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I'm Feeling Lucky

Searching for: Posts from Binks.
Posted: Fri, 01/08/2025 00:01 (1 Day ago)
Bump! This should also apply to the Lab as well.

[Read more]
Posted: Wed, 30/07/2025 05:13 (3 Days ago)
This has been fixed, probably with this update.

Tried brewing a few items, including Mega Stones. First time I spammed a single gem, reduced by 3 seconds per, went into negatives before the page refreshed to display the cooldown. Tried waiting a second between each gem, also worked. (worked with the other evo items as well)

Refreshed page link is https://pokeheroes.com/gem_cauldron?fail
"Oh no, your last recipe failed!
The cauldron needs to cool down now. It will be ready again in 10 minutes."

[Read more]
Posted: Wed, 30/07/2025 02:23 (3 Days ago)
This seems to be fixed now - bought a Carbos with no issues for 12.5k PD at GL47, TL58.

There aren't any other Vitamins for sale, which likely means they've all been sold.

[Read more]
Posted: Tue, 29/07/2025 08:34 (3 Days ago)
Long post:
Show hidden content
Quote"Snowrex has no mini-sprite on the Rumble-Retrieve Notification."
Show hidden content
The reported issue is now fixed, as Calyrex's mini-sprite has been added.

The original issue was there being no sprite at all; but there is another issue related to the Pokedex issues linked on the first page - Snowrex now displays Calyrex's mini-sprite instead. All Pokemon with forms (Megas, item-changes, events, etc.) also have this issue - they display the base mini-sprite.

To clarify, this only applies to the Rumble Report Notification (in feeds), not the message upon retrieving on the Rumble Overview page (which displays the correct mini-sprite).



Quote"When winning a regional variant Pokémon at the Auction House the notification has the correct image on the left but the mini sprite shows the non regional form (example winning an Alolan Vulpix shows a mini sprite of Kantonian Vulpix.)"
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This is the same issue as the Pokedex/Rumble issue above, and also applies to all forms (megas, item-change, events, etc.) - all use base form's mini-sprite.

This also applies to Wonder Trade History notifications.



Quote"A few more issues listed here for Ogerpon, Regional Variant Pokemon and Pokeheroes specific Mega Pokemon."
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The Mega mini-sprites and Ogerpon's unmasked mini-sprite have been added. Also scrolled through the entire Userprofile Pokedex - now the only missing mini-sprite is Mecha Zekrom.

Regional variant issue (when Interacting) is same as the Pokedex/Rumble/Auction/WT issue.

The overall issue would be:
Forms of pokemon (such as Megas and Events) display their base form's mini-sprite in the following features: Home-tab Pokedex, Rumble Report notification, Auction outbid/lose/win/sold notifiction, Wonder Trade History notification, and the Train Pokemon button (individual page, as well as clicklists)



Quote"Pienda's sprite on the Pokedex (user profile) is either broken or missing, the spite in Storage boxes is also missing. (Home tab)"

Pienda's mini-sprite has been added.



Quote"A similar issue can be found for Bug-Hatching contest winners notification."
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This is actually a slightly different issue (to the Ho-Oh egg image). This is due to all images being migrated from "pokeheroes.com" to "staticpokeheroes.com". Looks like it was originally reported here. (here's the report I made).

In the BHC notification, the coded image links are outdated (i.e. not updated during the image migration), while with the Ho-Oh code notification, the image link was updated to 'staticpokeheroes', but Ho-Oh's egg image must have been either: not migrated properly, not manually uploaded, or accidentally removed.

The Ho-Oh egg image is now more related to the Koraidon/Miraidon issue. All 3 of them are currently missing egg artworks. (Which in Ho-Oh's case, affects the WT notification)



Quote"Tornadus's egg has different coloring when viewed at the Safari and in the user's party."
"Mr Bagon's shiny sprite color is inconsistent as documented here."
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This is the case for all Unova Forces of Nature eggs (regular/shiny sprites and Enamorus are fine):





This is also the case for most of the Mr and Van Bagon lines:










(can't spot any in this one, included if someone wants to check)




(bow tie shading)


(The megas are fine, as those were created later)

left is "bw_front", right is "img.php"

There might be differences with other older sprites as well.



