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Searching for: Posts from Binks.
Posted: Wed, 14/05/2025 11:20 (1 Month ago)
Riako has a Minor Updates thread in which he posts minor changes / bug fixes to the site. If you want to be notified of a change, you have to be subscribed to the thread - which takes up 1 of 30 slots.

I’m not sure how the subscription-notification system works, but I assume it wouldn’t be too difficult to notify all users of a post in that thread.

There’s only 1-3 posts every 2 weeks, so it won’t be too disturbing. And by clicking on the thread, the notification disappears.

This would be helpful for newer users, who don’t know the thread exists. It would also mean you have an extra subscription slot available.

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Posted: Wed, 14/05/2025 08:58 (1 Month ago)
There should be a place where we can view all threads we’ve created (and see if someone has recently posted on them). I currently have made 28 suggestions, 4+ bug reports, and 2 diary threads. The subscription limit is 30, so I can’t even fit all of them, let alone have space for others’ threads.

We have a your posts list, but that’s for individual posts, not threads.

This could either be private (top left/right corner of the forum, similar to where subscriptions are), or public, on every post, where it says “Posts: XXX”.

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Posted: Wed, 14/05/2025 08:40 (1 Month ago)
Bump. I’m currently subscribed to 28 suggestions. That only leaves 2 slots, one of which is Minor Updates. This would be helpful for threads you don’t have to actively check, but still want to keep accessible, which in my case, is also a Dex Completion log.

I’ve also found a workaround, by linking it in my Contact Links + profile, but that wouldn’t work if you have a bunch of threads you want to keep handy.

Edit: also found this thread which suggested a similar idea, but having the bookmarks in the forum, not in notifications.

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Posted: Wed, 14/05/2025 05:18 (1 Month ago)
What if every time you landed on a sweet on the wheel of fortune, you got a 6-hour long boost, similar to the fountain. It is the Wheel of Fortune after all, not the Wheel of Sweets.

- These boosts could either depend on the sweet/item, or be randomly selected from a pool.
- The duration of the boost could be random
- You might not be guaranteed to get a boost, you could only have a 20% chance or so
- The boosts could be kept secret, to have a degree of surprise ("You also received a special boost", instead of directly revealing what it is)

Riako stated in this suggestion for more Fountain boosts, that he personally isn’t in favour of the idea, as ‘the fountain works because people want it to work’, so the boosts are kept vague.
I feel that with the fountain, you're making a wish to the "RNG gods", while with the WoF, you’re sort of risking your money in order to get lucky.

Relating to that, maybe the more GC you spend, the higher you chance to receive a boost (wouldn’t affect the degree of the boost). Maybe a maximum bet of 10k/25k.

I don’t think there should be negative outcomes (e.g. reduced shiny chance), as this is a game, not a gambling site.

Potential item-based boosts:
- (Blue)Berry - more berries harvested // more EXP from berry feeding
- Stawberry - more berries harvested
- Love - more EXP from training Pokemon // double interactions towards lovemeter
- Ribbon - more EHP for eggs
- Flower - faster growth rate for berries? // higher chance to level up berries?
- Star - increased shiny chance
- Clover - general luck boost (combination of the above, or could be something else)
- Evo stone - EXP boost for pokemon matching the type (similar to weather)
- GC - more GC from games // shorter cooldowns
- Mystery items - better items from mystery boxes / treasure hunt
- Pokeball - better catch rates for shadows/honeytree (and retro ghosts) // better fishing rates
- Old Vinyl - higher Retro shiny chance? (might only apply to Concentration ones)

With the EXP/EHP boosts, they could either affect your Pokemon/eggs, or others’ Pokemon/eggs.

For a pool of random boosts, it could include the above, as well as:
- MA chance boost
- higher chance to encounter a shadow
- greater event egg chance
- greater White Powder chance from BB tasks
- …

They wouldn’t be too large of a boost, similar to the fountain, as to not significantly affect gameplay. Like I mentioned above, the boosts could be kept secret, so a user doesn’t just try to grind that specific activity. The boosts could be kept short on purpose (maximum of 6 hours), to prevent users from finding out.

