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andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Sat, 05/07/2025 04:44 (11 Days ago) |
wha- mimi, why can’t I say that but have a nice day is completely fine to say?it’s the same thing! He Lei 24 male|demiromantic asexual [Personality] chaotic | glass cannon | destructive | hyper He Lei was probably a gremlin in his previous life. He Lei is a chaotic, destructive force of nature who is nonetheless utterly devoted to his Vie, following their lead without question. When unhinged glee, reckless abandon, and terrifying loyalty blend together, you get a glass cannon — unpredictable, dangerous, but entirely dependent on his Vie’s direction. Rules, morals, and consequences mean nothing to him unless his Vie cares about them. He Lei’s laughter is manic, loud, and unapologetic, often in inappropriate situations. Wildly powerful but unstable, He Lei is capable of extreme destruction but with zero self-preservation. If unchecked, he’ll burn everything down just to see the flames. However, his loyalty to Vie keeps him in check—he’s only as dangerous as Vie allows. He Lei is impulsive to a fault—acts first, never thinks later. He gets bored easily and seeks constant stimulation (usually through chaos). Like a hyena, he’s loyal to his Vie but a menace to everyone else. He Lei laughs at pain (his or others’), making him unsettling to be around. He is mischievous, petty, and thrives on causing minor disasters, a prankster, saboteur, and someone who just likes watching things go wrong. Childlike in his amusement, finding joy in the weirdest, most destructive things. --- When given an order by his Vie, he shows instant obedience with no hesitation, grinning like a madman as he does so, with an occasional chaotic twist. If unsupervised, he’d immediately find trouble. He Lei is definitely the one who a tarts fights, breaks things, or invents dangerous games which he gets way too excited about. He’d either ignore them or torment them for fun. He Lei has no respect for authority unless his Vie demands it. He’d mock, provoke, and laugh at people’s misery. With his Vie, he’s ike a hyper, feral dog that only calms down for its owner, seeking praise like a mischievous pet “Did I do good, Vie? Huh? Did I?" He Lei will physically cling to them if bored or restless, getting dragged around as he clings to his Vie’s leg [Description] If He Lei were to embody any animal, it would be a hyena. Of all the morally messed up animals on God’s green earth, He Lei is not only chaotic and unruly, but also likely to be the devil incarnate. However, much like male hyenas, He Lei follows the lead of his Vie. If his Vie told him to run, he would run. If his Vie told him to jump off a cliff, he would, no questions asked, with the biggest look of glee as he did so. [Reference Image] [Role] Ames [Transformation] Heilongjiang Hand Cannon [Affiliation] Lightchaser (but only because of Vie) [Backstory] He Lei doesn’t have much backstory. Living in poverty, his family couldn’t afford to feed another mouth. So, they put him into a bamboo basket and floated him down the river, leaving his fate up to the gods. He was pulled out by someone, a grandma whose name he can’t quite remember the name of, raised best as they could. He Lei spent most of his days playing pranks on people, charging after them gleefully as they ran from whatever horrors he had prepared. That was until he met RuoDie, whom he took to calling Mimi. Like how one would tame a wild creature, Ruo Die always left him bento boxes of nice food, and eventually, He Lei came to recognise her as his Vie. [Powers] He Lei can stretch and bend to impossible shapes, far more flexible than a contortionist. His skin becomes elastic and stretchy, so much so that anything that hits him will ricochet off with the same force it hit him with. If the object is unable to rebound, He Lei turns his skin solid, stopping the motion of whatever is being aimed at him or his Vie [Other] Imagine a hyena mixed with a gremlin, dipped in gasoline, and handed a lit match—but the only thing stopping him from setting the world ablaze is one person’s command. Good job! You just successfully pictured He Lei ![]() Dialogue Examples - "Vie said I could play with you~ Hope you’re fireproof :)” - "Jump off a cliff? *grins* Only if you watch me do it!" (Already running toward the edge.) - "Rules? Nah. But Vie’s words? Those are law.” - “You’re boring. Can I break you?” [PalPad?] Y Tao RuoDie [Age] 22 [Gender/Sexuality] Female | Straight | too busy being the mom friend to romance [Personality] nuturing | firm | stubborn | courageous | tired, mostly | overthinker | ambitious Ruo Die can and will be seen juggling many tasks all at once. If she sees anyone around her lacking nutrition, she will prepare healthy and plentiful meals for them; and should they refuse, Ruo Die hunts them down and straps them to a chair. Force-feeding is not out of her vocabulary should the situation demand it, and she can, and will force care upon you. Furthermore, should she set you as a target, don’t think she’ll stop after a few