Forum Thread
(PMD) The Hidden Treasure-- Rise from the Ashes! (CLOSED!)
Forum-Index → Roleplay → RP Sign-up → (PMD) The Hidden Treasure-- Rise from the Ashes! (CLOSED!)
The Verdant Horizons Guild
Philosophy: "Harmony through exploration."
Leader: Sunbeam (Espeon)
Verdant Horizons is a nature-focused guild with a deep respect for balance and preservation. They believe that exploration should enhance the natural world rather than disrupt it. Known for their meticulous research and pacifist approach, this guild prioritizes cooperation over competition.
Base: A sprawling treehouse within Tiny Woods, meant to be easily accessible to those who need help.
Affiliated town: Lushgrove
Specialty: Mapping uncharted territories, documenting rare Pokémon and plants, and solving ecological mysteries.
Quirks: They avoid conflict whenever possible, which some see as weakness. They hold one piece of the treasure map but are hesitant to pursue it without mediation.
~~~
The Ironclad Brigade
Philosophy: "Strength builds legacy."
Leader: Brassjaw (Aggron)
The Ironclad Brigade is a martial guild that values strength, discipline, and reputation. They believe that the strongest explorers should lead, and they don’t shy away from challenging other guilds or rogues to prove their dominance.
Base: A fortified base carved into a mountainside in Mt Steel.
Affiliated town: Emberhold
Specialty: Combat missions, treasure recovery, and escorting high-risk clients.
Quirks: Brassjaw openly declares the guild’s intent to claim the treasure, seeing it as their rightful path to leadership. They hold a piece of the map and guard it fiercely.
~~~
The Shadowveil Order
Philosophy: "Knowledge is power."
Leader: Umbrus (Zoroark)
The Shadowveil Order operates shrouded in mystery, making them as feared as they are respected. Focused on uncovering hidden truths and ancient secrets, they see the Fading Treasure as a key to something much larger. While other guilds mistrust their secretive nature, no one can deny their expertise in puzzles and ancient lore.
Base: A hidden cavern near the Murky Cave.
Affiliated town: Duskmire Hollow
Specialty: Solving ancient riddles, stealth missions, and uncovering lost histories.
Quirks: The guild thrives on secrecy and deception, often operating in the shadows. They are rumored to have two pieces of the map, but no one knows for sure.
Philosophy: "Harmony through exploration."
Leader: Sunbeam (Espeon)
Verdant Horizons is a nature-focused guild with a deep respect for balance and preservation. They believe that exploration should enhance the natural world rather than disrupt it. Known for their meticulous research and pacifist approach, this guild prioritizes cooperation over competition.
Base: A sprawling treehouse within Tiny Woods, meant to be easily accessible to those who need help.
Affiliated town: Lushgrove
Specialty: Mapping uncharted territories, documenting rare Pokémon and plants, and solving ecological mysteries.
Quirks: They avoid conflict whenever possible, which some see as weakness. They hold one piece of the treasure map but are hesitant to pursue it without mediation.
~~~
The Ironclad Brigade
Philosophy: "Strength builds legacy."
Leader: Brassjaw (Aggron)
The Ironclad Brigade is a martial guild that values strength, discipline, and reputation. They believe that the strongest explorers should lead, and they don’t shy away from challenging other guilds or rogues to prove their dominance.
Base: A fortified base carved into a mountainside in Mt Steel.
Affiliated town: Emberhold
Specialty: Combat missions, treasure recovery, and escorting high-risk clients.
Quirks: Brassjaw openly declares the guild’s intent to claim the treasure, seeing it as their rightful path to leadership. They hold a piece of the map and guard it fiercely.
~~~
The Shadowveil Order
Philosophy: "Knowledge is power."
Leader: Umbrus (Zoroark)
The Shadowveil Order operates shrouded in mystery, making them as feared as they are respected. Focused on uncovering hidden truths and ancient secrets, they see the Fading Treasure as a key to something much larger. While other guilds mistrust their secretive nature, no one can deny their expertise in puzzles and ancient lore.
Base: A hidden cavern near the Murky Cave.
