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Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Thu, 18/02/2016 05:37 (9 Years ago) |
![]() ![]() ![]() 5 Relic copper for 1 relic silver 2 relic silver for 1 relic gold 5 relic gold for 1 relic vase 2 relic vase for 1 relic band 2 relic band for 1 relic statue 1 relic statue and 1 relic band for relic crown 1 relic crown for 1 fisherman hat Need 30 relic gold for the whole trade sequence if my math is right. 60 relic silver. 300 relic copper. Need 10 relic gold for the other relic band I need for the statue. Then 10 more for the crown. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The three Safari Zone rock items are used automatically as you are exploring the Safari Zone. If you simply have it in your inventory when you enter the Safari Zone, there is a random chance that the corresponding legendary will appear in the Safari Zone during that session. The rock will not be used up if you don't catch the legendary so you can ignore the Pokemon if you are shiny hunting something else in the Safari Zone / with your Pokeradar without losing the rock in the process. (The legendaries can break a Pokeradar chain.) Hard Rock attracts Landorus to the Safari Zone. Rumble maps automatically show up in the special areas when you have the map in your inventory. Fossils and rumble summon items are used in the Ancient Cave underneath all the quests. The cover fossil produces a Tirtouga. Root fossil produces Lileep. Helix fossil produces Omanyte. Skull fossil produces Cranidos. Sail fossil produces Amaura. Claw fossil produces Anorith. Armor fossil produces Shieldon. Dome fossil produces Kabuto. Plume fossil produces Archen. Jaw fossil produces Tyrunt. Old amber produces Aerodactyl. Frozen lava produces Volcanion. Ruby produces Groudon. Magma Stone produces Heatran. Lustrous Orb produces Palkia. Adamant Orb produces Dialga. Star pieces are used for the Jirachi quest in the Ancient Cave. You need five of them. Resolute orb, Enigma Stone, and Nebula Stone are used with the legendary eggradar chip in the Tall Grass when you are not searching for any Pokemon. It shows up underneath the normal menu for choosing which Pokemon to search for, and it takes awhile to find the egg since the grid is so big. Resolute Orb produces Keldeo. Enigma Stone produces Latios or Latias (which one you get is random). Nebula Stone produces Cosmog. White powder is used in a cooking recipe for items that summons some legendary Pokemon. (The recipes are learned at gardener level 30.) Give Mega Stone for a mega-able Pokemon to hold at or after level 49. Can not mega evolve before level 50. Tiny Mushroom has no real use right now. When I Should Sell ![]() ![]() ![]() ![]() ![]() ![]() ![]() Prices are in the price check thread in discussions forum, but there is one big problem with the listing. It does not say if it actually sells at that price or if it is wishful thinking on the part of the seller. Some things are definitely overpriced on the list. What Sells in GTS / Auction / Berry Market ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() pkmn]100[/pkmn] Blue boxes - $5000 each. Sell better in small quantities ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Can also sell items at item shop, plain link below fancy buying box What Doesn't Sell ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Do Not Sell Unless I have serious overstock. ![]() ![]() ![]() ![]() ![]() ![]() Can Not Sell It is impossible to sell, trade, and gift these items. -All key items. [Read more] |
Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Wed, 17/02/2016 23:40 (9 Years ago) |
A guide to buying, selling, and how to know if someone is asking way too much for something. (And not all of it is intentional so be civil.) And money-management a bit. ![]() I use the $ for pokedollars. Even if I don't say pokedollars after the amount, it is still in pokedollars with $ in front of the amount. And because some items are just rare and hard to find, this is incomplete in places. Even if the item is not sold in the item shop (such as maps), they always have a price attached to them when you sell them to the item shop (except for key items, which can't be sold at all, and egg vouchers and redemption codes, which can't be sold to the item shop). If you are selling an item on GTS, this is your min selling price so always check it before putting it up for sale. If you sell below that, you miss out on pokedollars that you could be making by selling to the item shop. (If an item can be sold to the item shop at $5000 per item, but you sell them on GTS for $4000 per item, you are missing out on $1000.) The items, if they are in the item shop, would be sold at about twice the price that the item shop buys it from you. (A dawn stone can be sold to the item shop for $1050, but the item shop sells it to you at $2100.) Asking for twice as much as what the item shop would give you for that item in trying to sell it on GTS can be considered fair most of the time. Another tool is the berry market for items and dishes. When you put it up for sale there, the game gives a suggested price. At what price you sell an item for in GTS also depends on item popularity and usefulness. If people don't want it, they won't buy it, even if it is priced at a reasonable or bargain price. I have gone down almost to the min selling price (according to the item shop) in GTS for some items, and nobody buys them. I find that generally shoal shells and salt, evo items that are only for one or two Pokemon, battle items and vitamins (except for rare candy), and regular Pokeballs don't really sell that well. Items that are really popular (such as something newly released), really rare, and / or useful tend to sell for more than twice the amount you would get at the item shop without anyone thinking it unfair. (I know this is a Pokemon, but a new item release hasn't happened lately.) Oricorio was selling for $5000 or more when it first came out, even though it has rare rarity and can be picked up in the lab, and people were actually buying it at that price for awhile. Since it is no longer new, the price has gone down in general. Events and other things also affect the price and success of selling certain items (and Pokemon). If an event calls for a lot of berries and the berries are sold out in the item shop, your chances of selling berries in GTS are increased. At any other time, people may not pay attention to berries sold in GTS. For a lot of the prices in the first post on the price check thread, I am wary of strictly following them. Some of the prices on them are downright stupid and based on incomplete info, such as soda and lemonade. They are always available in the berry market from an NPC at a price that is much lower than what the price check thread claims they are worth. You may be able to successfully prey off of newbies with that kind of pricing but not so much with those who know better. The Auction House and GTS (Global Trade Station) both have their positives and negatives, and they are both a bit more geared towards giving an advantage to the seller rather than the buyer, though there does come a point where a seller can go too high and the buyer won't buy it. Unfortunately, the price check thread on the forums is based on the sellers and not the buyers so they can become overinflated on the thread with wishful thinking pricing (people who ask for too much in the hopes of getting that much and then people don't buy it because it is too much). Auction House - As a Seller Positives ![]() ![]() ![]() ![]() ![]() Negatives ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Auction House - As a Buyer Positives ![]() ![]() ![]() ![]() Negatives ![]() ![]() ![]() ![]() ![]() ![]() GTS - As a Seller Positives ![]() ![]() ![]() ![]() ![]() ![]() ![]() Negatives ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Cooking and Berry Garden I find this to be the most common area where people try to over-charge you / rip you off, and much of it is due to the incomplete info on the price check thread. (For example, the price check thread lists lemonade and soda at $500 - $750 each, but (and this is a VERY BIG but) it is always in stock by an NPC on the berry market for $350 and $250 respectively.) My advice: If it can be sold and bought on the berry market, check there first as the prices tend to be very reasonable there and ultra-expensive on GTS. My second piece of advice is to look at what you are buying it for. Most of the berry garden stuff is for making money through the bulletin board. Look at how much you are getting for the bulletin board order that you are trying to complete, and don't spend more money than what the order is worth. If you spend more money than it is worth, you have lost money. (If I can't complete a certain order unless I lose money, I let that order go and work on what I can complete since it is more profitable.) If your order will get you $5000 and if you have to spend $7000 on lemonade, you have lost $2000. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Evo Stones and Items and Form Change Items Sometimes, I see the prices for evo items on GTS that are at least twice as expensive as the item shop prices. (Like a water stone for $10,000.) Almost all the evo items can be found in the item shop if you wait long enough and check back every day, and they are also found in various other places around the site. Form change items are not in the item shop, though, but since most of them are only used on one or two Pokemon and all but the weather balloon don't get used up in the process of changing the Pokemon's form, most aren't very valuable. But at least some of them may be required to complete your pokedex. Some evo items can double as battle items, but since battling isn't a big part of the site, it really doesn't make much of a difference in value. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Maps, Summons, Vouchers, Etc. Maps, summon items, and quest items are associated with legendaries so they tend to be a lot more valuable than what you can sell them for to the item shop (with many selling for at least $100,000 in GTS). The only exception is fossils and some vouchers, which aren't legendaries. Vouchers and the redemption codes can't be sold to the item shop. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Fishing Fishing pricing is more or less based almost solely on item rarity. After the initial costs, if there were any (I forget), everything is pretty much free and based on luck. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Other Items ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Key Items Key items are trade-blocked, and they can't be traded, sold, or gifted. They also can't be sold to the item shop. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Currencies ![]() ![]() ![]() ![]() The biggest thing to know about this is that most Pokemon won't sell for more than $1000 pokedollars, and you are more likely to get a lot more money from selling items than from Pokemon sales. The second biggest thing is that Pokemon can't be straightly sold. It either has to go through the auction house (I got fed up with the people on the auction house...) or it has to be traded for another Pokemon + whatever you ask for (in that case, it needs a min price of $100 since you can't trade less than $100). It is how the site is set up, and the only one who can change that is the admin. There is also no obvious min price since you get no money from releasing Pokemon, but there are rarity categories on Pokemon to help see how difficult it is to get. You can also check to see how many are on the site in your Pokedex. If you look at "view info" for a certain Pokemon, you can find this: Sitewide frequency: 1,505 / 81,043. The first number is how many shinies are on the site, and the second number is how many non-shinies there are. There are a lot of Charizards on the site so that can help drive the value of the Pokemon down, even though it is a starter. Chesnaught has a sitewide frequency of 79 / 7,587 so it may be able to sell more than a Charizard. Easy These are the most difficult Pokemon to sell, even with Pokemon that only evolve when traded. They are so easy to get that they are pretty much worth nothing / almost nothing. I've seen people try to sell easy Pokemon for $0 in the auction house and still can't get rid of them. Unless it is super-new or being used as a placeholder in a trade to buy another Pokemon for Pokedollars, nuggets, and / or items, don't expect much. Noteable Exceptions: Vivillion is a very big exception to this. Fancy and Pokeball patterns are only given out for winning an event so they are actually very rare (even though it says easy rarity on the Pokemon), and that is why people put it up for sale at what would otherwise be a ridiculous price for an easy rarity Pokemon. The other patterns, except for the default one on the site, are only found in the Safari Zone, and the Safari Zone can't be played on a phone. People who are only on their phone will pay pokedollars for Safari Zone only Pokemon, and I've seen people offer up to $1000 before for them on GTS (though don't expect to see that frequently). Pokemon that have multiple forms can be worth a little bit if they are rare enough (like trash Wormadam), but don't expect too much. Medium This is another category that can be tough to sell since they are also really common. They also won't sell for much money. You may get a bit more money for them, but it's not too much of a difference. Noteable Exceptions: The bug-hatching contest contains some medium-rarity bug Pokemon, and those Pokemon (Illumise, Volbeat, Surkit / Masquerain, Ledyba / Ledian, Scyther) are so common in the contest that they are extremely hard to sell and aren't worth much. There are a couple of evo lines with a lot of different multiple forms that can help with selling and pricing. Hard With this, you get into Pokemon that are harder to find and easier to sell for at least a hundred pokedollars. Noteable Exceptions: The bug-hatching contest has some hard Pokemon (Heracross, Pinsir) that are common enough to drive down price and make it much harder to sell. This also happens with Emera Beach Pokemon. Frillish is common enough and easy to catch at the beach that it really isn't worth much. Corphish and Chinchou are easy enough to catch, too, (at least with the shiny rod) so they may not be worth as much. Since Miltank is used to produce milk for the berry garden bulletin board and cooking, it can drive the price up towards $1000. Rare These Pokemon aren't extremely super-rare, but they aren't easy to find. That alone can make them easy enough to sell for a couple hundred Pokedollars. Noteable Exceptions: Rares (Shedinja, Larvesta) are hard to find in the bug-hatching contest so it may not affect price and ability to sell as much, but the possibility is there. The Emera Beach can drive down the price and make it harder to sell certain rare Pokemon. Clamperl is frequently enough found at the beach since you can trade them for pearls with Leah, and Feebas is easier to catch than some of the other rares on the beach. There are so many Eevees on the site from so much breeding to get all their forms / shiny forms that they aren't worth as much. Starter With some exceptions, the only places you can get starters is to start with it or buy it from someone who is breeding them / finding them in the tall grass / trading for them with the gem collector so they can be worth more than rares, but they aren't necessarily $1000 Pokemon. Noteable Exceptions: Water-type starters can be found at the beach, but they only show up once in awhile and can be harder to catch. Professor Rowan will eventually gift you a Charmander that can mega-evolve so the Charmander line is not worth as much as the other starter lines since everyone will get one. Alola This rarity category is only for gen 1 Pokemon that had been remade for gen 7 (Alola region), and they can only be found while rumbling in Alola. All the other Alolan Pokemon have regular rarity (easy - special) and are found in the lab (except for special rarity Pokemon). Since you need the region and your Pokemon will bring back Pokemon only once in awhile, they are easier to sell and will sell for at least $100 pokedollars. Noteable Exceptions: Pokemon you can't get from eggs (such as surfing Raichu) tend to be rarer and more valuable. Ditto and Unown They have their own rarity classes named after the Pokemon. Unown is probably somewhere around hard or rare rarity, but it has so many different forms and the most amount of forms that it is harder to collect them all. There is also a prize for hatching and collecting all the Unowns. That helps to drive up the price and make them more valuable than rare rarity Pokemon. And Ditto is completely in a class of its own. It is one of the few Pokemon on the site where you can get a very fat sum of money for selling it, and people are willing to pay at least $1 million (often more) for it. It is rare and can't breed more of itself. The only way to get it is by random chance in the lab or buying it off another person. The only way that person will get more Ditto is by random chance in the lab or paying a very, very large sum of gems to the gem collector (I think in the range of 10,000 normal gems, but I don't have a Ditto myself so that is not a sure number. All I know is that it is an extremely large amount of gems). Ditto can breed with any other Pokemon that is breedable on the site (except with another Ditto), and Ditto is the only Pokemon that can breed with breedable legendaries. Legend, Special Special is a random mix of legendary Pokemon and non-legendary Pokemon. The only Pokemon that carries the legend rarity tag is the original legendary bird trio (Articuno, Zapdos, Moltres) in the lab. The rest of the legendaries carry the special rarity tag, unless it is a retro. For non-legendaries, such as Combee and Bruxish, they are considered special rarity since they can only be found in one part of the site. They are not in the lab, tall grass, or the gem collector's Pokemon exchange. (The only exception to this is Vivillion, which is only in the Safari Zone except for a couple of patterns, but still carries the easy rarity tag.) Rarity and value can vary between each individual Pokemon. Most non-legendary special rarity Pokemon are probably worth more around what a rare or starter Pokemon would go for or less. Noteable Exceptions: Mewton M. Meowth can probably go for at least $1000, but it is not extremely expensive in the game center prize exchange so it probably won't go for as much as a legendary. Combee can produce honey so it can also sell for more than most other special rarities. Missingno is trade-blocked, and you can't buy, sell, or trade it. Most legendaries take a lot of luck or a lot of work to get. The actual Pokemon usually sells for less money than the summon items or other items used to get them (if the Pokemon has any), because some people want the challenge of getting themselves as the original trainer on their own Pokemon or the items are necessary for shiny-chaining the legendaries. Selling legendaries is one of the places where the money is at in selling Pokemon. While not many will sell for $1 million like Ditto does, legendaries can sell in the $10,000s or $100,000s range. Noteable Exceptions: The most common legendary is Hoopa, and if you play the Treasure Hunt game frequently enough when your trainer level reaches a certain level, you will be swarmed with Hoopas so it isn't worth much. Another easy one is Lugia, which you will pretty much almost get every time you buy the max amount of tickets (worth around 500,000 game chips) for the lottery. While it is not as common as Hoopa, it's still not worth as much as other legendaries. Retro Retro is a mix of common to very rare Pokemon. What they share is their sprite style, which is from the older games. The most common retros are from the concentration game, and they are not worth much. Event retros are the rarest in general, though it is also hard to find retro Mew since it comes at a high price, a year's worth of premium bought in one go. (People buying a month's worth of premium is more common so the premium starter retros are not worth as much.) But selling retros is another area where you can make a lot of money since they can go for $10,000s to $100,000s range if they are rare enough. Event Event rarity Pokemon is another area where money can be made, but because most can be bred or end up in the event shop, it's not as much money as legendaries and retros in general. They can sell for at least $2500, though, which is more than most other rarity categories. Their eggs can only be bought with nuggets after the event is over, and event breeding partners usually breed the normal versions most of the time and the event versions sometimes, which increases rarity. Event Pokemon have different rarities based on the rarity of the normal version of the event Pokemon. (You can find these rarities in the event shop, too.) Noteable Exceptions: I don't think legendary-based event Pokemon can breed so they can command a higher price than other event Pokemon. Any event Pokemon is also not worth that much while the event is going on and are likely to sell for more after the event is over. Quest The eight Pokemon that I have found with this rarity category are harvest sprites. I've heard that they are trade-blocked, and there is no way to buy, sell, or trade them. They also have no shiny versions of them. The newly released Ultra Beasts also have this rarity category. Since they are legendaries, they can be worth a bit, the same as the other legendaries, and they are tradeable, unlike the harvest sprites. Mega A Pokemon has to be born with the ability to mega-evolve (a colored circle is on the Pokemon's profile near its level if it can mega-evolve), and that trait is rare, though seemingly not as rare as shiny. It drives up the value and price of the Pokemon that can mega-evolve, and the evo lines that have megas can be found in most rarity categories. A mega that is easy rarity would be worth less than a mega that is hard rarity. A Pokemon that is already mega-evolved will also sell for more than a Pokemon who can mega-evolve but hasn't yet. Mega stones are hard to find or expensive to produce. On the flip side, an evo line with a mega are often overbred in the search for a shiny mega so it knocks down the value of non-mega Pokemon of those evo lines, including non-mega shinies. There are two ways to get a mega - either hatch one through random luck without searching for it or specifically picking up eggs of a certain evo line to try to find one. The second method can get to be expensive since you could have breeding expensives to pay, which is another reason why megas are more expensive than non-megas. Noteable Exceptions: Professor Rowan will gift you a Charmander that can mega-evolve, and everyone will eventually get one. Mega Charizard is not worth as much as other megas. Shinies Shinies are expensive to produce if you don't have the luck of simply hatching / catching a random shiny. Not only is the Pokeradar expensive to buy (around $150,000), batteries for the Pokeradar costs $50,000 / 50 electric gems / 50 nuggets for each time that you produce a shiny through the Pokeradar. (Though this is waivered if you have premium and keep on breeding / hatching the same Pokemon breed.) There are also Pokemon breeding fees and other fees associated with producing a shiny. Lab adopts are generally a very unreliable way to get Pokemon that count towards the Pokeradar. (With four Butterfree chains that have the combined chain total of 344, only about 4 - 5 of the Caterpies hatched came from the lab.) Eggs produced from the daycare require a fee of $2400 per day. Tall grass requires forking over money for the eggradar and its chips, though using the tall grass is free after the initial costs. Summoning in the Ancient Cave, Ancient Cave quests, and Pokemon exchanges with the gem collector all require buying items in mass quantities if you want to / have to use that as your main egg venue. Eggs bought from the event shop requires nuggets or an expensive, premium-only event pass. Thus, shinies are expensive. Any shiny that is priced below $50,000 is probably either the owner selling it at a loss to themselves or was a lucky catch that cost them nothing or next to nothing to get. The higher the rarity, the higher the price in general (and the potentially more expensive to produce, too). Mega shinies and legendary shinies tend to be the rarest shinies and tend to come at high prices. Whether you actually make much money on selling shinies is more open to debate since they are expensive to get. The most profitable scenario is based on luck - simply finding one and not paying anything to get one. Noteable Exceptions: Some Pokemon can't be shiny-chained through the Pokeradar. This includes Missingno, Ho-oh, Meloetta, Safari Zone only Vivillion and Rotom, Hoopa, concentration game retros, Lugia, Manaphy, Raikou, Entei, Suicune, Celebi, and the four Regi Pokemon. Missingno is trade-blocked, and there is no way to buy, sell, or trade them. Most of the others depend on rarity and how hard or expensive it is to get them. The concentration game retros are purely random luck, but since they are common retro Pokemon and are pretty much free (at least as long as you have a net game chip gain in the concentration game), it can drive the value down. Hoopa is a common legendary, and you are going to get a shiny for every 50th Hoopa you get so it can drive down value. Shiny Meloetta probably has more of an average value since it seems to be neither expensive or cheap. Shiny Ho-oh, Lugia, and Celebi are hard to get so they tend to be worth a lot. Shiny Manaphy, Raikou, Entei, and Suicune are very expensive in game chips, and the four shiny Regi Pokemon can take a lot of money to get since the Royal Tunnel can be difficult and expensive. Shiny chaining in the Safari Zone is expensive for Vivillion, and not everyone has access to the Safari Zone. That can drive up the price of Safari Zone only Pokemon. [Read more] |
Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Sun, 14/02/2016 22:43 (9 Years ago) |
Since I keep on being jipped out of the Pokmon I bid on by people who overbid me on the last few seconds of the auction, I am no longer actively buying / selling through auctions. I didn't enjoy it so I quit getting involved with that part of the site. Last update: 10/3/18 ![]() Some of these may already be on GTS public trades. I will accept prices on the price check thread in the discussions forum for most common / commonly traded items. However, I will be willing to knock down the price of rarer items (which may be overpriced by people who put items up at unrealistically high prices) or grossly overpriced items ($800 for milk? Seriously? It is only used for the bulletin board, and you probably lost money on the bulletin board if you buy for that price. Might as well get a Miltank). The lowest price I'll go on most common items are the price that it sells at to the item shop. I tend to sell these items to the item shop: regular pokeballs, evo items that only work on one or two Pokemon, vitamins (except rare candies), and battle items. Buying / Trading For Since I am doing shiny hunts, I may not always be willing to pay for these in pokedollars. Fishing items, bulletin board items, extra alternative form items for shinies (especially legendaries), and alternative form items for Pokemon I don't have are less priority. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Selling / Trading Away ![]() ![]() ![]() ![]() ![]() Trade Only ![]() ![]() Impossible to Sell / Trade / Gift ![]() Buying ![]() ![]() ![]() I really don't have a high interest in buying most Pokemon since I am trying to get most of them on my own. Selling / Trading Pokemon for sale / trade I also have Pokemon in my fish box. Everything is for sale / trade, except Clamperl, Staryu, Lanturn, Huntail, Gorebyss, and Clauncher, which I need for mega stone Leah trades, and shinies that I need. How many of a certain Pokemon I have can vary since I do trades with Leah. Remember, if you are buying, you have to attach the same number of Pokemon you are buying in the trade in order for the trade to go through. I can not accept trades without Pokemon, and there is nothing I can do about it since that is how the system is set up by the admin. Some of the Pokemon may also be Pokemon that I traded for and need to move out of the box, but I try to move them out as soon as possible. I tend to release excess Pokemon created by shiny chain breeding / collecting first, and then I release by rarity, starting with easy, when my box becomes too full. Prices Honestly, the price check thread has many of the general Pokemon categories overpriced, and I don't really care about gender and evo stage in pricing. I will only follow the price check for the rarest Pokemon (most legendaries, rarer retros, etc). Non-Shinies ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combees - $400 ![]() Hoopa - $500 (I get a ton of them from Treasure Hunt so they aren't that valuable to me.) ![]() Concentration game prizes - $500 (I get a ton of them from the game so they aren't that valuable to me.) Tentacool - $10,000 Rattata - $10,000 ![]() Common and Slowyore - $2500 ![]() Easy Rarity - $10,000 Impossible to Sell / Trade ![]() ![]() [Read more] |
Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Wed, 27/01/2016 19:53 (9 Years ago) |
After spending around $100,000 on the second tunnel trying to and failing to complete it, I am making this picture guide to help learn / reference the two things that I mess up the most. Exp required to hatch only shows first evo stages. Level to evolve does not show final stages, non-evolving Pokemon, and evos that require something other than level. Alternative forms such as event, retro, and gender differences aren't show on here, unless it has a seperate pokedex number. (Igglybuff and Jigglypuff list two different exp values so I left them as it is in the dex on this list.) Alolan Pokemon that have Kanto versions mostly have the same exp to hatch the eggs (Alolan Raichu being different from Pichu), but their methods of evolving may be different from their Kanto versions. Info from the Royal Tunnel guide up until Alola since it don't have much on Alola. The rest is from Bulbapedia and my pokedex. (As a side note, that guide also lists Pokemon rarity so it can be used for other things besides the Royal Tunnel, but it doesn't have much of anything on Alolan Pokemon the last time I looked at it.) ![]() Missing Alolan for exp to hatch: numbers 103, 105, 722, 749, 764, 765, 769, 778, 780, 781 I left out Poipole's (803's) evo level. It says it has to know Dragon Pulse to evolve, but it also lists that it learns Dragon Pulse at level 1. I don't think the Ultra Beasts have been released on this site yet, anyways, so their exp needed to hatch are also left off of this. ![]() Beginner - 20 questions Advanced - 50 questions, 30 second time limit Pro - 100 questions Endless - Endless questions A correct guess adds a couple of seconds onto your time limit if your time limit is above a certain amount. If it is below it, it defaults back to a min time limit for the next question. Trivia is narrowly focused only on Pokemon with matching the types, pokedex descriptions, at what level they evolve, exp required to hatch, and Pokemon category to the right Pokemon. The most difficult part is the exp required to hatch, and the second most difficult is level to evolve. 510 exp to hatch ![]() 1530 ![]() 2805 (Baby and some small / fairy Pokemon) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 3840 ![]() ![]() 4080 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 5355 (starter and most Pokemon) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 6630 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 7905 (Fossils and some other Pokemon) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 9180 ![]() ![]() 10,455 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 20,655 (Trio Legendaries Mostly) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 30,855 (Stand - Alone / Duo / Fourth Part of a Trio Legendaries Mostly) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 65,535 ![]() Evo Levels Level 7 ![]() ![]() ![]() 9 ![]() 10 ![]() ![]() ![]() ![]() ![]() 12 ![]() 14 ![]() ![]() ![]() ![]() ![]() ![]() 15 ![]() ![]() ![]() ![]() ![]() 16 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 17 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 18 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 19 ![]() 20 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 21 ![]() ![]() ![]() ![]() 22 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 23 ![]() ![]() 24 ![]() ![]() ![]() ![]() ![]() 25 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 26 ![]() ![]() ![]() ![]() ![]() 27 ![]() ![]() ![]() ![]() 28 ![]() ![]() ![]() ![]() ![]() ![]() ![]() 29 ![]() ![]() 30 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 31 ![]() ![]() ![]() ![]() ![]() 32 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 33 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 34 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 35 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 36 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 37 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 38 ![]() ![]() ![]() ![]() ![]() ![]() 39 ![]() ![]() ![]() ![]() ![]() ![]() 40 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 41 ![]() ![]() ![]() 42 ![]() ![]() ![]() ![]() ![]() 43 ![]() ![]() 44 ![]() 45 ![]() ![]() ![]() 47 ![]() 48 ![]() ![]() ![]() ![]() 49 ![]() 50 ![]() ![]() ![]() ![]() ![]() 52 ![]() 53 ![]() 54 ![]() ![]() 55 ![]() ![]() 59 ![]() 64 ![]() [Read more] |
Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Sat, 02/01/2016 02:51 (9 Years ago) |
Some spoilers here but nothing too major. The link list can probably also be used to help find easter eggs. ![]() The Hoopa quest gets started by finding Hoopa in the Treasure Hunt game. The rings are big and hard to miss and often in the middle of the way of something so it is a pretty easy game. They only show up in the upper part of the page where they are visible when you click on a link. Easter eggs work in a similiar way, but it is started by an event instead of the treasure hunt game. Astrick shows that I found a ring there before. If it says that something is all considered the same location, the same ring will show up there on all the tabs / pages, even if you change tabs / pages in that group, so checking all the tabs / pages is a waste of time. Some of the same pages have two different links to access them, but unless it is necessary, I'm only putting in the main one. Need links: harvest sprite hint page ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (do not have to play any of the games or make a word suggestion as far as I know) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I think nothing is in the Pokeheroes wiki, support center, and Facebook page. [Read more] |
Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Tue, 29/12/2015 02:29 (9 Years ago) |