failed attempts. Ruo Die will gladly pursue you with a bowl of chicken soup across worlds if need be. However, the result of being a mother figure has resulted in dark eyebags and a constantly tired expression, a result of cooking, cleaning, and managing the wellbeing of everyone she possibly can, oftentimes biting off more than she can chew [Description] Taller than most, standing at a glorious 182cm. Ruo Die, much unlike her gentle sounding name, is lean, hands calloused from poring over tiny numbers on never ending scrolls. All of her clothing aim to optimise comfort. And pockets. For practicality. Many pockets. Because screw women’s clothing and the lack of proper pockets [Reference Image] (Optional) [Role] Vie [Affiliation] Vice Captain | Lightchaser [Backstory] Ruo Die’s life is almost perfect. Living in a manor that screams of opulence and luxury, having servants to wait on her, and an overly eager Ames that follows her around like a lost puppy, begging for permission to set something on fire. But it was perhaps less perfect years back. No, she hadn’t been abused. Hadn’t gone through any horrors others might have. When she was six, her parents brought her to a mall. Told her to stay put, eat her candy, and be a good girl while they went shopping. She did. And they didn’t come back until the next day, looking somewhat apologetic and somewhat annoyed- as if it was her fault she was left there. Ruo Die didn’t think much of it, happy they came back at all. When she turned ten, she learned of birthdays. How her friends around her had been celebrating them for a near decade already. Ruo Die couldn’t even remember when she was born, let alone the last time she celebrated a ‘birthday’. All she remembered was her servants leaving a cupcake with an candle outside her door once every year. Perhaps that was some birthday thing. She’d always thought it was the occasional treat they’d found and wanted her to have. Ruo Die came back from school one day, only for her father to look up and realise he had a daughter. Her first period came and went, and she had to search it up by herself to handle it. No soothing caress of a mother reassuring their child that they were going to be okay. Just a clinical diagnosis by their in house physican, who looked sad to see that Ruo Die was handling this like an adult. Not that Ruo Die saw the look on any of their faces. She remembers the first bento box she received. She felt happier that day. It was cute, too, rice squished into a ball with seaweed as panda ears and eyes. Ruo Die made it herself, then sent it back to herself, thinking that was how gifts worked. She learned through her friends everything a parent was supposed to be, and once she grew up, and took over her parent’s business, her eyes were opened to the world of parenthood. The proper one. Where moms brought their kids to playgrounds. Where dads brought their kids out to arcades. Where the families hung out in parks, and actually engaged with their children. And Ruo Die swore to herself she would be the maternal figure her mother failed to be. To everyone she could, since she couldn’t see when they were hurting. Even if they themselves didn’t know they were hurting. [Powers] Psionic - Ruo Die is capable of performing several feats, but the main attraction revolves around her ability to plant ‘seeds’ of energy into structures or other constructs, which she can cause to ‘bloom’, sending anything shattering into fragments of what once was. This only applies to man made structures, any living thing, including flora, remains unaffected by her powers, though perhaps not the after effects of it. With enough concentration and mental strength, Ruo Die can send buildings crumbling [Other] [PalPad?] [Y/N] [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Wed, 18/06/2025 02:18 (28 Days ago) |
sorry, been a little busy lately also bump to finish forms? [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Mon, 02/06/2025 01:40 (1 Month ago) |
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andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Sun, 01/06/2025 03:24 (1 Month ago) |
pic 1 pic 2 pic 3 [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Sat, 31/05/2025 02:52 (1 Month ago) |
bump to finish forms~ [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Thu, 08/05/2025 06:08 (2 Months ago) |
@all, bump! to finish those forms. no deadline, just a reminder in case you haven’t realised sign ups are officially open! thank you all for waiting~ [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Sun, 04/05/2025 02:43 (2 Months ago) |
I’ll give special priority to those who have indicated interest maybe 15 slots total? [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Sat, 29/03/2025 03:37 (3 Months ago) |
by soon I mean hopefully within like….uh, two weeks? but I’ll get it out I swear [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Wed, 19/03/2025 03:06 (3 Months ago) |