Affiliated town: Duskmire Hollow
Specialty: Solving ancient riddles, stealth missions, and uncovering lost histories.
Quirks: The guild thrives on secrecy and deception, often operating in the shadows. They are rumored to have two pieces of the map, but no one knows for sure.

Not every adventurer aligns with a
guild. Many operate as free agents, either unwilling to bow to
guild politics or working in pursuit of personal gain.
Philosophy: "Freedom above all."
Notable Figures:
Echo (Noivern): A smooth-talking treasure hunter with a knack for finding what others can’t.
Grinder (Gurdurr): A mercenary-for-hire who takes on high-risk jobs for the right price.
Lune (Mimikyu): A mysterious figure rumored to be seeking the treasure for deeply personal reasons.
Quirks: Rogues form loose alliances but are notoriously unpredictable. Some are idealistic, seeking to protect the treasure from guild squabbling, while others aim to claim it for themselves.
Philosophy: "Freedom above all."
Notable Figures:
Echo (Noivern): A smooth-talking treasure hunter with a knack for finding what others can’t.
Grinder (Gurdurr): A mercenary-for-hire who takes on high-risk jobs for the right price.
Lune (Mimikyu): A mysterious figure rumored to be seeking the treasure for deeply personal reasons.
Quirks: Rogues form loose alliances but are notoriously unpredictable. Some are idealistic, seeking to protect the treasure from guild squabbling, while others aim to claim it for themselves.

Glimmergrove
Location: Just east of Tiny Woods
Connected to: Verdant Horizons Guild
Vibe: Peaceful woodland village with bioluminescent plants and calm streams. Locals are caretakers of nature and often researchers or healers.
Landmarks: A massive, ancient tree said to be a remnant from the time the region was formed.
Emberhold
Location: Carved into Mt Steel's lower slopes
Connected to: Ironclad Brigade
Vibe: Industrial, gritty, full of forges and training grounds. Sparks fly at all hours.
Landmarks: The Colosseum of Echoes, where guilds challenge one another in contests of strength.
Bloodmoon Hollow
Location: Hidden near Murky Cave, only accessible via riddle or puzzle
Connected to: Shadowveil Order
Vibe: A spooky, mist-draped town with soft whispers of the past. Ghost-types are common, and secrets lie beneath every floorboard.
Landmarks: The Reflecting Pool, where rumors say truths are revealed to those who dare look long enough.
Midspire
Location: Centrally located crossroads town, centered in the middle of 5 different dungeons (Silent Chasm, Mt. Steel, Uproar Forest, Mt. Thunder, and Meteor Cave.)
Neutral ground.
Vibe: Bustling trade hub with lots of rogue activity, black market dealings, and info brokering.
Landmarks: The Rusted Bell Tower, a relic from the days of a guild long gone, now a message board hub for jobs and rumors.
Dewfall
Location: Deep within a foggy valley north of Sinister Woods, nestled in dense, moss-covered woods.
Vibe: Quiet, eerie, beautiful. Residents are secretive and spiritual. Ghost-types and Bug-types are common here.
Key Features:
The Whispering Shrines: Stones that “echo” when spoken to at night—locals believe they reveal truths or warn of lies.
The Thistlepath Inn: No locks on the doors, but nothing ever gets stolen. Oddly peaceful.
Seawatch Cove
Location: Hidden behind Wyvern Hill along the coast, and accessible only via scaling the dungeon or via flying or swimming.
Vibe: Remote, breezy, full of sea songs and loners. Refuge for those avoiding guild conflict.
Key Features:
Coveheart Ruins: Half-sunken temple carved into coral, said to be from pre-guild times.
Tideglass Bazaar: Trades in rare shells, ancient maps, and forgotten relics.
------------
Dustmere Bluff
Location: Near the Buried Relic
Key Feature: Dustcaller’s Chapel – This ruined stone structure now displays faded murals depicting a circle of deities with one in the center. There's a treble clef carved below it but any further inscriptions have been forcibly removed.
Moondim Crater
A fog-filled crater hidden deep near Meteor Cave. The moonlight bends unnaturally here, casting eerie illusions.