I originally liked the idea of boosts corresponding to sweets/items, but I think having them as randomised from a pool might be better, for the balancing reasons stated above.

With the boost messages (e.g. “You also received a special boost”), they could be randomised (to throw users off, have them speculate if a particular message corresponds to a boost).

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Posted: Tue, 13/05/2025 23:23 (1 Month ago)
I’ve been thinking a bit about the difficulty/cost [33k Festival Points] of obtaining Celestica Flutes [they are regional forms, not megas/legendaries] and have made a suggestion to reduce their Festival Point prices. But instead of that, maybe they could be obtainable elsewhere.

We have the unreleased Silver Mystery items: . Celestica Flutes are also silver:

These could be similar to Black Boxes - they’re limited to only a few items.



Having just Celestica Flutes wouldn’t really make sense, so some other potential items are Ultra Saddles and Mega Stones.

There was a suggestion to make Ultra Saddles obtainable in a different way, instead of normal Mystery Boxes, as they technically aren’t legendaries. There’s 11 of them, which makes it difficult to collect all of them (especially if you want to shiny hunt them).

More ways to get Mega Stones would always help, as you need 80+ of them, so maybe they could be included as well (they fit the Silver theme)



So maybe the drop rates could be as follows (could be adjusted depending on how rare they are to obtain, by adding junk items):
- Celestica Flutes 60%
- Ultra Saddles 30%
- Mega Stones 10%



It was also suggested to implement the Galar Horse summons in Silver boxes [before they were released through the lab]. So maybe they could be obtainable this way as well (at a significantly lower rate, maybe 0.5%). These could either be summons, or an item that grants you a one-time discount on their eggs.



The evolution items Peat Block and Black Augurite could also be included (and removed from regular boxes).

Potentially Arceus plates as well, as those are used for Azure Flutes. (may need to be removed from regular boxes, to not make them even more common).



Some potential methods of obtaining them:
- Rumble at Alola/Galar (or all special rumbles, as you can’t get regular mystery items from them)
Possibly requiring a high Rumble level (~50)
- Gem Cauldron (instead of Black items)
Would also mean more users use the Gem Cauldron, as you don’t have the chance to get worthless Black Boxes [obtainable from the beach]
- Wondercards (every X cards)
- Emera Square - 1000 FP

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Posted: Tue, 13/05/2025 11:01 (1 Month ago)
There are currently only 3 ways to obtain the Lab Legendaries: from the Lab, which requires luck; from the Gem Collector, which is quite expensive; or from trading with other users.

Ditto should stay as a rare, not overhunted Pokémon, due to it’s ability to breed with most Pokemon. But for the others (Articuno/Zapdos/Moltres, Glastrier/Spectrier), I see no reason why they are so difficult to obtain.

Now, as they have been considered as “rare” for so long, I think it is best to not have the new methods affect the number on site / their value too much. Which is why I am limited to a few ideas, but if anyone has better ones, feel free to comment on the thread.



The Galar rumble area is unlocked by spending 5k gems. At 20k gems spent, you unlock the ability to have battles with the Galar birds.

You can randomly encounter the shiny forms of the Galar Birds as an easter egg, but you don’t get anything from them. Maybe the shinies could drop Blue/Yellow/Red Feathers, which summon their Kanto forms. Assuming a 1/50 shiny chance, they’d be worth 150k (current Galar feather value) * 50 = 7.5M PD, so not too cheap, similar to gems.
Only issue I can see with this is users suddenly gaining 7.5M PD, so maybe they’re only obtainable after more gems spent at the Gem Collector, or X gems found at Galar, or a certain rumble level at Galar. Or possibly after completing you Kanto/Galar dex.
Maybe you'd have to trade X of the Galar feathers for one Kanto feather (upon defeating a shiny bird)
Or maybe the Kanto feathers wouldn't act as a summon, but grant you a one-time discount on their respective eggs from the Gem Collector.



Glastrier and Spectrier could be boss battles at Galar (at a lower chance than the birds). This could be unlocked after completing the Galar dex, spending X gems, finding X gems, or a certain rumble level, same as above. They could either give summons or one-time discount items.