Quote"All Alcremie sprites in the general Pokedex both normal and shiny are either broken or missing, the only exception is Alcremie (Ruby Swirl) which shows the Giga sprite instead."

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The mini-sprites are broken in the Home-tab Pokedex, Rumble Report Notification, Auction Notifications, WT History Notification, and when Interacting (for all 9 forms and the giga), because there is no base form sprite for Alcremie:
https://staticpokeheroes.com/img/pokemon/bw_field/869.png
Could be fixed by uploading the Vanilla sprite ( bw_field/869a.png) to the base form link (bw_field/869.png).

Alcremie's full size sprites are also broken within Battles (needs testing as to what's causing it - likely same as explanation below). They are not broken in most features, including: Party, Boxes, Rumble, Salon, GTS, Auctions, Battle Team - likely because those refer to a specific Pokemon's sprite, therefore having a sweet; not a general one (such as in the Pokedex)

Explanation for missing full-size Pokedex sprites:
For regular Alcremie, the sprite images use the code 0869, followed by the sweet's letter code (s, l, b, c, f, r, k), followed by a letter from a-i (e.g. 0869kc for Alcremie (Matcha) with Star Sweet)

For Shiny Alcremie, the sprite images use the code 1869, followed by the sweet's letter code (s, l, b, c, f, r, k) - there are no shiny sprites for each form; there's only 7 variations. (e.g. 1869s for Shiny Alcremie with Strawberry Sweet).

For the Giga, both the sprite image and Pokedex use the code 0869zg (1869zg for shinies) - no issues here.

The Giga has an alternative sprite image, using the codes 0869g and 1869g (relevant below).

The Pokedex uses the code 0869a to 0869i for regular forms, which means the images don't actually exist - thus displaying as broken. With the exception of Alcremie (Ruby Swirl), which has Pokedex code 0869g, displaying a Giga Alcremie instead.

For Shinies, the Pokedex uses the code 1869a to 1869i. This means that Alcremie (Ruby)'s Shiny - Pokedex code 1869b - displays the Shiny Berry sprite. Similarly with Shinies of Matcha and Salted - Shiny Clover (1869c) and Shiny Flower (1869f) are displayed respectively. Shiny Ruby Swirl displays a Shiny Giga Alcremie (1869g). The other 5 Shinies are broken.



The Solaris line's mini-sprites don't have a visible (dark-colour) border, so they blend in on the (profile) Pokedex page:
Quote from




There's a suggestion to fix Diancie's sprites here (reported in this thread here).

Guessing the mentioned remade sprites were created as a base for Diancie (Emera). There's currently a huge difference between the regular and Emeran forms, so there's more reason to implement this now.



EDIT 01/08/2025:
Fiestabray has no mini-sprite (in boxes and profile-dex).



Toggle all spoilers: Show hidden content
If it seems like I used a lot of unnecessary bbcode, that's because I wanted to test a couple things, so instead of spamming codes in a diary post, I did so while doing something useful lol" style="max-width: 100%"/>


[Read more]
Posted: Tue, 29/07/2025 06:34 (3 Days ago)
This also happens in forum posts (avatar size tested was 1x150).