Key feature: Lunarch Stones – six curved monoliths etched with runes that only glow when you hum a specific note-- different stones glow with different notes.
The Silent Archives
A forgotten underground vault library located beneath what is now an abandoned guild outpost, in the outskirts far northwest. No wild Pokémon roam here—only silence.
Key Feature: Dust-coated tomes filled with ancient myths and epics, and unlit lanterns with fresh-seeming oil in it.

Name:
Nickname(s):
Species:
Gender:
Pronouns:
Age:
Appearance: (Include notable features like color variations, scars, or accessories.)
Positive Traits: (AT LEAST 3-4 traits like brave, curious, loyal.)
Negative Traits: (AT LEAST 3-4 traits like impatient, timid, reckless.)
Motivation: (What drives them to explore?)
Fears: (What do they avoid or dread?)
Hometown: (Location or region of origin.)
Role: (Guild member, rogue adventurer, outlaw, etc.)
Backstory: (Brief overview of their history and key events.)
Primary Skills: (Combat, strategy, healing, tracking, etc.)
Weaknesses: (What are they bad at?)
Items: (Unique tools or keepsakes they carry.)
Nickname(s):
Species:
Gender:
Pronouns:
Age:
Appearance: (Include notable features like color variations, scars, or accessories.)
Positive Traits: (AT LEAST 3-4 traits like brave, curious, loyal.)
Negative Traits: (AT LEAST 3-4 traits like impatient, timid, reckless.)
Motivation: (What drives them to explore?)
Fears: (What do they avoid or dread?)
Hometown: (Location or region of origin.)
Role: (Guild member, rogue adventurer, outlaw, etc.)
Backstory: (Brief overview of their history and key events.)
Primary Skills: (Combat, strategy, healing, tracking, etc.)
Weaknesses: (What are they bad at?)
Items: (Unique tools or keepsakes they carry.)

Name: Magic
Nickname(s): n/a
Species: Alolan Raichu
Gender: Female
Pronouns: She/Her/They/Them
Age: 22
Appearance: A normal Alolan Raichu with a vibrant, sun-kissed orange coat and soft, glowing blue eyes. She wears a simple gem anklet as a keepsake from her home.
Positive Traits: She's a very charismatic and upbeat adventurer, easily able to win over most Pokemon with a few conversations. She comes and goes like the tides of the seas that she enjoys exploring.
Negative Traits: Impulsive, absent-minded, overly trusting, easily distracted.
Motivation: Magic thrives on the thrill of exploration and helping those in need, using her rogue freedom to spread joy and light.
Fears: Being tied down or losing her freedom to choose her path.
Hometown: Mt. Thunder
Role: Benevolent Rogue
Backstory: Born in the electrifying peaks of Mt. Thunder, Magic always stood out for her curious nature and inability to sit still. Rather than joining a guild, she struck out on her own, weaving between guild missions and aiding Pokémon without expecting anything in return. Known for showing up when least expected, she’s become a local legend of kindness and mischief.
Primary Skills: Speed, agility, inspiring others, using her psychic abilities for clever tricks.
Weaknesses: Poor at planning, struggles against well-prepared opponents, can be overly reliant on her charisma.
Items: A handmade gem anklet as a token of home, a pouch of berries for quick snacks, and a weathered map she “borrowed” from a guild.
Name: Velkan
Nickname(s): V, Keeper
Species: Lycanroc (Midnight Form)
Gender: Male
Pronouns: He/Him
Age: Late 30s
Appearance: Velkan is a shiny Midnight Lycanroc with pale grey fur marbled with silver streaks, a sign of age and experience. One eye is a dull red, the other clouded and scarred from an old injury. He wears a torn academic cloak lined with star-patterned embroidery, and carries an old satchel brimming with worn scrolls and quills.
Positive Traits: Insightful, Calm under pressure, Patient, Inquisitive
Negative Traits: Distrustful of authority, Emotionally distant, Hesitant to act decisively
Motivation: Driven by a desire to preserve and understand the lost histories of the world. Velkan believes that forgotten knowledge can prevent future tragedies—and he’s determined to protect it.