There was a suggestion to add Glastrier/Spectrier summons to the unreleased Silver Mystery Boxes. (This was before they were added to the lab). This could be still followed through, by adding Ultra Saddles and Celestica Flutes as more common items (see this suggestion).

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Posted: Tue, 13/05/2025 10:21 (1 Month ago)
The main issue is the lack of White Powders for sale. So either upping the drop rate, or making them obtainable in multiple ways, should help (by increasing supply, therefore reducing their value)

It also doesn’t really make sense lore-wise how you can get a mysterious "White Powder" from delivering berries to NPCs.

[Context - you can get White Powders from Berrygarden tasks from level ~25 onwards. You need 5 for a single Sword of Justice egg, and the recipe unlocks at level 30. Each one is worth 250k Pd, so 1.25M per egg]



Expansion of current methods:
Powders could be obtainable from tasks from level 15, instead of level ~25. This’d also mean there'd be something to work towards while increasing your Level to get to level 30 [for the recipes]. And if users aren't aiming for the legendaries, there'd be more powders for sale. Though the issue with that would be that the items needed for tasks are significantly cheaper / easier to obtain at lower levels; so maybe the drop rate could be lower.

The drop rate for powders could increase each level. Or the maximum number of powders from a single task could increase every X levels. This could be capped at a certain level, possibly 100/150.

Along similar lines of being linked to your Gardener level, another idea could possibly be to introduce level rewards: 1 White Powder every 5 levels from 15-30, 1 every level for 30+ (that might be too much, maybe 2 every 5 levels 30 till 50, and 1 every level for 50+)

[This would also help with making higher Gardener levels more rewarding]



New methods:

Powders could be obtainable from the beach. This’d make some sense lore-wise (sand/ground up shells). You could find them washed up on the shore, like the Shoal items, at a 1/500-1/1000 chance (you can only get 5 items per day)

And/or you could fish them up very rarely, with 1/500-1/1000 odds. Potentially requiring specific weather / the Fisherman’s Hat (to have such skill to fish up fine Powder with a rod).


Shoal Shells , Shoal Salts , and Tiny Mushrooms are all unused items. White Powders have a reddish tinge - . Maybe they could be crafted using Tiny Mushrooms? Potential ways:
- trade with Leah (Shell/Salt from beach. Mushrooms aren’t obtainable from the beach though)
- Cooking Pot (add X of each Shoal item + Y Mushrooms; higher temperature required than normal items)
Or maybe the mentioned items could be added each time you cook, and you have a chance to get Powders randomly. Similar to tipping at Seashellos.
Potentially using Stardust as well, as that’s also red + has only one use (Solar Eevee).


Gem Cauldron. White Powders could be leftover gem sediment from boilings. This could be random, or collected every X items boiled. (This would also help with making the Gem Cauldron more profitable)
Also could apply to Cooking Pot as well, but lower rate / more items needed to be cooked [not related to the Shoal/Mushroom idea]

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Posted: Mon, 12/05/2025 03:34 (1 Month ago)
I think there are a few issues with the current quest system:
- Users are incentivised to use berries (higher rewards), more users mass clicking storage boxes, less users clicking online list.
This is because of a relatively recent change, which allowed you to transfer berries from the garden to your bag.
- Price of rare candies has increased from 7-8k to 12.5k
- Nuggets have increased from 1.5k-2.7k (flutes)
- Requires a lot of friends / constantly posting click exchange feeds
- Less users interacting in general; smaller active userbase compared to before

Current quest level requirements: 100/145/190/245
Oak Contest level requirements: 100/140/180/205/255

Yes, the powerorbs have been introduced, but you need 125k to get to 100, and it’s not worth to use them at higher levels. [Wailord needs 164k, as it’s in the Fluctuating exp. group, so it might be better to change it to another Pokemon, that’s in the Slow exp group, so it needs 125k orbs, matching Magikarp/Dragonite.]

With an average of 10 levels a day, 20 on 2x; 80 a week, and assuming you use 125k orbs to get to level 100, you could reach level 180 in a week. With flutes, you’d get to 260. Wailord is impossible without using 10 candies (or flutes), and Dragonite requires you to have flutes active the whole week.