Screenshots (original is broken): Show hidden content
" style="max-width: 100%"/>
Forum:
Notifications:


Works fine in profiles:


PMs, PalPad, Userlist display the default avatar (haven't tested Medal Rally):


Close button: Show hidden content
" style="max-width: 100%"/>


[Read more]
Posted: Mon, 28/07/2025 11:22 (4 Days ago)

Binks' Advanced BBCode Guide

Contents:
- Toggle all spoilers button
- Nested spoilers
- Bold horizontal rules
- Code block text formatting
- Code block text alignment
- Buttons using code blocks
- Tables using code blocks
- Nested quotes
- Boxes within quotes
- Link shorthands
- Other resources

Show hidden content

Toggle all spoilers button:
Show hidden content
To make a 'toggle all spoilers' button, you'll need to use the following code:
[img][spoiler][/img]lorem ipsum[/spoiler]

This leads to the code being converted as: image, start spoiler, end image, spoiler contents, end spoiler. The {/img} block adds the broken HTML code {" style="max-width: 100%"/>}. To hide this, we'll need to make the {/img} block transparent, and reduce the text size:
[img][spoiler][size=6][color=transparent][/img][/color][/size]
lorem ipsum[/spoiler]

(you need the newline after the {/size} block)
Now, there is an 'empty' line before the spoiler contents. To have the empty line after the contents, but within the spoiler, you can place the spoiler contents right before the {size} block. Similarly, to have the empty line outside the spoiler, place the spoiler contents and {/spoiler} block before the {size} block. This doesn't work with images, as having a {/img} block ends the first {img} tag. Other BBCodes should work though (other than spoilers, see "Nested spoilers" section).

The {img} tag still displays a broken file. To fix this, we can add any image link, followed by a #, before the {spoiler} block. I have used a 1x1 transparent pixel, but you can really use anything, such as your favourite Pokemon's mini-sprite.
[img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[spoiler][size=6][color=transparent][/img][/color][/size]
lorem ipsum[/spoiler]

You can also use the following link for a 1x1 transparent pixel, if you don't want to rely on an external site:
//upload.pokeheroes.com/img/pp_group_ava/small/493549.png#

Note that you don't need to have any spoiler contents (placeholder "lorem ipsum") if you want it to be solely a button.

This code can be placed anywhere in your post, though most useful at the start and/or the end. Note that using text alignment tags (left, right, center) can be a bit fiddly to get right.

Nested spoilers:
Show hidden content
In order to create nested spoilers, you'll need to use the following 2 codes:
Code-A:
[spoiler]lorem ipsum[img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[/spoiler][/img]
No need for {size}{/size} or {color}{/color} tags here, as the {/spoiler} block doesn't break the {img}{/img} tag. (The broken HTML isn't visible).

Code-B:
[img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[spoiler][size=6][color=transparent][/img][/color][/size]
lorem ipsum[/spoiler]
(Or alternative orders mentioned in above section, if you don't include images within the spoiler)

These work sort of like brackets in coding; Code-A is a 'double open bracket', while Code-B is a 'single close bracket'.

Using Code-A means that any following content (including spoilers) are placed within the first spoiler. It also means that all sub-spoilers are toggled upon opening the main spoiler.

To 'close the first bracket', we use Code-B. This means that any following content (including spoilers) will be placed outside the current spoiler. This also acts as a 'toggle-all button' for all sub-spoilers above.

To 'close the second bracket', we need to use Code-B again. This is necessary to ensure the 'toggle-all buttons' work properly. This spoiler is now placed outside, below the main spoiler. It also acts as a toggle button for the above spoiler (so if you only have one main spoiler, it technically acts as a toggle-all spoilers button).

To have a toggle-all spoilers button at the end of the post,when you have multiple main spoilers, you will need to use Code-B another time, after 'closing all brackets' correctly. Having one at the start always works, even with incorrect 'bracket' syntax.