Some spoilers here but nothing too major. ![]() These events typically last two weeks and come at the beginning of the month. There is usually one a month, unless another event is going on and the admin puts it off for another month. It can be for both Emera only Pokemon or special color or evo Pokemon from the games. You get one wondercard for each event Pokemon that you have adopted from the event distribution (unless the admin hasn't put in the wondercard yet, you should be able to see the wondercard right away). I don't think there is any other way to get wondercards. Most event Pokemon are released to the event shop sometime after the event is over, and many of them are breedable. If you miss out on an event, you will likely be able to get the event Pokemon later at a reasonable price. The way to get the event Pokemon is by building up a certain total amount of AP. You can keep on adopting as many event Pokemon you want, as long as you have the AP and space for it. How much AP you need can vary. A big factor is the rarity of the normal version of the Pokemon. If it's legendary, it is going to cost a lot more AP than something that is easy rarity. Once you start getting a certain amount of single event Pokemon during the event, AP starts to climb up at a higher rate. Any AP that you earn over the amount you need to adopt the event Pokemon rolls over into the AP needed for the next adoption. If you don't have room in your party, you can still do AP activities and earn AP, but you won't be able to see it until you have adopted the event Pokemon. Once the event is completely over, everything resets back to zero, and you start all over again with the next event. There is a limit to how much AP you can earn in an hour. That resets back to zero every hour, but you keep the AP you earned in the total amount until the event ends. How you earn AP is mostly straightforward. Interact with 750 Pokemon per hour (you get extra AP for feeding berries if you don't want to interact with all those Pokemon within an hour, but the max AP per hour is 750). This is the cheapest and easiest way to get lots of AP, and don't forget to pick up DP at the Dream World Shop for interacting. The game center games for AP is coinflip, higher or lower, hangman, treasure hunt, and concentration game. I do not recommend coinflip and higher or lower, unless you actually like those games, since they tend to be game chip drainers. Hangman will always get you game chips, but it doesn't give out much AP. Treasure hunt gives out more AP, but you can't get the max AP per hour with it (unless you pay nuggets) from the timer on it. If you do well in the concentration game, you can rake in a lot of AP and get to the hourly max in about 2 - 3 rounds. You can also potentially get DP, too, for some of the game center games. You can get AP from a Pokemon battle with another user, but battling isn't particularly popular. You get AP from the number of items (item rarity doesn't matter) that your Pokemon bring back from rumbling, but you probably won't hit the max. You may only get AP once in awhile from this so it's unreliable and won't get you an event Pokemon by itself. The social category is unreliable. It says trading, winning an auction, and posting in the forums, but it does not give you AP for that every time. I've put up trades and done trades and never gotten AP... Unless you actually need something or have something you really want to sell or trade, don't bother that much with this category. The last category is mainly adopting eggs and Pokemon from a variety of sources. Shiny chaining and space limits play a part in how much AP you can earn. (Try shiny chaining with a Pokemon like Combee during an event, and you won't get much AP from Combee's limited availability and lower reproduction rates.) An alternative to adopting Pokemon is playing the Royal Tunnel game for AP, but that can get to be expensive. When he offers you a quest, it'll be displayed in his lab. The quest will stay there inactive as long as you don't respond to him, but you can't pick up other Rowan quests in the meantime (such as the Hoopa quest). It is convenient, though, since you can wait until it is a good time for you to do the quest. There are several different kinds of Rowan quests that you can pick up in his lab at random: ![]() Keeping the Pokemon in your party and being active in clicklists helps with this since people will hopefully return the favor. Simply being online also helps since it puts you in the online clicklist. You will likely have to use rare candies for this since these quests tend to be difficult. ![]() ![]() ![]() ![]() ![]() ![]() ![]() The end date refers to about 23:59 on the date posted. (If the end day is June 10th, the end time will be around 23:59 on June 10th, not around 23:59 on June 9th.) If you send a plushie that goes over the amount needed (like a 900 DP plushie when you only need to spend 500 DP), the unused points rolls over into counting towards your next plushie (you get 400 DP spent towards plushie number two). The points reset to 0 with the next plushie event, though. What months and when plushie events happen seem to have no real pattern, but there is usually only one for the month if there is a plushie event for that month. For most plushie events, every 5th plushie that you get from event distribution is shiny. If it has no shiny version, it will say so where you pick up the plushie. For the Nidorans plushies, every plushie given out is shiny. Having a higher dream level in the dream shop is extremely useful to complete plushie events and get shiny plushie from events. (For plushies that have a shiny version in the event, you get a shiny plushie every five times you collect plushies.) It only shows a bar for how far you are to reaching the next dream level. If you want the percentage, you can do this (every browser may be different): Right click on the bar image, select "copy image location" from the drop-down menu, open a new tab, and paste the url that you copied into the url bar (or into a text document). If you can't see the far right end of the url, you have to click on the box and use the arrow key to see it. Near the end, it gives the percentage: percent=90.4296875&col=6 Disregard everything after &col= and you have the percentage (almost 90% done towards leveling up in this case). Giratina Origin 1st - 300 DP 2nd - 800 DP 3rd - Around 1200 DP 4th - 1600 DP 5th - 2000 DP (total of around 5900 DP) Shiny Bayleef / Shiny Quilava / Shiny Croconaw 1st - 250 DP 2nd - 500 DP 3rd - 750 DP Shiny Nidorans (both genders) 1st - 250 DP 2nd - 500 DP 3rd - 1000 DP Shaymin Sky 1st - 250 DP 2nd - 500 3rd - 750 4th - 1000 5th - 1250 (total of 3750 DP) 6th - 1500 This pretty much goes up by 250 with each plushie that you get. So the plushie number (1st, 2nd, 3rd, etc) x 250 will give you the DP spending price for that particular plushie number. If you want to know how much total DP you need to get to reach a certain number of plushies, you have to do that calculation for every plushie and add it all it. Victini 1st - 200 2nd - 400 3rd - 600 4th - 800 5th - 1000 (total of 3000 DP) Goes up by 200 with each plushie that you get. I think this happens every year or every other year during the month of July. It starts out like any other Plushie event, with sending plushies and being able to collect Mew plushies after you spend a certain amount of DP. What happens when the plushie event closes is what makes it different from other plushie events. If you earned at least one Mew plushie, you can summon a Mew egg at the Ancient Cave. The more plushies you earn during the event of that year, the more likely you'll hatch a shiny Mew. If you get 10 or plushies, you will get a shiny Mew. Mew 1st - 500 DP 2nd - 1500 3rd - 2250 4th - 3000 5th (shiny) - 3,750 (total of 11,000 DP) 6th - 4500 There is no obvious trend in how much DP increases with each Mew plushie. The Daycare Owner will offer you an egg, claiming that it came from a certain region (like Alola). But what comes out of the egg is not what you would expect since the person who gave him the eggs may not have been honest with him. So the Daycare Owner will offer you to hatch another egg. He gives you one egg at a time, and it is not a timed quest as far as I can tell. If you follow it to the end, you get a reward. The ancient cave quests that I have done have no time limits. I can't say much about the Harvest Sprites, and I finished that quest, anyways. It can't be redone once it's finished. Jirachi quest involves finding star pieces. The only place I know of where to get them, besides buying from other members, is rumbling through one of the main rumble areas. However, they are rare, and your Pokemon will only find them once in awhile, just like weather balloons. You can trade them with Jirachi once you have five. The Raylong quest is straightforward most of the time, even though it is a long and involved quest. There are only two quest parts that are confusing. One is where someone is quicker to get the orb than you are. Go to the gem collector. The other is about respecting an old man. Talk to the Daycare Owner, and you have to answer some questions. He doesn't like anyone who is too overly friendly. His favorite pokemon can be found on his profile. It looks like this quest can be repeated. While Raylong's quest is considered to be the longest quest on the site, Giratina's quest seems to be the second longest quest. Bring the Griseous Orb to Giratina's cave in the Ancient Cave. It will ask you to put the orb into a recess at the back of the cave. (You can turn back, but you return to the ancient cave page with no quest reward.) A bunch of Unown pop up with a message to be careful, and do not remove the orb, even though nothing seems to happen with inserting the orb. The waiting game starts for Giratina to appear, and just go do something else on the site (besides the Royal Tunnel). It can take as long as three hours to appear (and sometimes even more), and it will be completely random as you are browsing the site. It seems to only show up when a page loads, so if you need to leave your phone / computer for anything, it won't randomly show up while you are gone if you make sure a page isn't in the middle of loading before you leave. This probably also applies to having multiple tabs open. Make sure the page you are loading is done before switching tabs. When Giratina arrives, the page will turn transparent black, and Giratina will pop up in different spots on the page. Just like the bug hatching contest, try to click on them, and you need to click on a certain amount of them before the time is up. If you have a big monitor, it seems to help to have the browser maximized since I seem to see more Giratina with my browser maximized, and that helps with having a chance to click on more Giratina. Also, going for clusters of Giratina can help increase your chances of clicking on at least one of them. The mini-game has a short time limit and a limited amount of Giratina show up so it can be difficult (you have to be fast and accurate). Fortunately, your orb doesn't disappear if you fail, and Giratina will keep on randomly showing up as long as the orb is left in place. If you win, your progress bar goes up by 25%, and it will continue to do so every time you win the mini-game. Giratina will also appear and disappear faster on the page, and more will appear than the last round. The amount of Giratina that you need to click on will go up (1st - 5, 2nd - 10, 3rd - 20, 4th - 100). Once the progress is 100%, go back to the page where you inserted the orb, and you will get the Spooky Manor map. The quest isn't completely done yet, though you can put a new orb in after you get the map. The map part is just like any other rumbling map. Pick truth in answer to the question posed to you when you bring the Light Stone to Reshiram's cave, and you will get a wounded Pokemon. Raise its level to 100, and return to the cave when you have an empty spot in your party. You will get an egg. I have not done the Zekrom quest yet. Whenever you get an Unown, a checkmark appears in the Unown dex for the corresponding Unown letter / punctuation for having it. If you hatch an Unown, you get a checkmark for both the eggdex and for having the Unown of the corresponding Unown letter / punctuation. The goal is to have both the eggdex and pokedex entry for all the Unown varieties. It does not count numbers so hatching multiples or having multiples of the same letter / punctuation does not matter. You only need one each. Quests starts here. Once the correct page is found, don't copy and paste. You can't input anything after copying something. It is tempermental in that way. All the instructions but the last step is on the image in the post, if you can read it. (Fortunately, this is what computers showed on start-up instead of loading Windows when I was young so I can read it with little problems.) This quest can be redone as many times as you want, though you can only obtain an egg every seven days. A chance to obtain Kyurem takes place in January every year. There is usually a Valentine's event every March. Pokemon given out can change from year to year. This takes place on April 4 and only lasts one day. You have a chance to get a retro Ducklett by playing a mini-game. There is usually an Easter event every April. Pokemon given out can change from year to year. Usually, there is an easter egg hunt, and it works just like the Hoopa rings quest. There are typically more eggs than rings. You are not allowed to give out the location of the eggs to other players, though. I think this takes place every May. If you want berries for your cows or for the event, buy them before the event takes place, or you will have trouble getting them for at least the first few days of the