Note that flutes are a premium item bought using a premium currency. You shouldn’t be expected to use them for a quest/story-line, especially considering how much they cost if you’re buying nuggets with PD.

However, simply reducing the level needed would just mean users with flutes complete quests faster (which isn’t a big deal for the one-time quests, but it is for the Oak Contest). I think the best solution, is to make flutes/premium boost not count for the quest mon, and lower the level requirement (from 100/145/190/245 to 100/130/160/190).



The Oak Contest level requirements should also be changed, as currently, users with flutes can casually farm Festival Points, without putting in much effort. Like I said earlier, the best option is making flutes not count, and reducing the level requirements. Potentially to 100/130/150/180/200 [for Oak Contest ones].



Another potential option is keeping the current level requirements, but Rowan gives you flutes if it seems like you’re losing (similar to how one of the Oak Contest rewards is a Yellow Flute).



Edit:
Wailord - used 164k orbs to get to level 101. 3.5 days later, at level 125. ~48 levels gained in a week, only gets you to level 150. 40 candies needed to win, which is 500,000 PD.

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Posted: Mon, 12/05/2025 02:35 (1 Month ago)
Bump.

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Posted: Mon, 12/05/2025 02:34 (1 Month ago)
Bump.

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Posted: Mon, 12/05/2025 01:21 (1 Month ago)
I’ve noticed that sometimes when non-bug type event Pokemon show up in the Bug Hatching Contest, the same Event always shows up excessively. This has happened to me with Derpatung, and Easter Bunnelby+Diggersby (those two both showed up excessively in the same minigame run).

Edit: Happened again with Snowling+Snowbuck, and interestingly, only the shiny forms of the Easter Bunnelby line

Forgot to take a recording, but here’s a screenshot:




(I’ve seen feeds about this, but I’m not sure if this has been reported before, but it’s not in the Confirmed section, or in any reports containing “contest”. And I’m not going to search through all bug reports containing “event”, for obvious reasons ^^’)

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Posted: Mon, 12/05/2025 01:08 (1 Month ago)
I have noticed this multiple times, particularly with Item Market filter notifications, as there are more of those.

Sometimes, I’ve seen a feed from a friend on the Trending section of the notification wall, which doesn’t show up in my notifications page.

I think this is because gameplay notifications take priority when clicking ‘show more’, so if there are 20 feeds + 5 GTS filters, only 15 feeds + 5 filters are shown. Likely the same thing with Honeytree/Auction notifications.

I’ve been removing and re-adding the GTS filters each morning for the last few days, and there are more feeds from friends showing up after than before, which confirms this issue.



Honeytree/gifts/private trade notifications are repeated each time you click ‘show more’; not sure if that also hides social feeds.



EDIT 19/06/2025:
I think it’s to do with any notification, not just Gameplay notifications. A Social (friend feed) notification pushed down a “auction ended” notification. When I clicked ‘show more’ the pushed-down auction notification didn’t show up.

So it’s actually to do with the ‘Show More’ button.

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Posted: Mon, 12/05/2025 00:59 (1 Month ago)
There have been mini-reports of this in a [collection] thread - [which I don’t think is a great idea as posts get buried / hard to reply to easily]. There has been this thread, which is more of a complaint [that it hasn’t been fixed for such a long time]. But there hasn’t been a standalone bug report, which is why this issue may have been overlooked.



Basically, the right hand side of the bug hatching minigame is cut off on mobile. This means that you’re missing out on some bugs that spawn in that 1/8th of the frame. You are also prone to make more mistakes, by clicking on a half-shown sprote.

You also cannot view the whole frame vertically, but that’s not a huge issue, as bugs cannot spawn in the lower grass area, but still a bug nonetheless.

Only sceeenshot I can find (for now, contest is closed till 1/6, will get new one then):


Edit, screenshot:


This is possibly because the aspect ratio hasn’t been updated to modern phones/devices. Or because it had never been optimised for mobile in the first place.

Turning off mobile support makes the frame fully visible, but it is significantly harder to click on the sprites (clicks don’t go through sometimes, you have to click again)

A solution would be to remove the links sidebar for the BHC page.




Similar mobile issue - claim button cut off

These both only occur on phones, not tablets.