Example usage:
Toggle all spoilers: [img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[spoiler][size=6][color=transparent][/img][/color][/size]
lorem ipsum[/spoiler][spoiler]lorem ipsum[img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[/spoiler][/img][spoiler]lorem ipsum[img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[/spoiler][/img][spoiler]lorem ipsum[/spoiler][spoiler]lorem ipsum[/spoiler]Toggle all in current:[img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[spoiler][size=6][color=transparent][/img][/color][/size]
lorem ipsum[/spoiler]Toggle above:[img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[spoiler][size=6][color=transparent][/img][/color][/size]
lorem ipsum[/spoiler]Toggle all in current:[img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[spoiler][size=6][color=transparent][/img][/color][/size]
lorem ipsum[/spoiler]Toggle above:[img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[spoiler][size=6][color=transparent][/img][/color][/size]
lorem ipsum[/spoiler][spoiler]lorem ipsum[img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[/spoiler][/img][spoiler]lorem ipsum[/spoiler][spoiler]lorem ipsum[/spoiler][spoiler]lorem ipsum[/spoiler]Toggle all in current:[img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[spoiler][size=6][color=transparent][/img][/color][/size]
lorem ipsum[/spoiler]Toggle above:[img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[spoiler][size=6][color=transparent][/img][/color][/size]
lorem ipsum[/spoiler]Toggle all spoilers: [img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[spoiler][size=6][color=transparent][/img][/color][/size]
lorem ipsum[/spoiler]

Simplified visualisation of codes:
Key:
- "A" is Code-A, "B" is Code-B, "s" is a regular spoiler tag
- numbers refer to number of uses of that code
(0 for starting/ending toggle-alls)
- ">" refers to number of indentations (which [sub-]spoiler)
- "{" and "}" refer to start and end of 'toggle-all' groups; the 'brackets'
- ", " (comma space) to separate terms
B0, {A1{, >s1, >s2, >s3, >B1}, B2}, {A2{, >{A3{, >>s4, >>s5, >>B3}, >B4}, >B5}, B6}, B0
{A1{, >s1, >s2, >B1}, B2}, {A2{, >s3, >s4, >B3}, B4}

Essentially, you need to use Code-B 2 times, for every usage of Code-A.

Bold horizontal rules:
Show hidden content
Horizontal rules, {hr}, are commonly used as dividers to split up posts. However, sometimes they may appear a bit too thin, when compared to a lot of text. Instead, you currently can use double {hr}s, or more if you wish. You can also use multiple code blocks:




You also have the option to use text characters and images of course. But what if you, for whatever reason, wanted to create 'bold' horizontal rules using just BBCode?

Within spoiler tags, {hr}s come out bold. You can therefore, using Code-A and Code-B mentioned in above section, create incorrect syntax, in order to apply spoiler formatting outside of spoilers:
[spoiler]lorem ipsum[img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[/spoiler][/img][img]//upload.wikimedia.org/wikipedia/commons/c/ca/1x1.png#[spoiler][size=6][color=transparent][/img][/color][/size]
lorem ipsum[/spoiler]
[hr]
lorem ipsum
{A1{, B1}
{hr}
one 'bracket' is still open, so while following content is not placed within the spoiler, formatting still applies.

This does, however, mean you will need to use a spoiler tag, with at least one sub-spoiler, before the section where you want to use bold {hr}s in. So a simpler option would obviously be to just place the content within a regular spoiler tag, if you don't care about having to open a spoiler, or the background colour.

Code block text formatting:
Show hidden content
You can apply any basic text formatting BBCodes around code blocks:

This is a Header

Bold, Underline, Italics also work
struck-through size
so colourful :o

You just use the codes normally, outside of the code block. You cannot apply formatting to individual words/phrases within the code block.
[color=green][b][code]this is a bolded green-colour sentence[/code}[/b][/color]

Code block text alignment:
Show hidden content
Text alignment codes, left and right, end up shifting the entire code block, not just the text. You'll need to add a line of transparent text above to correct the length. Center works fine, but there can still be some overlap issues that are fiddly to fix

Buttons using code blocks:
Tables using code blocks:
Show hidden content




Examples:
Mewton's Brothers:
Quote
Shiny
Flip the Coin 500k times
Guess correctly 5000 times
Play 5000 times
Buy 200k Tickets in total
Spend 50k Golden Game Chips
Solve 1000 Words
Match 20k Pairs
___________________________________
Normal
Flip the Coin 50k times
Guess correctly 1000 times
Play 500 times
Buy 10k Tickets in total
Spend 5000 Golden Game Chips
Solve 100 Words
Match 1000 Pairs