She slips off her boots and takes the slippers provided, slipping them on. Once the adrenaline of the cold has worn off, a new tingling sensation filled the air, and Somi shivered in excitement. Oh, so much pain, raw and delicious mourning that simply begged to be consumed. She’d have much preferred physical pain, but who was she to complain? Besides, Old Man told her she couldn’t just devour the pain of everyone around her. She held it in, her fists clenching slightly. Somi focuses on the pain, and detects the five staff members in the basement. She hums, making a mental note of it. Perhaps they weren’t meant to interview them yet, Somi thought to herself, as Balam invited them to another room beneath the staircase outfit [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Mon, 17/03/2025 13:19 (3 Months ago) |
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andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Mon, 10/03/2025 10:08 (4 Months ago) |
This story begins, as most do. On one side of the land, it’s paradise on Earth, on the other, it’s hell. ![]() Arcadia, an exclusive enclave perched
atop a lush, rolling hill overlooking a glittering metropolis. This
is a world of unapologetic opulence, where wealth is not just
displayed but flaunted with an air of superiority. Every detail is
meticulously curated to exude extravagance, from the manicured
gardens to the towering mansions that seem to compete for the title
of most ostentatious. The air is perfumed with the scent of rare
flowers imported from distant corners of the world—jasmine from
India, roses from Bulgaria, and orchids from the Amazon. The
streets are paved with polished cobblestones that shimmer faintly
under the golden glow of vintage-style streetlamps. Towering oak
trees, their leaves perfectly trimmed, line the boulevards, casting
dappled shadows on the ground. In the distance, a private golf
course stretches out, its emerald greens immaculate and
undisturbed, save for the occasional golf cart gliding silently by.
A crystal-clear lake sits at the center of the community, its
surface reflecting the grandeur of the surrounding estates. Swans
glide gracefully across the water, their feathers as white as the
marble statues that dot the landscape. The faint sound of a string
quartet playing wafts through the air, emanating from a gazebo
where a private event is underway. The mansions of Arcadia- and
yes, all residences are mansions, are architectural marvels, each
one more grandiose than the last. French châteaus with gilded
balconies stand beside modernist glass fortresses that seem to defy
gravity. One home boasts a facade of imported Italian marble, while
another features a rooftop helipad and a cascading waterfall that
flows into an infinity pool. Every residence is a statement, a
declaration of the owner's wealth and taste—or lack thereof.
And the residents? Their lives, a carefully choreographed performance of wealth and exclusivity. They glide through their days in designer attire—women in branded gowns and branded scarves, men in bespoke suits with luxury watches glinting on their wrists. Their conversations are a delicate dance of name-dropping and subtle one-upmanship. At the local café, a group of socialites sips on rare teas served in bone china cups, their laughter tinkling like the chime of a silver bell. They discuss their recent trips to private islands and their children’s achievements at elite boarding schools. Nearby, a tech mogul holds court, regaling his audience with tales of his latest venture—a space tourism company that promises to take the ultra-wealthy to the edge of the atmosphere. The children of Arcadia are no less polished, their lives a whirlwind of equestrian lessons, violin recitals, and exclusive summer camps in the Swiss Alps. They speak multiple languages fluently and carry themselves with a confidence that borders on arrogance. And above all, an unspoken hierarchy, a silent understanding of who belongs and who doesn’t. Outsiders are tolerated, and barely so, if, and only if they serve a purpose—delivering a package, tending to the gardens, or catering to a gala. The residents move through their world with an air of entitlement, their every need anticipated and met by an army of staff who remain invisible, like ghosts in the background. This is a place where time seems to stand still, where the worries of the outside world are kept at bay by high walls and even higher bank balances. It is a gilded cage, a paradise for those who can afford it, and a symbol of the stark divide between the haves and the have-nots. A place ruled by men wearing masks, glided with gold and adorned with jewels. Where a select group of individuals rule with absolute control. And then there is Eden. A former sanctuary, reduced to a crumbling neighborhood, a world of despair, where the air is thick with the acrid smell of decay and the weight of broken dreams. It is the antithesis of opulence—a place where poverty is pervasive, and survival is a daily struggle. The streets are littered with debris, the buildings are hollow shells of their former selves, and the people are trapped in a cycle of debt, crime, and violence. The streets are cracked and potholed, filled with stagnant puddles of water that never seem