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Posted: Mon, 12/05/2025 00:34 (1 Month ago)
Seems like this isn’t exactly solved. Similar thing happened to me with Wepear berries; I had 8 in my berry bag, tried to put them in, only 2 got put in. It displayed 6 left, but they didn’t get put in when I tried again. Reloaded the page, and they disappeared (not in berry bag, seed bag, or any seed makers).

Not sure what the exact cause is, but it’s possibly due to shifting between the seed makers too quickly (i.e. before they get put in to one, you close it, and go to another. There’s a visual bug that occurs due to this - it appears the seeds are placed into the second seed maker, instead of the first, but that’s a different issue). Also possibly because of slow internet / lag, again related to the same issue; shifting between seed makers or reloading the page too quickly; before the berries are put in.

Possibly because the system first removes the berries from your berry bag, before adding them to the seed makers. So the first step (removal) is completed, but for whatever reason, the second (addition) isn’t.

Not sure what could cause only some of the berries to be added though.

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Posted: Sun, 11/05/2025 12:57 (1 Month ago)
My main issues with the current BHC system are that it is [1] too RNG based, [2] not very rewarding, [3] too time-consuming, [4] too competitive.

This suggestion is also necessary because of Celestica Flutes being added, which means there are more FP needed to get all items, which takes an unreasonable amount of time.



[1/2] Currently, you only get ~30-60 festival points per rating [edit: 1/5th of the rating points, rounded down]. This should be increased significantly.
You currently need 57k FP to get all prizes. Rounding that to 60k, it'd take a year with 5k points a month, which is reasonable. So, you should get 5000/20 = 250 points per rating.

The number of Bugs you need to hatch should be incentivised to no more than 21 per contest (this averages as 3 eggs a day). This means users aren't too concerned about hatching as many as they can. [time-consuming; 3]

This could be implemented via a 5k cap* on the FP earned from ratings each contest. It also means that the increased points per rating won't be too game-breaking.

[These caps would only limit Festival Points, not chances at getting into the top 20]

Currently, ranking points from rating a bug ranges from ~150-350. This is already used to scale Festival Points earned, at a 5:1 ratio. Assuming an average of ~240 ranking points per bug, a 1:1 ratio would make sense. It’d take ~21 bugs to reach the cap of 5k.

This would mean BHC is more skill/effort-based, rather than RNG-based, as you're trying to hatch 3 bugs a day, rather than get lucky to be in the top 20. (This is similar to the Berry Battles; points per tonic + rank rewards)



[4] Instead of only the top 20, top 50 might better, like the Berry Battles. Additionally, a user can only get one Pokémon into the top 50, to give more users a chance to win (so there isn't 6 out of 20 bugs from the same user).

[2] Currently ranks 11-20 only give 200 points, which... is stupid. 200 points for all that effort???

[2] Potential new rank reward system:
1-5: 5k FP
6-10: 3k FP
11-30: 2k FP
31-50: 1k FP



* [4] I'm not sure if caps are necessary, considering you need an additional 100k FP to get both Shiny Meloettas. 5k FP a month would take 20 months. Though since they are shiny legendaries, they should take a bit longer to obtain.

The main issue without caps is that users can just powerorb-grind the contest (which is made worse by someone using scripts to cheat the minigame). So maybe powerorbs shouldn't work on BHC eggs (not Pokemon, just the eggs)



[4] I also think Mega Cuffs (+ Bracelets) should not affect MA odds for bugs, as it's pretty unfair for other users. Similar thing for Premium 2x shiny boost. Fountain boosts would still apply.

The base MA/Shiny rates for BHC eggs could be boosted, to counteract this. Also because we rarely see shinies in the top 20, so it would be nice to see some variety.



EDIT 07/06/2025:
[1/2/4]
Maybe there could be bonus festival point rewards for each bug over 300 rating points. Possibly 500-1000 points. This could be in addition to the current top 20 system, or instead of the proposed top 50 system. (Would be less competitive in the sense that you’re guaranteed to get something if you pass a certain threshold, rather than based of other users’ scores)

On the topic of “bonus” rewards, maybe you could get extra points for passing a certain milestone of bugs hatched during the contest (10, 25, 50, 100). It is meant to be the bug “hatching” contest, not the bug talent contest, which implies a greater focus on hatching bugs, rather than rating bugs, which isn’t the case.