Gem Discount:
Quote
Discount
0%
10%
20%
30%
40%
50%
________________
Gems spent
Less than 100,000
100,000 - 250,000
250,000 - 500,000
500,000 - 750,000
750,000 - 1,000,000
More than 1,000,000

Nested quotes:
Boxes within quotes:
Link shorthands:
Other resources:
Show hidden content
If you're looking for help with basic BBCode, see either the guide or the wiki.

Bishop has explained how to create columns here.

Absbor explains how to create custom clicklists here, and how to link plushies here.

~Lycario answered a question about Progress Bars here.

(Send me a PP/PM if you think any other resources should be added)


Toggle all sub-spoilers: Show hidden content
Quote from Glossary
________________
Term:
"{" and "}"
"tag"
"block"
"code block"
"code"
"toggle-all button"
"nested"
"bracket"
"newline"
"text formatting"
"text alignment"
"syntax"
"content"
"spoiler contents"
"main spoiler"
"sub-spoiler"
"indentation"
"lorem ipsum"
"HTML"
"BBCode"
_
Definition/usage:
"{" and "}"
"tag"
"block"
"code block"
"code"
"toggle-all button"
"nested"
"bracket"
"newline"
"text formatting"
"text alignment"
"syntax"
"content"
"spoiler contents"
"main spoiler"
"sub-spoiler"
"indentation"
"lorem ipsum"
"HTML"
"BBCode"
" style="max-width: 100%"/>


-------
Quote from
Binks
Test
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Binks
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Quote from
Binks
Test
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Test
Test
Test


Quote from Binks[/quote


][quote=
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Quote
Quote from Binks


QuotetestQuotetest" style="max-width: 100%"/>Quote" style="max-width: 100%"/>Quotetest" style="max-width: 100%"/>Quote" style="max-width: 100%"/>


[Read more]
Posted: Sun, 27/07/2025 06:42 (5 Days ago)
Moved to above post



Well, I got a bit sidetracked. I do think someone needs to proofread almost the entire wiki. It would also be ideal to update certain pages (includng evolving, event database) soon after new Pokemon are released - rather than letting them pile up. Same goes for new updates (such as how the only information on Exp Shares is the original News post).

The new layout for the Event Database page is quite nice! While I was scrolling through, I noticed quite a few issues - typos, copy-paste issues, inconsistencies, and a few missing Pokemon. Will get back with details later.

[Read more]
Posted: Sun, 27/07/2025 03:36 (6 Days ago)
Just had this happen to me, with the Shiny form:
Show hidden content
Reached 10M interactions, had an empty party slot, didn't get the egg/notification. Tried making a few more interactions again through - index, single train, single berry, clicklist train, clicklist berry, share widget - but didn't appear. Also tried hatching an egg with Powerorbs to see if that counted as clearing a party slot.

Ended up getting it a few interactions later - "Total interactions: 10,000,378"

Could possibly have something to do with the Ranklist refreshing - just changed to "Binks 10,000,390".
Or similarly, that the quest only checks your interaction count at certain times.

Notification didn't show up; not sure if that's no longer a thing with the 2022 update - iirc I didn't get one with the regular form either.

Found the notification from someone else's feed via hashtag search, for reference:
Quote"By Party - 1 second ago.
You found a mysterious egg while interacting with other Pokémon. It looks strange and you will have to work hard to hatch it. However, you placed it in your Party."


[Read more]
Posted: Sat, 26/07/2025 14:00 (6 Days ago)
Can confirm this is because of your eggs in storage. I noticed this with the recent Paldea release - Smoliv didn't show up as missing; later one of the Lab eggs in my party hatched as one.

Eggs count as a dex entry towards Regional completion too - I received the Type: Null egg and Alola certificate whilst having unhatched Tapus and UBs.