to dry. Graffiti covers every available surface—angry, jagged letters that tell stories of frustration and rebellion. Abandoned cars line the sidewalks, their windows smashed and tires stolen. The occasional flicker of a broken streetlamp casts eerie shadows, but most of the neighborhood is cloaked in darkness. The few trees that remain are skeletal, their branches stripped bare by pollution and neglect. Trash piles up in corners, attracting rats and stray dogs that scavenge for scraps. In the distance, the skeletal remains of an old factory loom like a ghost, its broken windows staring out like empty eye sockets. The sound of sirens is a constant backdrop, mingling with the occasional burst of shouting or the sharp crack of gunfire. The buildings in Eden are a patchwork of decay and desperation. Once-proud row houses now sag under the weight of neglect, their facades crumbling and their roofs caving in. Many are boarded up, their windows covered with plywood that has been graffitied or torn away. Others are barely standing, held together by duct tape and prayers. Laundry hangs limply from makeshift clotheslines, the fabric gray and threadbare. In the heart of the neighborhood, a dilapidated apartment building stands as a symbol of Eden’s decline. The elevator hasn’t worked in years, and the stairwells reek of urine and mildew. Families cram into tiny, roach-infested units, their walls paper-thin and their floors uneven. Water leaks from broken pipes, and the electricity flickers on and off without warning. For many, this is the only shelter they can afford—a far cry from the mansions of Arcadia. Lottery cards are common trash, discarded hopes of the people desperate to win it big, to win big bucks, and win it quick. The people of Eden are worn down by life, their faces etched with lines of worry and exhaustion. Payday lenders and pawnshops line the streets, owned by those in Arcadia preying on the desperate with exorbitant interest rates and empty promises. Hard work isn’t an option for the people here. They want to make it big, and they want to do it quick. Many have turned to crime as a means of survival, their moral compasses eroded by necessity. Violence is a fact of life here. Gangs control the streets, their territories marked by cryptic symbols spray-painted on walls. Drug deals go down in broad daylight, and the sound of gunfire is as common as the chirping of crickets in the night. Children grow up too fast, their innocence stolen by the harsh realities of their environment. They play in the shadows of abandoned buildings, their laughter tinged with a hardness that belies their age. Eden is a place of palpable tension, where every interaction carries an undercurrent of fear or mistrust. Neighbors eye each other warily, unsure of who can be trusted. The police are rarely seen, and when they do show up, it’s often too late. The few community centers that remain are underfunded and overrun, their walls plastered with flyers for support groups and addiction counseling. For most, Eden is a prison—a place where hope is a luxury they can’t afford. It’s a stark contrast to the gilded excess of Arcadia, a reminder of the divide between them. But one thing remains constant. The greed of the people. For Arcadia, its the greed to have total control, to be the writers of fate. To play gods and puppeteers. For Eden, its the greed of wanting wealth. An understandable greed, if not for the less than savory lengths they’d go to achieve it. And the higher ups of Arcadia know this very well. So, a set of games were designed, the game a carefully orchestrated masterpiece designed for the unravelling of humanity. To show that humans, in their basest instincts, are greed-driven creatures with no benevolence left to spare. A game offered to both the rich and to the poor, promising everything they could desire. The rich are blackmailed, and the poor are given empty promises. And one way or another, they are weaved into the games for pure entertainment. And you? You’re one of them playing these games. Perhaps you can see past the greed- both your own and that of others, and find the little hope for humanity. Or perhaps you’re ready to risk it all, to emerge triumphant, the sole winner of whatever glamorous prize awaits. Well, the choice is yours. Pick a side. And try not to die. andrea’s quick guide: - Arcadia focuses more on powers, while Eden is like a jack of all trades, having been built for survival. Powers in Arcadia are typically more for show and flair, but generally Arcadians would triumph in power and Edenlings in their diverse abilities. Form: ![]() Age: Side (Arcadia/Eden): Powers (your magic! eg: water manipulation): Abilities (Physical Capabilities eg: agility, pickpocketing etc): Motivation (why did your character join the games?): Deepest Fear: Personality (personality type is encouraged but not necessary, please be thorough here, no one liners): Appearance (this can be brief; it’s just so others can identify your character): Palpad?: This roleplay draws inspiration from the following series: ![]() Hunger Games, Squid Games, Arcane.