event. You have to accomplish some tasks before you can join the event. The first task is to feed Pokemon a certain amount of berries, and that can be easily accomplished through clicklists and buying berries that have the most amount of flavors. Your progress is kept track on the Johto Apricorn Battle page in Emera Square. If clicklists are very egg-heavy, try the one that is for your friends' storage boxes to avoid eggs. The second tasks is to get a blue apricorn up to level 5, and seeds are automatically added to your gardening seed bag. The seeds take about 30 minutes to grow. This takes place in July (usually during the Mew Plushie event), and it happens every year. However, what takes place during the event and what you can get changes every year. This takes place in August every year (though we didn't have it this year). It is an interaction event. There is usually a Halloween event every October. Pokemon given out can change from year to year. The goal is to collect candies (mainly by interacting but there are other options), and you can use those candies to buy Pokemon and other things. There are several options for candy. The main one is interacting, and the large candy bag item is similar to the key item that increases the max amount of potential Pokedollars per interaction and the general amount of Pokedollars per interaction. The only difference is that it applies to candy from interactions instead of Pokedollars. How much it increases is kinda hard to tell since the candies you earn aren't displayed on the clicklists, but anything that helps with getting those 10,000 candies for a legendary is good to me. Otherwise, interact as much as you can. I don't think you get candy with every single interaction, much like Pokedollars and golden game chips. A second option is trick-or-treating. It doesn't give much at first so it's no big deal to skip this initially. If you want to trick-or-treat, go to a user's page (I think they have to be online or at least sign up for the Halloween event), click on the trick-or-treat link in the user's contact panel, and try to guess which being the user decided to be afraid of for the event. You get a lot more candy if you get it correct. Someone may start a list of what people had chosen in the forums, so if you have trouble guessing, you can check there. As you interact with Pokemon more, your trick-or-treating level goes up. The higher your level, the more people you can try to scare, and the more candy that they give out for trick-or-treating. The scary glasses also increases the amount of candy you get per trick-or-treating, and the creepy doll increases your limit by two for attempting to scare people. If you have all that and a couple of levels, you can get a decent amount of candy from trick-or-treating. Just try to keep track of who you have tried to scare already since you can only attempt to scare any particular user once per day. A third option is rumbling if you buy the Halloween upgrade for your explorer bags. One upgrade will cover all your bags. For a 12 hour rumble, you only get about 6 - 12 candies (and on rare occassions, 24 candies) per Pokemon in the main rumble areas so it actually isn't a lot. This is only useful if you have around 4 - 6 explorer bags. Otherwise, it is something that can probably be skipped since you may not get much or may not even cover the costs of the upgrade through rumbling alone. The candies, explorer bag upgrade, scary glasses, creepy doll, and large candy bag are all key items and can't be traded, sold, or gifted. There is usually a Christmas event every December. Pokemon given out can change from year to year. There is an advent calendar. Each day you do a task specified by the calendar, and you can pick up a reward from the calendar and mark off that day. Most of the rewards aren't that great, to be honest. A box here, a couple of game chips there, etc. But if you manage to mark off so many days, you will get a special reward from the calendar. Also, Sundays usually have good rewards, such as mega-able Pokemon or event plushies. Christmas gifts are kinda like Christmas cards with a randomly-generated gift attached to it. You can only send so many a day with pokedollars (and they aren't expensive), and after that, they cost nuggets to send. You can send a message with the gift and choose the card design from a couple of different ones. The gifts are not items from your own inventory so you won't randomly lose one of your own items. It is an item that originated from and is generated by the system. Unfortunately, you can't customize what gets sent to the reciever from that. They could get something as common as berries or evo stones, but there is a chance that they will get something rare, like a Delibird retro egg or an event plushie. [Read more] |
Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Thu, 24/12/2015 20:45 (9 Years ago) |
Some spoilers here but nothing too major. ![]() The fastest way to increase this is to interact. There are other ways, but those tend to be slower. You get more daily log-in coins and nuggets as you go up in level so it is worthwhile to work on this. (At trainer level 40, you get 5 nuggets every 5 days.) One way to get news is from the front page. Minor updates only appear on this thread. They don't show up on the front page at all. Another source of news is to friend Raiko's page. Don't expect him to friend you back, but he tends to post stuff in his feed before it makes it to the front page. If there is an upcoming event, he may mention it in his feeds before he makes the event so you have some warning of it coming if he does. Pokemon natures aren't really that useful in breeding since it is an unreliable way to tell if two Pokemon will like each other enough to breed. I think what this primarily does is determine what berries Pokemon like to eat based on tastes, and this is useful when buying berries for a particular Pokemon that you are trying to level fast (Rowan quests come to mind). Berry flavors are in the item shop description when you go to buy berries, and you only need one flavor that matches with what the Pokemon likes. Brave Pokemon only like sour berries and will eat any berry that includes sour as one of the berry's flavors, even when it has spicy, sweet, and bitter as its other flavors (Leppa). Natures: -Bashful - Likes bitter, spicy, sour, dry, and sweet berries. -Bold - Likes sour berries. Doesn't like bitter, dry, spicy, and sweet berries. -Brave - Likes spicy berries. Doesn't like bitter, sour, dry, and sweet berries. -Calm - Likes bitter berries. Doesn't like spicy, sour, dry, and sweet berries. -Careful - Likes bitter berries. Doesn't like spicy, sour, dry, and sweet berries. -Gentle - Likes bitter berries. Doesn't like spicy, sour, dry, and sweet berries. -Hardy - Likes spicy berries. Doesn't like bitter, sour, dry, and sweet berries. -Hasty - Likes sweet berries. Doesn't like bitter, spicy, sour, and dry berries. -Impish - Likes sour berries. Doesn't like bitter, dry, spicy, and sweet berries. -Jolly - Likes sweet berries. Doesn't like bitter, spicy, sour, and dry berries. -Lax - Likes sour berries. Doesn't like bitter, dry, spicy, and sweet berries. -Lonely - Likes spicy berries. Doesn't like bitter, sour, dry, and sweet berries. -Mild - Likes dry berries. Doesn't like bitter, sour, spicy, and sweet berries. -Naughty - Likes spicy berries. Doesn't like bitter, sour, dry, and sweet berries. -Naive - Likes sweet berries. Doesn't like bitter, spicy, sour, and dry berries. -Quirky - Likes bitter, spicy, sour, dry, and sweet berries. -Rash - Likes dry berries. Doesn't like bitter, spicy, sour, and sweet berries. -Relaxed - Likes sour berries. Doesn't like bitter, dry, spicy, and sweet berries. -Sassy - Likes bitter berries. Doesn't like spicy, sour, dry, and sweet berries. -Serious - Likes bitter, spicy, sour, dry, and sweet berries. -Timid - Likes sweet berries. Doesn't like bitter, spicy, sour, and dry berries. Berry flavors: Bitter Dry Sour Spicy Sweet At around 10 storage boxes, the price for a new box stays steady at $350,000 pokedollars each. Upgrades: $150,000 (250 Pokemon), $200,000 (500 Pokemon), $250,000 (1000 Pokemon) Set 1 - Explorer bag. Set 2 - Explorer bag. Getting this one is a matter of chance and luck for me right now. Set 3 - Shiny charm. (Helps with shiny breeding and getting random shinies.) Set 4 - Item that helps with getting megas. Or so I heard. You have a chance to get puzzle pieces when you do certain things: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Some Pokemon evolutions are sensitive to the day / night cycle on the site. A sure way to check is to click on "town" (not the sub-pages) at the top. It shows a picture of the town, and it will show it as day or night depending on the server time. A way to control what time a Pokemon evolves is to give it an everstone and take it off at the time when you want the Pokemon to evolve. The thing to remember about lab adopts is that premium members tend to get first pick at the lab eggs. They can see what type it is and what rarity it is before non-premium members. To increase the chances of getting something rarer in the lab, go for eggs that have less than 30 seconds on the time that they have been in the lab. This doesn't work for shiny breeding since it makes the Pokemon you get random, but it does help increase the chances of getting something rarer than going after an egg that has been sitting there for 1 minute. If the egg has been sitting for awhile, it's probably an easy or medium rarity egg that the premium members don't want it. This may not hold up as much in the dead hours of the site, and sometimes premium members may not be looking at the lab eggs or may not want what is there. But I find that it helps with having a chance at getting something rare. Can catch: Munchlax, Wurmple, Heracross, Aipom, Combee, Cherubi, Teddirusa, Pachirisu, Cubchoo, Budew, Burmy (Plant Cloak), Larvesta, the event Pokémon Slowyore, and the legendary Pokémon Celebi. Still need: Shinies. Even though it is not listed in the wiki for possible Pokemon at the Honey Tree, I caught Larvesta there. There may be Pokemon not listed that also visits the tree. When Celebi comes by, the tree will be grayscale with some kind of portal. Go in the portal, and try to catch it with your hands (since your Pokeballs are gone). You will get an egg (so make sure you have an empty space in your party), and then you can exit out of the portal. It doesn't use up any honey, unlike all the other Pokemon catching at the tree. You can add super honey to the tree at any time, but once it is on, you can't add any more regular or super honey to the tree (there is only one layer for super honey, unlike regular honey, which has three layers max). It removes the regular honey and puts on the super honey when you add it to the tree so it is best to wait for the regular honey to be eaten up by Pokemon before using super honey. The super honey on the tree is used up when you catch a Pokemon so you have to re-apply it after every time you catch something. Pokemon can also eat through your super honey and leave the tree bare if you don't check frequently enough. A lot of this is the same for regular honey, too, except for the layering part. Once super honey is on the tree, Pokemon do appear more frequently. While a Pokemon may appear once every 1 - 3 hours at the tree with normal honey, Pokemon may appear several times within an hour for super honey. So setting the reminder timer to every 30 minutes is a good idea with super honey. It does not really seem to significantly increase shiny chances, and I don't think the base percentage of finding a shiny changes. It is more like you see Pokemon more frequently, and that frequency means you have more chances to come across a shiny sooner than normal honey. Basically a hot and cold game with a timer between guesses. The eggs don't move until you find one, and then the new egg gets put in a random location. If you find an egg but don't have a space in your party, the egg will not move from that spot so you can come back anytime after the timer is done and you have space and click on the same spot to claim your egg. Number of grasses / squares and the timer varies with egg rarity. Starter is a pretty big area