I have also noticed that guaranteed shinies (e.g. Harvest Sprites) count towards the "Most Shinies" ranklist, before they hatch.

EDIT: Just got Shiny Hoggy - ShinyDex ranklist displays 46 entries, user pokedex displays 45. Assuming this applies for regular dex ranklist, and lab counter too. So basically the system registers an egg as a pokedex/shinydex entry, but you can't view it in the pokedex (both private and profile page) until the egg hatches. [would be interesting to see if you can also check for random/pokeradar shinies this way]

Sort of how new pokemon/events are "hidden" upon release; they count towards completion, but you can't view the dex entry.

@loketoke could you check if your total dex entries is the same on the pokedex page and ranklist/lab?

[Read more]
Posted: Sun, 13/07/2025 23:10 (19 Days ago)
You have traded 21,525 Gems with the Gem Collector so far.

I know I've spent 20k on Weedle eggs, 30 on Nymble, 600 on Yveltal/Xerneas. Since it doesn't end in a multiple of 10, I'm pretty sure Raylong counts (15 gems). That leaves 880 from Zygarde, which sounds about right.

Must be a recent change, for the text to be wrong. Edit - found the minor update

[Read more]
Posted: Wed, 09/07/2025 06:15 (23 Days ago)
@crashking

1:
Quote from main post"Maybe there could be bonus festival point rewards for each bug over 300 rating points. Possibly 500-1000 points. This could be in addition to the current top 20 system, or instead of the proposed top 50 system. (Would be less competitive in the sense that you’re guaranteed to get something if you pass a certain threshold, rather than based of other users’ scores)"


2:
Quote from main post"The number of Bugs you need to hatch should be incentivised to no more than 21 per contest (this averages as 3 eggs a day). This means users aren't too concerned about hatching as many as they can."


3: $2.50 for a Mega Cuff isn't a lot. A 500% boost for spending so little is a huge advantage, especially when even by putting in effort to hatch a lot of eggs, you won't get the same rewards (I personally have never gotten a MA from BHC).

The difference is that flutes doesn't negatively affect other users to the same degree (by preventing them from getting rewards). We're comparing a 500% boost to a 100% boost.

2x/SCS are for everyone, so that doesn't make a difference.



EDIT: ↓ (see post below) @Zrien
Pretty sure EXP buffs (flutes, premium 1.5x, 2x/3x/4x multipliers) are already additive. Premium + flutes = 50% + 100% = +150% (2.5x); flutes + 2x day = 100% + 100% = +200% (3x)

The issue with Mega Cuffs is that it's a 500% boost (so 6x higher odds). Maybe reducing it to a 50% or 100% boost for BHC would be fairer.

[Read more]
Posted: Wed, 09/07/2025 05:11 (24 Days ago)
The item market is only for selling items in exchange for PD. You can't buy items in bulk (at your price). You also can't trade nuggets for items (e.g. gems/summons), and vice versa.
If you want to accept multiple forms of payment, then you can set up multiple trades (3 in your case).
If you're negotiable with the price, then you always have the option to use the regular trade format (or set up a separate private trade).

[Read more]
Posted: Wed, 09/07/2025 04:42 (24 Days ago)
@crashking:

I don't understand what you mean by "you get egg base on your luck", and how that's related to caps?

The reason why I suggested adding caps is to not make the increased FP per rating be too game breaking (especially when using powerorbs). I can save 600k orbs per month, enough for 100 eggs. 100*250=25000 FP. That would drastically affect the value of FP. If you couldn't use powerorbs, then caps aren't necessary.

As I said, Powerorbs could still be used after the egg is hatched (to level up / evolve your bugs), they just can't be used to immediately hatch them.

I'm sorry, but have you seen the current ranklist? 14 out of the 20 bugs are from the same user. This prevents other users from getting rewards. Yes, if there are 50 places available, maybe you could get 3 bugs instead of 1, but having it unlimited isn't an option.