Basically, I binged watched all three (my mid term project oh no)
and went- whoa capitalism.
[Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Sun, 02/03/2025 23:29 (4 Months ago) |
Username: andrea~ Character Name: Lee So-Mi | 이소미 Gender & Pronouns: Female | She/Her Age: 200 (looks 20 though. that skincare routine’s working wonders) Species: Zannie ![]() Description
A species that feeds off of the pain of others and is therefore on the Dangerous Unnaturals List created by INHUP. The pain of children nourishes them more. If a zannie does not eat for a longer period of time, they start to feel the pain they last consumed themselves. Over time this pain gets worse if they still don't eat until eventually something internally gives out from shock or stress. The condition is hereditary through recessive genes. There seems to be a concentration of zannies in Southeast Asia. Zannies can also consume emotional pain instead of physical pain but the effect is significantly less. It depends on how the person feeling the pain feels the severity. Therefore, the exact same wound inflicted on two different people can lead to different amounts of pain. Another ability zannies have is finding out how many people are in their immediate vicinity and where since everyone is in at least some pain at any moment. How to recognize Usually shivers ecstatically down the spine when they feel the pain of others and eat it. thank @Daiko “The Illusion of Choice” Power: I See You Consuming pain greatly enhances Somi’s senses, making her hyper-aware of everything around her. If she consumes pain in great amounts, Somi can see into the future, from a minimum of three possible scenarios to ten. Appearance: ![]() Personality: ENTP | Type 7 Known for their chaotic energy, quick wit, and love of intellectual challenges. They are often sarcastic, overthinkers, and can display flashes of brilliance, though they may struggle with consistency. They thrive on creativity, making them energetic and unpredictable. energetic, spontaneous, and can be chaotic in their pursuit of new experiences. They might overthink when trying to avoid boredom, and their sarcasm can be a defense mechanism. Their "intermittent genius" nature stems from their ability to think outside the box. Unique Point: To catch a killer, you must think like a killer. Somi is unabashedly creative in her thinking, and her unconventional approach is a good fit for one of two things. The psych ward, or a criminal case. Other: ![]() “So I’m not allowed to have fun?” “No, I said you can’t bash their knees in.” “So you’re saying I should starve?” “… there are other ways to sustain yourself” “So no causing physical pain?” “Yes, that would be correct” “Emotional?” “Somi- no” “Awh please? Pretty pretty please?” “No.” “You’re no fun” “Might I remind you that you are there to solve a crime, not commit one” “But—” “No” “C’est la vie” Pal Pad Group: y [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Thu, 27/02/2025 23:26 (4 Months ago) |
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Posted: Fri, 17/01/2025 12:40 (5 Months ago) |
“Who will remember the dead and dying?” Anne Marie ”annie” ![]() 23 | Female | demiromantic asexual [ Appearance ] Anne has long, smooth, and wavy blonde hair that frames her face beautifully. She has piercing blue eyes are striking and draw immediate attention, complemented by long lashes. Her skin is flawless, with a fair and radiant complexion. Anne has delicate facial features, including a well-defined nose and soft pink lips that add a natural charm. Her overall expression exudes elegance and warmth, giving her a refined yet approachable look. [ Personality ] ENTJ | TeNi | 3w4 | Chaotic Neutral | C-S-D (Melancholy-Phlegmatic-Choleric) She is an individualist and an extreme overachiever. Anne strives to be the best, a perfectionist in almost every way. She is a logic-driven, with a slight tendency to be manipulative. Witty and sarcastic, you can expect snarky comebacks from her. Her humor tends to deviate towards the morbid side, but she means no harm. Anne is, however, bullheaded. Having achieved perfection, excelled in everything she picked up, she is determined to maintain this facade, no matter the cost. She is prideful, strongly believing that her success is her effort alone. Insulting her never ends in anything good, as you will find yourself on the receiving end of snappy remarks and cold glares. Anne has, put simply, a silver tongue. Though unable to empathise, she has studied the human nature long enough to be able to put up a front. You’d never be able to tell if she was genuine, or just acting for the sake of it. If you do, however, get close enough to become a friend, Annie is loyal and kind, and will do just about anything for you. (though she’d never admit it, if a friend were to be feeling down, they’d find gifts