Fears: Losing what remains of ancient knowledge; being manipulated by those seeking power over truth.
Hometown: Originally from a quiet coastal town near Wyvern Hill, but spent much of his life in Shadowveil Order's archives.
Role: Former guild cryptkeeper; now an independent scholar and bookkeeper.
Backstory:
Velkan once served as the Shadowveil Order’s chief cryptkeeper, responsible for maintaining ancient records and interpreting mysterious relics. He left the guild amicably to pursue independent research, choosing a quieter life managing an antiquarian shop. Despite his reclusive nature, his knowledge runs deep—and his loyalty to the truth even deeper.
Primary Skills: Historical knowledge, Riddle-solving, Terrain memory/navigation, Lore interpretation
Weaknesses: Physical combat, Fast decision-making, Relating to emotionally driven Pokémon
Items: A weathered explorer’s satchel, A moonstone compass, A bone quill passed down by his mentor
Name: Rift
Nickname(s): None that he acknowledges
Species: Alakazam
Gender: Male
Pronouns: He/They
Age: Early 40s
Appearance: Rift is an Alakazam with sleek, polished spoons marked with swirling runes. His eyes glow faintly even when at rest, and his scarf (dyed a smoky indigo) contains hidden pockets filled with maps, chalk, and shimmering crystals.
Positive Traits: Intelligent, Witty, Focused, Supportive
Negative Traits: Blunt, Dismissive of superstition, Cryptic, Obsessive once fixated on a theory
Motivation: Rift lives for the “thrill of the unknown”—solving ancient puzzles, decoding buried truths, and transcending the limits of known reality.
Fears: Being forgotten or intellectually outpaced; losing control of something he helped awaken.
Hometown: Unknown, though he mentions "drifting through the world" often—possibly from Dewfall.
Role: Independent researcher and historian, often considered a “rogue helper”
Backstory: Rift has spent years bouncing between ruins, archives, and distant locations via teleportation. His friendship with Velkan began through a debate over artifact translation—and their shared obsession with history kept them together.
Primary Skills: Teleportation & mobility, Puzzle-solving, Arcane knowledge, Mental mapping and memory storage
Weaknesses: Physical durability, Diplomacy, Patience with people less educated than him
Items: Twin runed spoons, Numerous maps of ruins, and crystals
Nickname(s): n/a
Species: Alolan Raichu
Gender: Female
Pronouns: She/Her/They/Them
Age: 22
Appearance: A normal Alolan Raichu with a vibrant, sun-kissed orange coat and soft, glowing blue eyes. She wears a simple gem anklet as a keepsake from her home.
Positive Traits: She's a very charismatic and upbeat adventurer, easily able to win over most Pokemon with a few conversations. She comes and goes like the tides of the seas that she enjoys exploring.
Negative Traits: Impulsive, absent-minded, overly trusting, easily distracted.
Motivation: Magic thrives on the thrill of exploration and helping those in need, using her rogue freedom to spread joy and light.
Fears: Being tied down or losing her freedom to choose her path.
Hometown: Mt. Thunder
Role: Benevolent Rogue
Backstory: Born in the electrifying peaks of Mt. Thunder, Magic always stood out for her curious nature and inability to sit still. Rather than joining a guild, she struck out on her own, weaving between guild missions and aiding Pokémon without expecting anything in return. Known for showing up when least expected, she’s become a local legend of kindness and mischief.
Primary Skills: Speed, agility, inspiring others, using her psychic abilities for clever tricks.
Weaknesses: Poor at planning, struggles against well-prepared opponents, can be overly reliant on her charisma.
Items: A handmade gem anklet as a token of home, a pouch of berries for quick snacks, and a weathered map she “borrowed” from a guild.
Name: Velkan
Nickname(s): V, Keeper
Species: Lycanroc (Midnight Form)
Gender: Male
Pronouns: He/Him
Age: Late 30s
Appearance: Velkan is a shiny Midnight Lycanroc with pale grey fur marbled with silver streaks, a sign of age and experience. One eye is a dull red, the other clouded and scarred from an old injury. He wears a torn academic cloak lined with star-patterned embroidery, and carries an old satchel brimming with worn scrolls and quills.