Users who buy Mega Cuffs do so for SM hunts (or rarely for MA event breeding). They shouldn't be unnecessarily rewarded for the BHC too. 500% is a ridiculous advantage.
Do consider that these are premium items (that are easily obtained by paying IRL money), so it's not about "effort".
(regarding your argument about flutes and egg hatching speed, and premium and shinies - the difference is that doesn't negatively affect other users, it only affects your gameplay)

[Read more]
Posted: Thu, 03/07/2025 02:10 (30 Days ago)
Currently, rerolling Paldea Research tasks requires you to make 2000 interactions. That is an unreasonable amount. Especially if you're unlucky, and get a similar task again (or an even worse one).

With the Roaring Moon research, this was more evident. I received multiple 'hatch Dragon types' tasks in a row. I had to make 12k interactions to receive a single decent task.

The amount should be lowered to 1000 interactions.

[Read more]
Posted: Wed, 02/07/2025 12:22 (1 Month ago)
Since the Anniversary Cupcakes (Komala) received some colourful shinies (chocolate and blueberry), I feel like the Anniversary Cakes' (Slurpuff) should be changed as well.

Currently, there are only minor colour changes (with the exception of the cake's icing):
Cheese -->
Strawberry -->

There also isn't a clear flavour theme, unlike the non-shiny cheese/strawberry ones, or the Komalas.

Potential new shiny flavours:
- colourful - matcha, red velvet, lemon, ube
- darker colours - carrot, caramel, chocolate, coffee

I also think a small reference to the flavour would also be nice, similar to the toppings on the Komalas. This applies to both the regular and shiny sprites.



Anniversary Komala sprites:
Show hidden content
Vanilla Chocolate
Raspberry Blueberry


(Looking at the non-shiny Komala sprites, they both have the same cherry topping. I feel like a vanilla bean and raspberry topping would be more consistent with their respective flavours)

[Read more]
Posted: Wed, 25/06/2025 12:07 (1 Month ago)
Currently, the "New Community" badge requires a user to:
Show hidden content
make 5 posts in the forum (and wait 24 hours)


This leads to unnecessary SPAM being posted, particularly by younger users. It is annoying to see repeatedly see "huge support" or "great idea" in suggestions, especially ones you're subscribed to. Don't forget "hi" and "ßædg", or "super helpful" in random help threads/guides. It also leads to multiple help/bug threads being created for "why haven't i received the badge".

It would be better if the badge was changed to something else, maybe:
- make a post in the Introduce Yourself forum
- make a post in the [Collection] Welcome PokéHero! thread
- "a new community always has some rules to keep users safe, so go read them"
- post a feed
- share the #Introductions hashtag in a feed, along with some information about yourself
- edit your profile layout
- reply to your mentor's PM (not everyone has a mentor)

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Posted: Tue, 24/06/2025 22:45 (1 Month ago)
This honestly feels like another Royal Tunnel to me; I don’t support locking a legendary behind it. If instead of getting an egg, you’d receive a (tradable) summon, that’d be fine.

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Posted: Mon, 23/06/2025 10:33 (1 Month ago)

Binks' Royal Tunnel Advice

I'm not going to cover the first three tunnels, since those are relatively easy, and there's not much advice to offer for those, since they're pretty short paths. With the first two (Beginner and Advanced), you could get lucky with guessing questions you don't know. You don't need the spreadsheet for those, but it will definitely help.

Split Decision is hell, as the height and weight questions are near impossible. You need to use the spreadsheet. Which means you need to be able to type fast. Try memorise as much as you can of the non-height/weight questions, to give your fingers a break, so you're not constantly typing.

I have a pretty good memory, so it may either be more difficult or easier for you. I found that the more I played, the more I could remember (at least in the short term). I could tell you right now that Mareanie evolves at level 38, Croagunk has 2805 EHP, and Drapion is in the Bug/Water 3 egg groups.