on their doorstep daily, Annie will deny all allegations made). She is someone who offers advice, thought sometimes it may be a little blunt or harsh. She means well, though, and genuinely wants the best for her friends. [ About: Annie 💕 ] [ Home Region: ] Hoenn [ Hometown: ] Ever-Grande City [ Chosen Legendary: ] Calyrex [ Blessing Description: ] Shadowflame Crown (Shadow Rider Blessing) This blessing taps into Calyrex’s spectral, speed-driven nature, offering unmatched swiftness and a connection to the ethereal world. When Anne uses the blessing, her speed and reflexes are heightened to supernatural levels, making her nearly untouchable in both movement and thought. Shadows seem to cling to Anne’s form, and she is able to phase partially into the spectral plane, avoiding attacks or reaching places otherwise impossible. Her thoughts and actions become razor-sharp, cutting through confusion and hesitation like a blade. As the blessing wanes, Anne becomes unmoored from reality. For every moment that is spent using the blessing, she experiences vivid hallucinations where the world is overrun with shadows, blurring the line between what is real and what is an illusion. The longer she uses the blessing, the more these hallucinations intensify, leaving her paranoid and unable to trust her senses until they gradually fade. --- Frostbound Crown (Ice Rider Blessing) This blessing channels Calyrex’s control over frost and unwavering resolve. When used, Anne’s body exudes a biting cold, freezing the air around her and forming a layer of shimmering frost armor that protects her from harm. Her presence alone chills the battlefield, slowing down her enemies and disrupting their focus, while her movements carry the deliberate power of a glacier, unstoppable and implacable. One kick could cause a Pokemon to faint- or severely injure a human As warmth flees the body, Anne’s physical vitality is sapped. For every minute spent under the blessing’s effects, she suffers a growing numbness that lingers long after the blessing ends. If overused, the frost spreads into her veins, leaving one with frostbite-like symptoms and rendering her immobile until her body can recover. --- Crown of Balance (Unified Blessing) This rare blessing channels both of Calyrex’s forms, granting Anne unparalleled power at the cost of great personal strain. Her intellect is sharpened to divine levels, allowing her to foresee movements and outcomes with eerie precision. Simultaneously, her body becomes an ethereal powerhouse, blending the swiftness of Shadow Rider with the resilience of Ice Rider. Vegetation blooms and wilts at her feet in equal measure, symbolizing the delicate balance of life and decay. Using this blessing demands absolute balance, and any misstep brings disastrous consequences. If used for too long, her body and mind will become torn between the two extremes. She feels both searing heat and bitter cold coursing through her, thoughts fracturing as if caught in an endless tug-of-war. The longer she uses the blessing, the more disoriented and fragile she becomes, to the point where even basic motor skills and coherent speech are affected. [ Pokémon Team: ] ![]() Held item: Banettite | Ability: Prankster Nature: Lonely Knock-off | Will-O-Wisp | Shadow Claw | Destiny Bond Anne found this Banette rustling around in the alley bins. Naturally, her first response was to take it home and take care of it, in hopes of finding the original trainer and returning their Pokemon in good health. Said trainer never appeared, however, and the Banette became attached to its new owner. Anne cuddled Banette to sleep every night, when she was younger. ![]() Held item: Focus Sash | Ability: Magic Bounce Nature: Quiet Confusion | Psychic | Dazzling Gleam | Trick Room Anne found Hatenna one foggy day, spotting the little “party hat” on its head rustling about in the snow. Perhaps it was fate, but the little Hatenna ran towards Anne, rather than in the opposite direction, and the two have been each other’s companion ever since. ![]() Held item: Razor Claw | Ability: Queenly Majesty Nature: Sassy Magical Leaf | Grass Knot | Draining Kiss | Energy Ball Tsareena wasn’t actually Anne’s Pokemon. When in high school, a boy in her class found Steenee too “girly”, refusing to give it much attention or care. Anne treated it well on his behalf, and in return, Anne got a new Pokemon, and that unnamed boy got a Trop Kick to the face. ![]() Held item: Choice Scarf | Ability: Flash Fire Nature: Lonely Nasty Plot | Flamethrower | Dark Pulse | Snarl Like Banette, Anne found this Houndoom foraging for scraps near food stalls, injured and scrawny looking. It didn’t trust easily, but Anne came to visit daily with warm meals and soft words, and the abandoned Houndoom eventually learnt to trust again. Houndoom is fiercely protective of Anne, yet also a