and has about an hour timer, and legendary is the largest area with the same timer. Most rarities have smaller areas and shorter timers. Tall grass is helpful with filling up the Pokedex and shiny hunting since egg species is not random. If there are hundreds of eggs of a single Pokemon evo line, you don't have to breed to get a steady source of eggs so it can save money in shiny breeding. I've heard that the Pokemon in the Tall Grass come from unclaimed daycare eggs around the site, and you have to have the eggdex of the Pokemon you want (in other words, you have to hatch it at least once yourself). Availability of a Pokemon and number of Pokemon in the Tall Grass changes daily. There may be none one day and some another day. Finding eggs in small areas is pretty simple, but a big area like a legendary is not simple. I start at the top and click on a grass patch that is a couple of patches away from my last try until the message changes to indicate that it is "not that far away." Then, it's figuring out where the egg is at. Now I'm seeing if skipping a row would have much affect on the ability to find the egg and if it'll speed up the process. (It doesn't affect it much, and it is faster.) Throw enough poffins to slow down the Pokemon, and it will stay in the pokeball. It seems around 4 - 5 poffins is enough for most of them, though faster Pokemon generally take more poffins than that. Q changes between pokeball and poffin, and w,a,d,s moves the background around to different parts of the safari zone. Aiming and throwing is done by the mouse. It is not mobile / touchscreen compatable so it is impossible to play on a phone. The background can be divided up by what is visible in the box. I don't know if it changes the area you can see if you are using a different sized and setting monitor. Height: 2 boxes. Width: 6 boxes. |_|_|_|_|_|_| |_|_|_|_|_|_| I find that it is easier to just target the slow-moving, closer Pokemon than the faster ones or the far away ones. Unless it is something you need, they are harder to catch since it is harder to aim at them. Keeping the mouse in the same place and just moving the background left and right helps to successfully aim at distant Pokemon after you get the correct vertical position. Within a single session, the Pokemon mix doesn't change much. If you see a Pokemon that is going way too fast or that is very distant, wait a little bit, and it will likely come back going at a different speed and / or a different distance that is easier to catch. When shiny chaining or just looking for a couple of missing dex entries, you will probably know within 3 minutes of looking if that Pokemon is actually there or not during that session. At $2000 a session and the Pokemon you want not being in every session (it may take a couple sessions to see the same kind again), shiny chaining in the Safari Zone can be as equally expensive as or more expensive than Pokeradar shiny chaining, especially for Pokemon like Vivillion, Rotom, and Pikachu. Vivillion has so many patterns, and you can only chain Vivillions of the same pattern so the same pattern doesn't show up every time. Rotom and Pikachu only show up once in awhile. (However, they are no harder to catch than other Pokemon in the Safari Zone.) To shiny chain Vivillion, you have to be able to identify the patterns. Several different patterns can come in similiar colors so keep at least one of the pattern in your claim area to look at it to help reference it until the site picks up the chain (at Pokemon number 5). Fortunately, as your chain goes up, the more likely it is that you'll get at least one Pokemon of that chain in your Pokemon mix during a session. The most of a single type of Pokemon / pattern that I've caught in a single session is 6 (Garden Vivillion). As for the shiny itself, it will be flying around or running around in its shiny colors inside of the Safari Zone game so you need to be able to tell the difference between shiny and non-shiny colors. (If you have the non-shiny version, you can look at the shiny version in your Pokedex Pokemon info.) The one I found was going slow, but it takes a lot of poffins (around 15 - 20) to convince the Pokemon to stay in the Pokeball. Pokemon: Weedle, Beedrill, Pinsir, Vivillion (all but the pokeball and fancy patterns), Caterpie, Butterfree, Scyther, Rotom, Pikachu Pokemon with Using Stones: Landorus, Thundurus, Tornadus Vivillion chain for Garden pattern - Entered Safari Zone 118 times from August 28 - Sept 14, about $236,000 pokedollars (I didn't record the exact time I started to chain for it, but that date seems reasonable enough from my old feeds. How many times I visited while chaining is taken from my Emera Bank records. It's actually useful for something.) Vivillion chain for Sandstorm pattern - About $182,000 pokedollars. ($58,000 from Sept 14 3:40 am server time - Sept 25 (Only $2000 at Sept 14th 3:40 am. The rest of the money displayed for this entry in the bank was from my previous shiny hunt.) $46,000 from Sept 26 - Oct 13. At about this time, I got a chain of 40. Oct 14 - Nov 26: $78,000.) Vivillion chain for Modern pattern - $2000 at Nov 26 23:41 server time (The rest of the money displayed for this entry in the bank was from my previous shiny hunt.) The bug contest starts on the 1st at around 12:01 am. The mini-game for picking up eggs ends on the 7th around 11:59pm. After the mini-game ends, you have 24 hours to submit Pokemon for rating before winners and ranking are determined and posted. The higher the score for the Pokemon you submit, the more festival points you get. The top 20 get extra festival points, with the possibility of 1000 extra festival points for 4th place. Lower rankings get less festival points, with 200 for 14th place. If you are good at the mini-game, you'll likely get more festival points for the bug hatching contest than the beauty contest. https://bulbapedia.bulbagarden.net/wiki/Bug_(type) This has a listing and pictures of all the bug types (especially useful for identifying bug types that don't look very buggy for the mini-game part). You have more of a chance to get a decent point Pokemon if you can do good at the mini-game, and to do good, you have to know all your bug type Pokemon or you'll miss Pokemon that will give you points. Event Pokemon (like Catercream) count as the type that their normal version is so you can get points from bug-type event Pokemon. You can't keep on rating the same Pokemon from contest to contest, unlike the beauty contest, where you can re-use your own images every contest if you wanted to. Releasing Pokemon from the bug-hatching contest doesn't alter your score. You don't have to worry about selling / trading them. OT and current trainer has to match in order for the Pokemon to be rated (in other words, you have to be the one to hatch it in order to rate it). You only get festival points once per Pokemon when you rate them. You can continue to rate them, but you will get no more festival points, even if the Pokemon evolves. But if the Pokemon evolves, more scoring points are added to the Pokemon's score for contest ranking. Whether the amount of festival points are greater or not if you wait until a Pokemon is at their final stage to rate them, that is harder to tell since each individual Pokemon scores at least slightly different from each other, even among the same breed. Pokemon in the contest: Volbeat, Illumise, Heracross, Pinsir, Shedinja (this is rarer), Ledyba, Surskit, Scyther, Larvesta (this is also rare and tends to score high) These Pokemon can't evolve or don't get any extra scoring points for evolving / mega-evolving: Volbeat, Illumise, Heracross, Pinsir, and Shedinja. They can be released / sold right after they hatch and are rated. These Pokemon get extra scoring points for evolving: Larvesta ( +30 ). Ledyba ( +20 ). Surskit ( +20 ). They go up the same amount of points for evolving regardless of other score points (except maybe for 2x mega-able / shiny bonus, which I haven't gotten yet). I have been testing different Pokemon with different scores, and they all go up the same amount regardless of score. Whether they are worth evolving is another matter. Usually points have to be above 300 to have a chance at getting in the top 20. I haven't tried Scyther yet because of the work and expense involved. My highest score for a Pokemon is 379 points (4th place) with a Mega Heracross. My highest score was 106 for the mini-game. The beauty contest starts on the 14th at around 12:01 am, and the last submissions are taken on the 20th around 11:59 pm. Judging starts after the submissions close, and it ends on July 23 around 11:59 pm. Unlike the bug contest, there is no grace period between the last day of the contest and judging. You can keep on collecting items and festival points up until the last seconds for submitting photos. The higher the rank, the more festival points you win. I don't think there is a special reward for high rank. The beauty contest doesn't generate as much festival points as the bug hatching contest. You only get about 1 - 6 festival points for finishing a task and about 1 - 6 festival points every once in awhile for rating photos. A bigger bulk of festival points come from actually ranking high in the contest. When you are given the task of interacting with a specific user's Pokemon for a task, interacting with 500 Pokemon in their clicklist is enough to end the task and get a reward. When you are given the task of feeding Pokemon berries, try to buy berries that have the greatest varieties of taste since more Pokemon would be willing to eat them. It can help it go faster. If the unreturned favors, friend's party, and online lists are cluttered up with eggs, try mass clicking your own Pokemon or your friend's storage to get little to no eggs in your clicklist. Unfortunately, this mini-game is much easier to do on a computer than on a phone. For that reason, I don't play it on my phone and reserve it for computer time. This game is all about having correct timing. You can see your energy bar as a percentage in the restuarant, and each time you catch something, your energy goes down by about 5%. At 100%, you have the chance to catch about 20 Pokemon / items until you have to buy energy-recovering food in the restuarant or wait for it to recover over time. Most of the food and drinks are relatively cheap (though the water is usually useless), and it does take a long time for energy to recover completely so the food can be worthwhile when you do a lot of fishing. ![]() ![]() This is in relation to the best rod available (and these are estimates): ![]() ![]() ![]() Items seem to vary randomly from easy to very difficult to catch, even with the same item (like salt). Shiny Pokemon are also a bit more difficult than their regular non-shiny versions. The bar may move faster or the timer may be shorter or both (but not by a large amount). Fishing up a shiny is random luck. For Pokemon, the harder it is to catch that Pokemon, the rarer it is to find that Pokemon while fishing. Need: shines except for Staryu and Tentacool evo lines The mechanics of this is pretty simple - a kind of blind bag Pokemon trade with one person randomly getting a Ho-oh egg through a redemption code instead of another user's Pokemon. The non-shiny wonder trade only gives out non-shiny Ho-oh eggs. (I have heard rumors that the non-shiny wonder trade can produce a shiny Ho-oh, but I got it confirmed by a mod that non-shiny wonder trade only produces non-shiny Ho-oh.) The only way to get a shiny Ho-oh is through the shiny wonder trade, but the shiny wonder trade produces both shiny and non-shiny Ho-oh eggs. So far, nobody has confirmed a definite way to tell if the redemption code produces a shiny or not so the only way to tell may be to redeem the code and see what hatches. I think items and item location changes each time you play it, unlike the Tall Grass game. So it is pure luck. If it asks if you really want to open that chest, it is from two possibilities as far as I can tell. Either you picked that chest on the last game or you are on or near the chest with a rare item / Pokemon. It can also start the Hoopa ring hunt game. A probability-based game. With high numbers, you have a greater probability of getting it right if you choose "lower," and with low numbers, you have a greater probability of getting it right if you choose "higher." With middle numbers, the probability is closer to 50% so it is harder. This game frustrates me so I tend to avoid playing it. Words include Pokemon names (both event and non-event), item names, attack names, character names, cities and other locations, regions / gens, words used on this site in menus and other places, names of boats, trainer equipment, names of teams, names of the different mega stones in the games. My longest solved hangman in a row is 11. Max tickets you can buy in a day is 10,000. For some reason, you can only buy 500 random tickets at one time so you have to keep buying them over and over to reach max. It costs about 500,000 game chips to buy the max amount of tickets. After you get Lugia and shiny Lugia vouchers, you really don't get too much of interest or value to buy a lot of tickets again. Regular Lugia egg vouchers aren't really worth that much in pokedollars, and you usually lose a net amount of game chips with buying lots of tickets. A memory card matching game. My lowest number of wrong guesses is 11. It has a really short timer so I need the item that increases the timer. Other than that, simple game of clicking on the gem at the bottom that is the same color as the one on the cauldron. You can boil mega stones if you successfully boil other gems, but it is difficult enough with collecting the required gems and successfully completing the mini-game that I would go with the fishing trades with Leah to get mega stones. You have to boil gems to unlock more stones that you can make. So far, it really isn't worth the $50,000 to unlock the mini-game, unless you are trying to complete your puzzle collection. Most of the stuff isn't really worth that much in Pokedollars, and you can just buy them in the item shop. The only valuable in this mini-game is the mega stone. When your Pokemon picks up an already hatched Pokemon in rumbling and it is shiny, it will have a red star next to its name. I think eggs are just normal random shiny hatches and never display red stars, even if you get a shiny out of it. ![]() ![]() ![]() If you make a new poll, you have to move it up to the top of the poll list for it to be the first poll that shows up on your userprofile. This randomly happens after you get to the end of a clicklist. A picture of a girl shows up. Click on her, and then go somewhere else. A couple of minutes later, a Driftloon will want to join you. The Pokemon itself will go into your party / box. You don't get an egg so it can't break your shiny chain, and if you don't have room in your party, it should go to your box. [Read more] |
Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Wed, 23/12/2015 16:33 (9 Years ago) |
![]() ![]() Key Items ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Other ![]() -Collect all of the emera square beauty contest props and backgrounds - As I don't know a list of items, I can't tell if I have or not. ![]() ![]() ![]() ![]() ![]() ![]() ![]() -Buy all the boxes -Max upgrade all the boxes -Buy all the form change items in Emera Square ![]() -Max level all berries in garden -Sell off or otherwise discard all non-100 level berries in garden once they are level 100 -Breed 5 male shiny Combees for super honey production ![]() ![]() -Complete all the badge sets -Open up all the Royal Tunnel areas -Unlock all gem cauldron stones -Finish all the puzzles (Still need rumble, gem cauldron, furfrou, royal tunnel, route 53 puzzle pieces.) -Get a Pokemon into the ranklist for level -Dream world max stars / level -Get a shiny Miltank and see if it does anything different in the Ranch -All main rumble areas level 50 -Unlock the Zygarde gem fusion thing by trading gems for Pokemon at the gem collector's place ![]() Pokemon ![]() -Fancy and Pokeball Vivillions -Easy rarity canon Pokemon gen 7 (Alola) -Medium rarity canon Pokemon gen 1 - 6 (Kantos - Kalos) -Medium rarity canon Pokemon gen gen 7 (Alola) -Hard rarity canon Pokemon gen 1 - 6 (Kantos - Kalos) -Hard rarity canon Pokemon gen 7 (Alola) -Rare rarity canon Pokemon gen 1 - 6 (Kantos - Kalos) -Rare rarity canon Pokemon gen 7 (Alola) -Special rarity canon Pokemon gen 1 - 6 (Kantos - Kalos) except for legendaries -Special rarity canon Pokemon gen 7 (Alola) except for legendaries -Canon Mega Pokemon gen 1 - 6 (Kantos - Kalos) -Emera-only event Pokemon released up to 2017 -Emera-only event Pokemon 2018 ![]() -All retro Pokemon 2018 (Venusaur, Charizard, Blastoise, Typhlosion, Meganium, Feraligatr, Articuno, Zapdos, Moltres, Marill, Lugia, Ho-oh, Rattata, Zubat, Koffing) -All OT Pokemon except for evolution traders and those I can't get on my own -All Unown letters -All different versions of the canon Pokemon available (Alolan, gender differences, item form changes, etc) gen 1 - 7 (Kantos - Alola) -Legendary Pokemon gen 1 - 6 (Kantos - Kalos) -Work on special evolution (stones, trades, ect) pokemon gen 1 - 7 (Kantos - Alola) Shinies -Easy rarity canon Pokemon gen 1 - 6 (Kantos - Kalos) except for fancy and pokeball Vivillion (since those are completely random) -Easy rarity canon Pokemon gen 7 (Alola) -Medium rarity canon Pokemon gen 1 - 6 (Kantos - Kalos) -Medium rarity canon Pokemon gen gen 7 (Alola) -Hard rarity canon Pokemon gen 1 - 6 (Kantos - Kalos) -Hard rarity canon Pokemon gen 7 (Alola) -Rare rarity canon Pokemon gen 1 - 6 (Kantos - Kalos) -Rare rarity canon Pokemon gen 7 (Alola) -Special rarity canon Pokemon gen 1 - 6 (Kantos - Kalos) except for legendaries -Special rarity canon Pokemon gen 7 (Alola) except for legendaries -Canon Mega Pokemon gen 1 - 6 (Kantos - Kalos) -All different versions of the canon Pokemon available (Alolan, gender differences, item form changes, etc) gen 1 - 7 (Kantos - Alola) -Non-chaining shinies (Missingno, Ho-oh, Lugia, Meloetta, Hoopa, concentration game retros, Manaphy, Raiko, Entei, Suicuno, Celebi, 4 types of Regi Pokemon) -Event Pokemon released up to 2017 [Read more] |
Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Wed, 23/12/2015 16:24 (9 Years ago) |
[Read more] |
Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Wed, 23/12/2015 14:16 (9 Years ago) |
Since I started to give my Pokemon names, this is pretty much why I picked the name or where it comes from or what it references. ![]() 0010010 - Porygon Z. Computer binary. 01010101 - Porygon2. Computer binary. Abyss - Zorua. Named after its type. Angel - Reshiram. Named for its color and pokedex description. Ash - Pikachu. Named after Ash in the Pokemon anime. Aquanaut - Dewpider. Named after its appearance. The bubble head piece reminds me of a diver. Aurora - Amaura. It reminded me of the aurora borealis. Its name goes with Borealis, which is the nickname given to its final stage. Autumn - Shiny Metapod. The orange-y color of the Pokemon made me think of this name. Blazing - Rapidash. Named after its type. Blizzard - Snowy Castform. Named after what it is. Blood leaf - Eternal flower Flabebe. Named after its black and red colors and the backstory on this one, which included war. Borealis - Aurorus. To go with Aurora's nickname. Breeder - Any Pokemon that I am keeping for breeding purposes instead of to keep for the Pokedex or other reasons. Continental Traveler - Vivillion. Named after its pattern, continental. Dark Eternity - Eternal Flower Floette. Play on its color name and its colors. Desert Wings - Vivillion. Named after its pattern, sandstorm. Dragon Ember - Random name for my retro Charizard. Named after its type and that it looks like a dragon. Drizzle - Panpour. Named after its type. Edward Scissorhands - Scizor. Named after a character from a movie that I haven't watched in a long, long time. It was about a guy who had scissors instead of fingers on his hands. Ember - Charmander. I was writing and named a Charizard Ember. My other Charizards have names so I gave it to Charmander. Embriotic Terror - Musharna. It reminds me of an embryo, and the name probably came partially from the Halloween version. And it reminds me of other embryo-looking enemies in some games. Fiesta - Ludicolo. Named based off of its Pokedex. Fire Storm - Typhlosion. Random name based on its type. Floral Pixie - Yellow Florges. That is what its appearance reminded me of. Something about the color made me think of it. Frost Wings - Vivillion, named after its pattern (snow) and the mostly white color of its wings. Glitter Girl - Rainbow pattern Vivillion. Named after what appears to be glitter / confetti on the wings. Golden Heart - Shiny Caterpie. The color of the body and the color and vague heart shape of the antenna is where the name came from. Golden Pearl - Shiny Clamperl. Named after the color of its pearl. Goldie - Shiny Magikarp. Named after its color. Groudon Slayer - Charizard. He has defeated Groudon on Groudon's rumbling map. Hades - Houndoom. Named after the Greek god of death / Greek realm of the dead. Heat Master 5000 - Microwave Rotom. Fake product name. Ice Phoenix - Shiny retro Articuno. Started off the trio name of phoenixes. It reminds me of an ice phoenix. Ice Queen - Froslass. Refers to her appearance and type, which reminds me a bit of the Ice Queen of folklore and fantasy. Infernal Flame - Houndour. Named after its types and demonic appearance. Kay - Unown K. Pronounciation of the letter. King Tut - Cofagrigus. Named after King Tutankamun (sp?) from ancient Egyptian history. Lawn Eater 5000 - Lawnmower Rotom. Fake product name. Lightning - Blitzle. Named after its type and quick running speed. Little Queen Bee - Combee. Second in command to the Queen Bee. Maleficent - Eternal Flower Florges. If the yellow Florges reminded me of a pixie, then the eternal flower colored Florges reminded me of a dark pixie. Named after a Disney character from the old cartoon movie Sleeping Beauty. In the old folklore version of Sleeping Beauty, the main villian was an evil fairy. Matrix - Alakazam. Named after the movie Matrix because of the spoons. "The spoon is not real." Max - Herdier. Just a common doggy name. Maxime - Stoutland. It was originally named Max, but since it was a female, I changed it to Maxime. Just a common doggy name. Monochrome - Shiny Lumineon. The colors reminded of old monochromatic game graphics or an old monochrome tv. Moomoo - Miltank. Moomoo milk. Munch - Munchlax. Just a shortening of its official name. Night Ember - Shiny retro Charizard. It is named after its fire type and color. Night Raider - Crobat. Bats are nocturnal. So a night raider. Nocturnal Nemesis - Lunatone. Reference to the night. Roughly "night-time enemy." Orlando - Alolan Exeggutor. It looks like a palm tree, and the state is known for palms so it is named after a well-known city in the state. (It is not named after the actor.) Pink Pearl - Clamperl. Named after the color of its pearl. Pipsqueak - Dedenne. Reference to mice and that it looks little and harmless. Points and BHC - Pokemon that have ranked in the top 20 in the bug hatching contest. Gives their points and rank. Polar - Beartic. Short for "polar bear." Purple Jelly - Shiny Tentacool. Named after its color and jellyfish appearance. Queen Bee - Vespiquen. Because she is the queen bee in the hive. Rainbow Pride - This is for the Rainbow Victini of the Harvest Sprites. I got him during Pride Month, and he's Rainbow. Rainbow Pride II - Rainbow pattern Vivillion. I got him after Rainbow so he's Rainbow Pride the Second. Named the same thing for the same reason as the first one. Ratty - Alolan Ratatta. Named that because it is a rat and has a ratty (ragged) appearance. Red Wing - Vivillion. Named partially after the red color of its wings (modern pattern) and a bit of a reference to FF4's Red Wings. Rock Pounder 5000 - Drill Rotom. Fake product name. Rosa - Vivillion. Named after its pattern, garden, and a famous flower that can be found in gardens. Ruby Flame Phoenix - Shiny retro Moltres. Named after its color and to continue the naming after phoenix elements. Shade Ninja - Shedinja. Shade refers to ghost, and Shedinja looks like a ninja bug ghost. Shadow - Zoroark. Named after its type. Shimmer - Shiny Magikarp. What I originally named it because of its golden color. Sir Knight - Shelmet. Its armor looks like a knight's helm. Sir Lance-A-Lot - Escavalier. Named after its lance-like