Don't get frustrated if you can't do it. Take a break and come back. The game gives you a break every 100 levels, so you can split it into 100+100+50 levels. Don't try to answer something if you think you know the answer, but not 100% certain, especially on the height/weight ones, since that's how I broke my chain a few times.

Endless Path is significantly easier. It takes 7 minutes per 100 levels for me, 4m24s was my best. There aren't any height/weight questions, and egg-group is the hardest, since they can be misleading.

Other tips:
- On Endless, don't rely too much on the spreadsheet. You can use it at first, but try get used to not using it. You'll get tired if you do.
- After multiple runs, you get used to it, you remember more, you answer questions faster.
- Don't adopt every egg you see. You get tempted to use powerorbs, then you have none left. Come back when you have a free party slot.
- When you break your chain, don't immediately start again. You'll rush through it, and break it again.
- Have the spreadsheet in a separate window, maximised to see all columns. In the same window, you might lose time when switching tabs.
- If you aren't good at remembering things, this isn't the game for you.
- Most (not all) questions are logical - look at the Pokemon, what features does it have, is it a starter/legendary, how much of the sprite frame does it fill (size), etc.

FAQ:
- For general information on the minigame, please see the wiki
- The spreadsheet can be found here
- You need to have a free party slot in order to get an egg. You can't find one first, move an egg into storage, and then adopt it - it won't show up without an empty slot.
- You have the possibility to get random eggs in Endless every 50th and 100th level. They show up above the question.

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Posted: Sat, 21/06/2025 00:38 (1 Month ago)
Bump!

Here's some cleaner visuals as well:


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Posted: Fri, 20/06/2025 09:52 (1 Month ago)
This suggestion is for a feature similar to the Gem Exchange, but solely for Nugget-PD and PD-Nugget trades. With this feature, Nuggets would no longer be sellable on the GTS Item Market. This means that Nuggets will no longer be labelled as “cheap”/“fair”/“expensive”; users will decide on a “fair” price themselves.

The “Currency Exchange” would be located in the GTS.

Visuals:
Show hidden content
Main page:

Alt with tax + minimum:

Specific offer:

Alt with totalling + minimum:

Full list sorting options:

Alt with minimum + dropdown visible:


Usernames would be displayed, unlike the Item Market, to discourage buying and reselling for profit.

A user would only be able to have one exchange up at a time. This is again, to prevent reselling, but also helps reduce spam (you have to delete your old exchange in order to set up a new one).
When trying to create a second exchange:
- if it is different to your current exchange, an error message would be displayed
- if the PD and Nugget amounts are the same as your current exchange, it would be added to your current exchange (increasing the # available) [this would not bump the exchange]

PD taxes would still apply at a 5% rate:
- when selling Nuggets in a new exchange, you'd be taxed when claiming PD [from the exchange page], similar to Item Market
- when buying Nuggets in a new exchange, you'd be taxed when setting up the exchange, similar to the GTS
This also means you're discouraged from setting up new exchanges, and should check for any existing exchanges first.
(Or any combination of the opposites, to make it so the buyer is always taxed, or the seller is always taxed:
- when selling Nuggets in an existing exchange, you're taxed upon clicking exchange
- when buying Nuggets in an existing exchange, you're taxed after the exchange, upon claiming PD from the main exchange page)

Users should be able to choose how many Nuggets they want to exchange at once; some users like to keep theirs as a multiple of 2/5/10. For example, in the first visual, Bokuto is buying Nuggets in sets of 5, Jacharias is selling them in sets of 10.

The minimum trade amount for Nuggets would still be 50. Like the Item Market, you'd have to leave at least 50 Nuggets behind, or buy all of them.

Exchanges would expire after a certain period of time (1 month?), to again, reduce the number of (unfair) trades.



Note: I am not suggesting a feature that automatically converts your Nuggets to PD or vice versa; these trades are still between users; it just offers a separate area for them to take place.

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