Positive Traits: Insightful, Calm under pressure, Patient, Inquisitive
Negative Traits: Distrustful of authority, Emotionally distant, Hesitant to act decisively
Motivation: Driven by a desire to preserve and understand the lost histories of the world. Velkan believes that forgotten knowledge can prevent future tragedies—and he’s determined to protect it.
Fears: Losing what remains of ancient knowledge; being manipulated by those seeking power over truth.
Hometown: Originally from a quiet coastal town near Wyvern Hill, but spent much of his life in Shadowveil Order's archives.
Role: Former guild cryptkeeper; now an independent scholar and bookkeeper.
Backstory:
Velkan once served as the Shadowveil Order’s chief cryptkeeper, responsible for maintaining ancient records and interpreting mysterious relics. He left the guild amicably to pursue independent research, choosing a quieter life managing an antiquarian shop. Despite his reclusive nature, his knowledge runs deep—and his loyalty to the truth even deeper.
Primary Skills: Historical knowledge, Riddle-solving, Terrain memory/navigation, Lore interpretation
Weaknesses: Physical combat, Fast decision-making, Relating to emotionally driven Pokémon
Items: A weathered explorer’s satchel, A moonstone compass, A bone quill passed down by his mentor
Name: Rift
Nickname(s): None that he acknowledges
Species: Alakazam
Gender: Male
Pronouns: He/They
Age: Early 40s
Appearance: Rift is an Alakazam with sleek, polished spoons marked with swirling runes. His eyes glow faintly even when at rest, and his scarf (dyed a smoky indigo) contains hidden pockets filled with maps, chalk, and shimmering crystals.
Positive Traits: Intelligent, Witty, Focused, Supportive
Negative Traits: Blunt, Dismissive of superstition, Cryptic, Obsessive once fixated on a theory
Motivation: Rift lives for the “thrill of the unknown”—solving ancient puzzles, decoding buried truths, and transcending the limits of known reality.
Fears: Being forgotten or intellectually outpaced; losing control of something he helped awaken.
Hometown: Unknown, though he mentions "drifting through the world" often—possibly from Dewfall.
Role: Independent researcher and historian, often considered a “rogue helper”
Backstory: Rift has spent years bouncing between ruins, archives, and distant locations via teleportation. His friendship with Velkan began through a debate over artifact translation—and their shared obsession with history kept them together.
Primary Skills: Teleportation & mobility, Puzzle-solving, Arcane knowledge, Mental mapping and memory storage
Weaknesses: Physical durability, Diplomacy, Patience with people less educated than him
Items: Twin runed spoons, Numerous maps of ruins, and crystals
Nickname(s): Mochi, Pocky
Species: Dartrix
Gender: Male
Pronouns: He/Him
Age: 21
Appearance: A bit of a smaller Dartrix, with distinct birthmarks around his leaf bowtie. Mokito is around 1 foot tall and darker than usual, having a slight gray part to his skin. Also wears an arrow bracelet-like accessory around his right foot to symbolize his family's trait, determination.
Positive Traits: Determined, Passionate, Courageous, Has good leadership and navigation skills
Negative Traits: Way too friendly; to the point that he won't hurt a single bacteria(so he doesn't use hand sanitizer that much) but still would eat something if he didn't hurt it, Has exaggerated glutton, Hypocritical, Unhygienic
Motivation: Mokito always motivates himself to do something, by always eating Rowlet-sponsored candy, specifically lemon- flavor because he always says "food is priority, and motivation is a priority, so food equals to motivation)
Fears: Loss of food, hurting of an organism caused by him intentionally
Hometown: Melemele Island
Role: Voyager of The Verdant Horizons Guild, Former Leader and Founder of the Food Rogue
Backstory: During the period when Mokito entered the world, he encountered numerous challenges because of the "family traditions" they had everytime a Rowlet was born in the world. Was teased by other fellow Rowlets before because of his hunger all the time, but wanted to change and break the cycle so he started joining minor missions until founded the Food Rogue, fixing hunger in numerous places while also helping other Pokémon. Fellow roguemates complimented him of his great leadership, only until disbanding because of insufficient funds. He joined the Verdant Horizons when he turned 19 and guildmates were shocked that he immediately pointed out a mystery island that contained some treasures that couldn't be solved for 5 years.
