug Talent Contest. Because if we go the Bug Hatching route and make some of these changes, then Premium and/or popular users would have an advantage over everyone else for being able to hatch more eggs. Unless it was changed to a true Bug Hatching Contest, which would require the lack of an egg limitation and the removal of Talent in its entirety. Then maybe the bugs could just be rated based on IVs?
And also if someone hatches eggs faster his efforts should be rewarded he should be able to get more festival points (not that a hatch a lot of eggs either)
Same for cap on ranking
As we all know its really hard to get a 100+ point in game and even more to get a larvesta egg/shedinja egg
To get multiple of them you need to put multiple times the effort and then you have a chance to get multiple pokemon in the ranklist so yeah I don't think there should be a cap on how many of a person's poke mon should be able to enter the ranklist
Same for mega cuffs
Cause guy who bought mega cuff put efforts/nuggets into buying it so it should be rewarded too (especially since it's not a life time item (and if not same argument could work for flutes and premium for shinies and hatching speed)
And again same for power orbs if I have interacted a lot I want my efforts to be rewarding
Especially since I can get a larvesta egg on the last day and its basically impossible to hatch it and then evolve it(lvl 59) in one day without powerorbs even more so if you don't have flutes and premium
Like literally caping others cause you can't put the same effort and get to their level is freaking dumb
But I totally agree with the fact that rewards (fp should be increased)
Also one in a while the could and some secret🤫🤫 eggs as the reward for top 10/ 20 or something like that
I don't understand what you mean by "you get egg base on your luck", and how that's related to caps?
The reason why I suggested adding caps is to not make the increased FP per rating be too game breaking (especially when using powerorbs). I can save 600k orbs per month, enough for 100 eggs. 100*250=25000 FP. That would drastically affect the value of FP. If you couldn't use powerorbs, then caps aren't necessary.
As I said, Powerorbs could still be used after the egg is hatched (to level up / evolve your bugs), they just can't be used to immediately hatch them.
I'm sorry, but have you seen the current ranklist? 14 out of the 20 bugs are from the same user. This prevents other users from getting rewards. Yes, if there are 50 places available, maybe you could get 3 bugs instead of 1, but having it unlimited isn't an option.
Users who buy Mega Cuffs do so for SM hunts (or rarely for MA event breeding). They shouldn't be unnecessarily rewarded for the BHC too. 500% is a ridiculous advantage.
Do consider that these are premium items (that are easily obtained by paying IRL money), so it's not about "effort".
(regarding your argument about flutes and egg hatching speed, and premium and shinies - the difference is that doesn't negatively affect other users, it only affects your gameplay)
IMO,:
● More bugs should be added to the BHC (i.e. Lockix, Scolipede, Spidops, Orbeetle, etc)
● The more pokemon you see, the better the prize (i.e. NO VOLBEAT OR ILLUMISEE IF YOU GET MORE THEN 110 BUGS!)
and more
If I hatch 100's of eggs by consistently getting good score on the game. And 10-20 of those eggs hatch with good rating then I too will want to (and should be able to) have all of those eggs ranked.
2} what about the person who doesn't stay online as much
Only way for him to hatch enough eggs and fast is by getting to use those ehp orbs he collected/is collecting on those eggs you can ignore ths para if you want too
And this issue can me solved by increasing amount of festival points gained but not so drastically.
3} really you are talking about irl money.
You know that earning irl money takes a lot of effort too right.
Also only a few people buy with irl money, rest ot us need to grind here.
Also adding to you suggestion, what about 2x days, events like this one, scs's, flutes will you have them not work on these eggs too?
1:
2:
3: $2.50 for a Mega Cuff isn't a lot. A 500% boost for spending so little is a huge advantage, especially when even by putting in effort to hatch a lot of eggs, you won't get the same rewards (I personally have never gotten a MA from BHC).
The difference is that flutes doesn't negatively affect other users to the same degree (by preventing them from getting rewards). We're comparing a 500% boost to a 100% boost.
2x/SCS are for everyone, so that doesn't make a difference.
EDIT: ↓ (see post below) @Zrien
Pretty sure EXP buffs (flutes, premium 1.5x, 2x/3x/4x multipliers) are already additive. Premium + flutes = 50% + 100% = +150% (2.5x); flutes + 2x day = 100% + 100% = +200% (3x)
The issue with Mega Cuffs is that it's a 500% boost (so 6x higher odds). Maybe reducing it to a 50% or 100% boost for BHC would be fairer.
I would also like to agree with RoyalGecko that 1) the chance of getting a bug type that does poorly in the comp and does not evolve, giving it no extra potential should be significantly lower if you perform well. (Or impossible really) and 2) we really do need more bug types in the comp! Imagine how crazy it would be to grind a Sizzlepede to level 100 to GMAX it to bump up the leaderboard, but also they would add more variety and they evolve so yeah Because the fact Pinsir and Heracross are so buff in the BHC it totally overshadows the fact that the evolution thing is even a mechanic, which sucks cuz I feel it's pretty cool that it's there
EDIT: On the whole premium/mega cuff thing- People should be rewarded for either their activity or their support of the site. However, I think buffing shiny/mega odds for BHC would give people more reason to participate, and so maybe to balance it for non-premium members (i.e. me) the bonus could be additive with premium buffs rather than multiplicative like the buffs usually are, so premium/mega cuff doesn't instantly outclass everyone elses chance of winning
PalPad is fine too
Also I haven't seen seen that many mega ables in top 20 (like there are only 2 this time) so is it even needed. Because more than ½ of the rankings are always filled up with volcarona
This is a contest this is ment to be competitive. (And I think it's too much of a reward cause it will decrease the value of shiny and regular melloetta, that is it's outside of your festival points cap)
Need to doesn't men have to right, so a person could still hatch more that 21 eggs if he want too right? Cause I like playing bug game (especially when there is no other event on this site)
@zrien evolution mechanic is what allows volcarona to stay on most of the leader board so yeah it's not overshadowed by the buff on pinsir and heracross
I agree with all the rest of your points
I also think the rewards should get boosted because you barely get any each bhc and it's annoying for casual players like me. I really don't want to waste so much of my time getting an item that's one use.