secret sucker for affection. ![]() Held item: Life Orb | Ability: Natural Cure Nature: Adamant Dragon Breath | Dazzling Gleam | Refresh | Roost Swablu was Anne’s starter Pokemon. All the other children had their normal starter types. Anne’s mom, however, was like “Here. Take this future cloud.” The pair have probably been on the most adventures together, most of which involved the skies and mountains or anywhere high up. ![]() Held item: Assault Vest | Ability: Torrent Nature: Modest Hydro Pump | Moonblast |Charm | Blizzard The result of a wish upon a star. Anne found her upon the rocks after wishing on a falling star. Ever since, she has conquered the seas while riding Primarina across the waters, as she play-pretends to be a graceful mermaid. [ Skillset: ] [ Flaws: ] [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Fri, 10/01/2025 00:17 (6 Months ago) |
Hua ruffles his hair, turning it into a messy mop atop his head. “Stay in the train, we still have a little ways to go before there are any working security cameras.” [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Wed, 08/01/2025 08:41 (6 Months ago) |
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andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Wed, 08/01/2025 02:14 (6 Months ago) |
“To your lessons, my dear children~ Don’t be late” Other children begin robotically piling their empty trays onto the ‘main table’, and file out of the cafeteria in a straight light, hands swinging rhythmically as they march down the halls to an imaginary beat they all hear. The group is left alone in the cafeteria, and the little TV on the wall flashes a red timer “13:59…58….57” Hua stands up, clears her own tray, and looks at the others “Come on. Let’s go. Before Teacher Lisa comes. You know what she’s like when we arrive after her. Even if we’re still on time” She glances up at the timer that’s counting down “I doubt any of you want to be punished by her. We should probably hurry up” [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Thu, 02/01/2025 05:53 (6 Months ago) |
Code: eris- greek goddess of strife and discord laverna- roman goddess of thieves, cheats, liars and fraudsters Gender: Female Age: 21 Powers: Malevolent Illusion, Delusion Gyeong can create a powerful illusion for any (one) person, a horrifyingly vivid scenario dragged out from their mind, their worst fear, their greatest nightmare, all manifested out to them and only them. Naturally, the longer and more realistic the illusion, the more energy she drains, and if used for longer than twenty minutes, prevent her from using her powers for a period of three to five days. Empathy? Gyeong can enhance negative emotions of other entities, making them feel more distressed than they actually are. Strengths & Weakness: + brilliant actress - (occasional) tunnel vision + consummate liar - confrontational + lockpicking - destructive Personality: unsympathetic | cunning | aloof | selfish | cruel | manipulative | sadistic | deceitful Is it possible for someone to be evil without reason? Most people have some tragic story that makes them the monster they are, or perhaps some goal they’re hellbent on achieving- and blinded them in turn. Not Gyeong. Gyeong isn’t a demonic kid. She was born as the devil herself. It’s bad enough she is what she is, but she was adopted into a wealthy family (which died) and inherited a mass sum of wealth, more fuel to continue her little games. She plays on the weaknesses of others, slowly shaping them into puppets she commands Description: Eulalie | Pre-Eulalie Sexuality: Lesbian History: Gyeong was an orphan. More specifically, one from Uisang Orphanage. From young, Gyeong was manipulative and cunning, tricking little kids into doing horrible things to their caretakers- poison in their drinks, snakes in their shoes or cockroaches in their clothes. She said they had to be punished. That they were the reason why they were orphans. Once all fun was had, Gyeong asked one of the kids to light a birthday candle for a friend. Then she asked said child to leave it alone and go help prepare the surprise. Gyeong left that night, at the age of eight. Uisang Orphanage burnt down in a fire. Only one kid who went out to play survived. [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Sun, 29/12/2024 01:52 (6 Months ago) |
After a bit of thinking, Hua takes another icky looking boiled egg, and carefully hides her vitamins inside them. Then, she pockets them to dispose of at a later date. [Read more] |
andrea~ OFFLINE ![]() Forum Posts: 57 |
Posted: Sat, 28/12/2024 07:11 (6 Months ago) |
Madam Isla’s sweet voice rings through the room. “Children~ Nurse Lisa will be coming around soon to make sure you’ve all taken your healthy vitamins!” []take the vitamin []don’t. isn’t it suspicious? [Read more] |
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