Primary Skills: Navigation, Fighting, Eating
Weaknesses: Trying to keep his hunger, doesn't fight with anyone always, falls for traps all the time
Items: An arrow that has been slowly worn down passed from generations, probably from Ancestor Decidueye
Please train this to Level 400!


Please send me plushies if you can!
Thank you! <3<3<3
Nickname(s):sparky, bo
Species:manektric
Gender:male
Pronouns:they/them/he/him
Age:30
Appearance: scar on front left leg, always wears glasses
Positive Traits: brave, loyal, & responsible
Negative Traits: they get angry very easily, can be very sensitive sometimes & has poor eye sight
Motivation: they decided to leave their hometown to try to get stronger after losing to a purrloin
Fears:they hate all bug type Pokémon & they are scared of dragon types.
Hometown: a nice calm island called springspark island
Role:they used to lead a Pokémon training centre before they left their hometown, now a member of The Ironclad Brigade
Backstory: after their parents died when they were 14 they joined a Pokémon training centre and they quickly rose to the leader, but they were beaten by a purrloin and gained a scar on their leg and they were kicked out of the training school so they left the island to train, evolving into a manectric while training.
Primary Skills:they are very strong, and can attack very fast
Weaknesses: they are not confident enough at times so they need the other mon’s to help them be more confident, and they don’t talk much
Items: always keep a knife with you them
Name: Peridot
Nickname(s): Periodic, Dot.
Species: Toxtricity (Amped)
Gender: Male
Pronouns: He/Him
Age: 35
Appearance: His skin is a forest-green in place of the common purple of his species, but the rest remains the same. He has a bioluminescent mark running down his back, as well as a large scar across his left arm.
Positive Traits: Curious, keen-eyed, vibrant (easy to get along with), and studious - loves to learn.
Negative Traits: Easy to scare, quiet, indecisive
Motivation: Peridot wants to prove himself a reliable freelancer, hoping to make a name for himself whether treasure is involved or not.
Fears: Heights, poison, isolation
Hometown: Treeshroud Forest
Role: Freelancer
Backstory: Peridot grew up in a forest where he stayed on the move. Thanks to his unusual green hide, he was able to blend in by surrounding himself with plants. He slowly got stronger by taking out smaller wilds as he made his way through the region. In the mountainous regions, he developed his fear of poison due to a run-in with a wild poison-type that gave him the scar on his arm.
He evolved, and has since been trying to put himself out there as a ‘mon for hire.
Primary Skills: Tracking, stealth and attrition battles.
Weaknesses: Bad at remaining composed when faced with his own fears.
Items: Compass, unassuming rock he uses to suppress his own poisons and small bag with Pecha berries
I may add a second character later. Not sure how many one can have.
Nickname(s): Blade
Species: Zangoose
Gender: Male
Pronouns: He/Him
Age: 25
Appearance:
•Notable features: Scar starting above eye about an inch high, and finishing a 1/4” below the eye
Positive Traits: Calm, Generous, Humble
Negative Traits: Disorganized, Impatient, Insecure
Motivation: BladeRunner’s eyes have a knack for pretty rocks. His hobby is collecting as many sparkly stones he can get a hold of.
Fears: BladeRunner fears deep water due to his lack of swimming skills.
He is adventurous but will not take life risking measures.
Hometown: Hoenn
Role: Rogue adventurer
Backstory: BladeRunner, an independent rogue adventurer who loves to explore for precious gems, jewels, rocks, etc.
He has a knack for beauty, especially natural made.