Current contest rewards, for reference on how BHC is disproportionately less rewarding [2]:
Show hidden content
Beauty Contest:
1 - 7500
2 - 5000
3 - 4000
4-5 - 3500
6-10 - 2500
11-30 - 1000
31-100 - 500
101-250 - 250
250+ - 100

Bug-Hatching Contest:
1 - 5000
2 - 3000
3 - 2500
4-5 - 1000
6-10 - 500
11-20 - 200
20+ - 0

Berry Battles:
1-20 Tonics/Cookies - 50 per
21+ Tonics/Cookies - 25 per
Rank:
1 - 1000
2-3 - 800
4-5 - 500
6-10 - 250
11-30 - 100
31-50 - 0
[those are daily, so you earn far more overall]

Oak Contest: 100, 300, 500, 1000, 2500

Fun Fair: 1:1





This suggestion could be implemented in conjunction with either of these suggestions, as otherwise, increasing FP rewards significantly, in order to offset the large number of Celestica Flutes needed, may significantly affect the values of the other items + Meloettas.

Adjusted rewards:
If the first one is implemented, then you’d need 35k FP to get all prizes. Rounding to 36k, that’s 3k a month. 3000/20 is 150 points per rating.
If the second one is implemented, then you'd need 24k FP to get all prizes. That's 2k a month. 2000/20 is 100 points per rating.

Rating point:ranking point ratios :
- 2:1 ratio if the first suggestion is implemented (~120 FP per rating)
- 3:1 ratio if the second suggestion is implemented (~80 FP per rating)

If the second suggestion is implemented, then I'm not sure if a cap is still needed, as the FP amounts don't change much. *See part about powerorbs.



TL;DR:
- Celestica Flutes significantly increased FP needed to get all items
- Increase points per rating to 240
- Caps on points from rating // powerorbs shouldn't work
- Top 50 instead of 20, user can only win once
- MA odds unfair for users without Mega Cuff

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Posted: Sun, 11/05/2025 12:29 (1 Month ago)
There are currently only a few ways to get Festival Points, which average around 1k a month, so 12k a year.

You need 11 Celestica Flutes to complete the dex (+ more for shinies), and they're currently priced at 3k FP each. That's 33k points total. Considering it takes only 24k FP to get all the other items+Meloettas, that's quite an unreasonable amount. It'd take an additional 2.75 years, assuming 1k FP a month.

These are regional forms after all, not megas / legendaries.

I propose that the price is reduced from 3000 FP per flute to 1000 FP per flute. This'd mean it would take 11 months to complete the dex, instead of 33.

The alternative would be to make them obtainable elsewhere, not by using [hard to get] Festival Points. See this suggestion for an idea on making them obtainable through Silver Mystery items.

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Posted: Sun, 11/05/2025 11:17 (1 Month ago)
Bump.

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Posted: Sun, 11/05/2025 11:14 (1 Month ago)
Bump.

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Posted: Thu, 08/05/2025 06:04 (1 Month ago)
This post isn’t about the cost/rewards for tasks, since I’m (thankfully) not a high enough level to experience those, but more about the difficulty of completing them (within a certain timeframe), similar to this post

I recently got a task that asked for 58 Lansat Berries at Level 5. I don’t even have any Lansat berries in my Berry Bag, only had 1 in my item bag. And there were none on item/berry market, so I had to get help from other users.

I think it would be a good idea to remove both purple/red star berries from tasks, or lower their growth times, as they take an extremely long time to grow.

Another thing should be to limit the level requirement to your level+1. I had to level up the Lansat Berry from 1 to 5, which takes a while, especially if you’re unlucky.

Also, berry yields for purple/red star berries should be higher. Pretty sure there’s only a 50% chance to get a second berry for each plant (so you only get 1.5x per harvest).

Increasing the time frame for difficult tasks would work, but that’d just make it tedious and repetitive, if you’re levelling the same berries for a single task.

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Posted: Mon, 05/05/2025 12:17 (1 Month ago)
Bump!

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