He became independent, unlike most Zangooses, who like to hunt and live in packs. The reason being: He was once pushed to his limit, made uncomfortable, and peer pressured into jumping into a rushing river current. Not knowing how to swim, he battled the harsh waters as it swept him across rocks along the riverside, creating a gash around his eye. After his body got tossed along more rocks, he woke up from unconsciousness and had found his gash cared for, without knowing who remedied him. He was only left with a scar to remember the person by. No name, no clue, not a trace left behind.
He’s become insecure of his abilities and purpose since the incident, making him a lot more introverted and calm instead of outgoing, boastful, or aggressive like others of his kind.
Primary Skills:
•Strength (one of the sharpest pair of Zangoose claws due to his ability to etch into stone and carve masterpieces)
•Able to reasonably think to make decisions (not overwhelmed by emotions easily)
•Encouraging (Great at lifting other’s spirits/moods/wellbeing)
Weaknesses: •Temper issues (after being pushed to a limit. Constant pestering works at his patience, breaking his ability to remain calm)
•Insecurities of not being like his kind leads to lack of clarity on purpose
Items: A limestone rock w/ a date carved into it for the day BladeRunner survived the river incident. Carried with as a symbol to be grateful for every breath he breathes.
Nickname(s): Dew, Dewey
Species: Dratini
Gender: Nonbinary
Pronouns: They/them
Age: 18
Appearance: They're a bit smaller than average and have old, faded scars along their tail from the incident when they were young.
Positive Traits: Excited to meet others, strong sense of right and wrong, earnest
Negative Traits: A bit naive, inexperienced, overly trusting due to growing up sheltered
Motivation: Dewey is excited to learn about the world, and secretly hopes to find their hometown somewhere during their adventures and any potential family members. Additionally, Lugia entrusted them with a mission to ensure that the Wigglytuff Guild's treasure doesn't fall into the wrong hands.
Fears: Because of the incident during their childhood, Dewey is very cautious of battle, and despite being excited to adventure, occasionally gets scared during battles. They also tend to be afraid of bird Pokemon.
Hometown: ? (Grew up in Silver Trench)
Role: Member of The Shadowveil Order
Backstory: When Dewey was very young, they were attacked by rogue outlaws and sustained serious injuries. They were swept out to sea, unconscious, and when they awoke they were at Silver Trench, having been personally saved by Lugia. They grew up in Silver Trench, fairly sheltered from the outside world and learning about ancient history from Lugia and the other Pokemon there. They don't fully remember their old hometown or being attacked when they were young, and they are very curious about exploring the outside. Finally, they recently were allowed to leave Silver Trench to travel, and they excitedly joined The Shadowveil Order.
Primary Skills: Solving puzzles, making sense of ancient knowledge
Weaknesses: Inexperienced at battle
Items: Small silver ribbon given to them by another Pokemon at Silver Trench
Nickname(s): Bit, Bitz
Species: Messenger Fletchling(Normal/Flying type)
Gender: Male
Pronouns:
Age: 15
Appearance: Just a normal messenger fletchling but holds a tiny bag for letters.

Positive Traits: Loyal, dicipline, brave, high determination
Negative Traits: Inflexible, often forgot his own limit, hasty
Motivation: To send mails between guilds (if it's allowed) Xd
Fears: Rain because rain= mail wet
Hometown: In the southern Kalos region
Role: Can I be lìke neutral to all guilds? :D
Backstory:
His dad was a brave package delivery guy, who always delivers package on time. But one day in a harsh storm, his dad was carrying him inside his bag. They were heading back home. His dad kept flying... and flying... until his dad's eye tenses up... he throw the bag with Bitzer in it and suddenly.. SHABOOM!!!! A thunder striked his dad. In Bitzer's eye, his dad was a hero who have saved his life. He wanted to be just like his dad(not burnt chicken obv).
Primary Skills: Agility(Speed + Manuvering) mid air || Stealth if not holdng anything
Weaknesses: Heavy packages or projectiles
Items: A mailman hat, a bag, and a brown jacket made for a fletchling
Please contact me if you found anyone playing with grimer, trubbish, and koffing since it's likely TrashBin.
We serve to other Eeveelutions and we don't make them into coffee or something...
Please visit my Shop
Help train our staff! (They need it)