arms. Sir Lance-A-Lot is a fictional / mythical figure in Arthurian legends who was known for his lancing and prowess in tournaments. Slicer Dicer 5000 - Mixer Rotom. Fake product name. Smash - Rhyhorn. Named after what rhinos do when they feel threatened - charge and smash into whatever they feel threatened by. Spark - Mega Charizard Y. Named after its tail, which reminded me of a spark used to light fires. Sparkle - Shiny Butterfree. Named after the shiny / sheeny appearance of its wings. Spike - Spikey-eared Pichu. Named after its spikey ear. Spirit - Mesprit. It is loosely based off of its Pokedex entry. Splash - Retro Magikarp named after Magikarp's (useless but) signiture move. Star Galaxy - Cosmoem. It refers to its appearance. Stinger - Mega Beedrill. Named after all its stingers. It has a lot. Stink Bomb - Stunky. Named after a skunk's foul smell. (We don't have any / much skunks where I live, but I hear it smells really, really awful.) Sunny - Vivillion. Named after its pattern, sun. Sunset - Vivillion. Named after its pattern, ocean. Swamp Monster - Shiny retro Feraligatr. Refers to the fact that real gators live in swamps / swampy areas and sometimes eats little kids. Teddy - Teddiursa. Short for "teddy bear." Temporal Twister - Primal Dialga. I thought this was a suitable name, considering that Primal Dialga messed around with the flow of time. It is one of those multi-layered meaning names, in that it could refer to Dialga itself as a twister of time or it could refer to a time storm. Thor - Retro Zapdos. Named after a Norse god associated with lightning. Thunderbolt - Raichu. Named after its type. Thunder Phoenix - Shiny retro Zapdos. It doesn't look as much like a phoenix as the other two in the bird trio, but I continued the naming pattern for my shiny retro trio. Touck - Toucannon. It sounds like the touck in toucan, the bird this Pokemon was probably based off of. Volcanion Slayer - Lanturn. She was able to beat Volcanion in its rumbling map. White Noise - Missingno. That is what its appearance reminds me of. Will - Azelf. It is loosely based off of its Pokedex entry. Will-O-Wisp - Chandelure. It's a ghostly light, like will-o-wisps. Worker Bee - Combee. Males that are in the honeycombs to make honey. Yellow Ranger - Shiny retro Meganium. This one gave me the run around in trying to find it. First I had a chain over 1000 and couldn't find it, and I started another chain on another day and finally found it. That combined with its color reminded me of the Yellow Ranger in the Power Rangers movie that wasn't so much geared towards little kids. Initially, she tried to run from the other Power Rangers until they caught her. Zap Jolt - Joltik. Named after its type. [Read more] |
Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Wed, 23/12/2015 03:22 (9 Years ago) |
BBC and what works and what doesn't. ![]() BBC Codes Guide https://en.wikipedia.org/wiki/BBCode What doesn't work: -BBC doesn't work in panel titles. -Tables -Lists -Indent -Moving text -Color tags outside of url tags doesn't change the link color. It also kinda gets formatted funny when you use a color tag for the whole panel and then try to put in link colors. Colors tags for regular text needs to have its end tag before the link and a new color tag after the link for it to work properly. -Tags within tags that are of the same code (such as a spoiler tag within a spoiler tag). Rowap berries for color to work properly ![]() ![]() Pokemon Codes Other Than Just Pokedex Emera Event Pokémon MissingNo. - 00no Catercream - 10i Metacream - 11i Buttercream - 12i Satichu - 172s Satochu - 25s Raitoshi - 26s Clawfa - 173d Clawfairy - 35d Nessy - 36d Witch Vulpix - 37w Magic Ninetales - 38w Sproutlett - 50s Sproutrio - 51s Mewton M. Meowth - 52gc Lepreowth - 52p Perchaun - 53p Cuddlithe - 58p Arcaddly - 59p Autumn Abra - 63a Autumn Kadabra - 64a Autumn Alakazam - 65a Mega Autumn Alakazam - 65am Surfer Machop - 66s Machotide - 67s Beachamp - 68s Dark Ponyta - 77h Cursed Rapidash - 78h Slowyore - 79s Yorebro - 80s Mega Yorebro - 80ms Yoreking - 199s Gomaseel - 86d Ikkakugong - 87d Dr. Crazee - 96c Prof. Madno - 97c Disguised Exeggcute - 102h Disguised Exeggutor - 103h Cubone (Hylian) - 104z Marowak (Hylian) - 105z Derpatung - 108d Jolly Jr. - 439j Sad Jr. - 439s Mr. Moody - 122m Princess Smoochum - 238p Queen Jynx - 124p Toraros - 128t Swampras - 131s Santa Birb - 132sb Sugar Shock - 446h Candy Belly - 143h Pichu (spiky-eared) 172e Spring Mareep - 179s Spring Flaaffy - 180s Spring Ampharos - 181s Mega Spring Ampharos - 181sm Summer Mareep - 179su Summer Flaaffy - 180su Summer Ampharos - 181su Mega Summer Ampharos - 181pm Blossomly - 438a Applewoodo - 185a Woopice - 194s Quagschnee -195s Jesterig - 203t Pumple - 213p Teddiursa (Misdreavus) - 216m Shaysola - 222s Santa Bird - 225sc Rudolph - 234r Zombeagle - 235s Dirndltank - 241o Larviprop - 246e Pupibot - 247e Mecha Tyranitar - 248e Mega Mecha Tyranitar - 248em Shadow Lugia -249s Torcharch - 255r Combowsken - 256r Robin Blaze - 257r Mega Robin Blaze - 257mr Festival Ralts - 280k Festival Kirlia - 281k Festival Gardevoir - 282k Mega Festival Gardevoir - 282km Super Shroom - 285m Super Breloomio - 286m Easter Slakoth - 287e Easter Vigoroth - 288e Easter Slaking - 289e Plusle (Flirty) - 311f Minun (Flirty) - 312f Winter Numel - 322w Winter Camerupt - 323w Mega Winter Camerupt - 323mw Ferrerocoal - 324f Space Spinda - 327a Cottonblu - 333c Candaria - 334c Mega Candaria - 334mc Gooseboarder - 335s Frosty Kecleon - 352f Keggleon (blank egg) - 352a Keggleon (all special eggs from 2018's Easter Egg Hunt) - 352a0, 352a1, [...], 352a19 Zomppet - 353z Banettenstein - 354z Mega Banettenstein - 354mz Chocoluv - 370c van Bagon - 371a Shelcasso - 372a Sala da Menci - 373a Mega Sala da Menci - 373ma Mr. Bagon - 371s Sir Shelgon - 372s Lord Salamence - 373s Mega Lord Salamence - 373ms Raylóng - 384l Polestar - 385s Tom Nook - 399n Tom Nook (Seller) - 399s Pachirisnow - 417s Driflamp - 425l Lifghtblim - 426l Valenfloon - 425v Easter Buneary - 427e Easter Lopunny - 428e Mega Easter Lopunny - 428me Heartomb - 442v Rokkyu - 447s Lucario-sensei - 448s Mega Lucario-sensei - 448sm Hippopotain - 449f Hippowtain - 450f Gloweon - 456b Lumiday - 457bd Cosmoneon - 457bn Primal Dialga - 483p Seatran - 485w Aurora - 488c Aqua - 494a Bold - 494b Chef - 494c Hoggy - 494h Nappy - 494n Rainbow - 494r Staid - 494s Timid - 494t Pharraloin - 0509p Kleopard - 0510p Simisage (Waiter) - 512w Simisear (Waiter) - 514w Simipour (Waiter) - 516w Nightmare Munna - 517h Nightmare Musharna - 518h Flower Boy - 546m Groomicott - 547m Flower Girl - 548m Lillibride - 549m Sandwebble - 557s Sandcrustle - 558s Rodeo Scraggy - 559c Sheriff Scrafty - 560c Snowling - 585ch Snowbuck - 586ch Knight Axew - 610k Baron Fraxure - 611k Sir Haxelot - 612k Hawaiian Cubchoo - 613h Hawaiian Beartic - 614h Mikofoo - 619m Mikoshao - 620m Fiesta Larvesta - 636s Fiesta Volcarona - 637s Easter Bunnelby - 659e Easter Diggersby - 660e Messenger Fletchling - 661m Messenger Fletchinder - 662m Messenger Talonflame - 663m Scattercube - 664su Spewbrella - 665su Cocktaillon - 666su Vivillon (Pride) - 666zp Flabébé (Sakura) - 669s Floette (Sakura) - 670s Florges (Sakura) - 671s Flabébé (Eternal Flower) - 669az Floette (Eternal Flower) - 670az Florges (Eternal Flower) - 671az Skugar - 672s Gingergoat - 673s Furfrou (Santa) - 676sa Anniversary Gift - 685a Dralucha - 701v Tendenne - 702v Wreafki - 707e Anniversary Cupcake - 775a Egg Sprites pokeheroes.com/img/pokemon/eggs/000A.png Simply replace the 000A part with the alphanumeric code of the desired Pokémon. For example, if you want Spring Mareep's egg, set 000A as 179s. ![]() Regular Megas / Primals Mega Venusaur - 3m Mega Charizard X - 6mx Mega Charizard Y - 6my Mega Blastoise - 9m Mega Beedrill - 15m Mega Pidgeot - 18m Mega Alakazam - 65m Mega Slowbro - 80m Mega Gengar - 94m Mega Kangaskhan - 115m Mega Pinsir - 127m Mega Gyarados - 130m Mega Aerodactyl - 142m Mega Mewtwo X - 150mx Mega Mewtwo Y - 150my Mega Ampharos - 181m Mega Steelix - 208m Mega Scizor - 212m Mega Heracross - 214m Mega Houndoom - 229m Mega Tyranitar - 248m Mega Sceptile - 254m Mega Blaziken - 257m Mega Swampert - 260m Mega Gardevoir - 282m Mega Sableye - 302m Mega Mawile - 303m Mega Aggron - 306m Mega Medicham - 308m Mega Manectric - 310m Mega Sharpedo - 319m Mega Camerupt - 323m Mega Altaria - 334m Mega Banette - 354m Mega Absol - 359m Mega Glalie - 362m Mega Salamence - 373m Mega Metagross - 376m Mega Latias - 380m Mega Latios - 381m Primal Kyogre - 382m Primal Groudon - 383m Mega Rayquaza - 384m Mega Lopunny - 428m Mega Garchomp - 445m Mega Lucario - 448m Mega Abomasnow - 460m Mega Gallade - 475m Mega Froslass - 478m Mega Giratina - 487m Mega Audino - 531m Mega Diancie - 719m Retros Bulbasaur - 1ret Charmander - 4ret Squirtle - 7ret Pikachu - 25ret Tentacool - 72ret Magikarp - 129ret Mew - 151ret Chikorita - 152ret Cyndaquil - 155ret Totodile - 158ret Sentret - 161ret Hoothoot - 163ret Togepi - 175ret Delibird - 225ret Stantler - 234ret Lugia - 249ret Ho-Oh - 250ret Celebi - 251ret Poochyena - 261ret Zigzagoon - 263ret Taillow - 276ret Ducklett - 580ret Alolans Rattata - 19a Raticate - 20a Raichu - 26a Sandshrew - 27a Sandslash - 28a Vulpix - 37a Ninetales - 38a Diglett - 50a Dugtrio - 51a Meowth - 52a Persian - 53a Geodude - 74a Graveler - 75a Golem - 76a Grimer - 88a Muk - 89a Exeggutor - 103a Marowak - 105a Others Unown A - 201a Unown B - 201b Unown C - 201c Unown D - 201d Unown E - 201e Unown F - 201f Unown G - 201g Unown H - 201h Unown I - 201i Unown J - 201j Unown K - 201k Unown L - 201l Unown M - 201m Unown N - 201n Unown O - 201o Unown P - 201p Unown Q - 201q Unown R - 201r Unown S - 201s Unown T - 201t Unown U - 201u Unown V - 201v Unown W - 201w Unown X - 201x Unown Y - 201y Unown Z - 201z Unown ! - 201za Unown ? - 201zb Castform - 351 Castform (Heat / Fire) - 351a Castform (Rainy / Water) - 351b Castform (Snowy / Ice) - 351c Castform (Foggy / Ghost) - 351d Castform (Aurora / Psychic) - 351e Castform (Cold / Steel) - 351f Castform (Dark / Dark) - 351g Castform (Thunder / Electric) - 351h Castform (Meteorite / Dragon) - 351i Castform (Windy / Flying) - 351j Castform (Earthquake / Ground) - 351k Castform (Muggy / Bug) - 351l Castform (Eruption / Rock) - 351m Castform (Gusty / Fighting) - 351n Castform (Smog / Poison) - 351o Castform (Sunny / Grass) - 351p Deoxys - 386 Deoxys (Attack) - 386a Deoxys (Defense) - 386b Deoxys (Speed) - 386c Burmy (Plant) - 412a Burmy (Sandy) - 412b Burmy (Trash) - 412c Wormadam (Plant) - 413a Wormadam (Sandy) - 413b Wormadam (Trash) - 413c Cherrim - 421 Cherrim (Sunny) - 421a Shellos (East) - 422e Shellos (West) - 422w Gastrodon (East) - 423e Gastrodon (West) - 423w Rotom - 479 Rotom (Heat / Microwave) - 479a Rotom (Wash / Washing Machine) - 479b Rotom (Frost / Refrigerator) - 479c Rotom (Fan / Electric Fan)- 479d Rotom (Mow / Lawnmower) - 479e Rotom (Mixer) - 479f Rotom (Drill) - 479g Rotom (Monitor) - 479h Shaymin - 492 Shaymin (Sky) - 492a Arceus - 493 Arceus (Bug / Insect Plate) - 493a Arceus (Dark / Dread Plate) - 493b Arceus (Dragon / Draco Plate) - 493c Arceus (Electric / Zap Plate) - 493d Arceus (Fighting / Fist Plate) - 493e Arceus (Fire / Flame Plate) - 493f Arceus (Flying / Sky Plate) - 493g Arceus (Ghost / Spooky Plate) - 493h Arceus (Grass / Meadow Plate) - 493i Arceus (Ground / Earth Plate) - 493j Arceus (Ice / Icicle Plate) - 493k Arceus (Poison / Toxic Plate) - 493l Arceus (Psychic / Mind Plate) - 493m Arceus (Rock / Stone Plate) - 493n Arceus (Steel / Iron Plate) - 493o Arceus (Water / Splash Plate) - 493p Arceus (Fairy / Pixie Plate) - 493q Basculin (Red) - 550a Basuclin (Blue) - 550b Deerling (Spring) - 585a Deerling (Summer) - 585b Deerling (Autumn) - 585c Deerling (Winter) - 585d Sawsbuck (Spring) - 586a Sawsbuck (Summer) - 586b Sawsbuck (Autumn) - 586c Sawsbuck (Winter) - 586d Tornadus - 641 Tornadus (Therian Forme) - 641a Thundurus - 642 Thundurus (Therian Forme) - 642a Landorus - 645 Landorus (Therian Forme) - 645a Kyurem - 646 Black Kyurem - 646b White Kyurem - 646w Keldeo - 647 Keldeo (Resolute) - 647r Meloetta - 648 Meloetta (Pirouette) - 648p Genesect - 649 Genesect (Burn Drive) - 649a Genesect (Douse Drive) - 649b Genesect (Shock Drive) - 649c Genesect (Chill Drive) - 649d Vivillon (Meadow) - 666 Vivillon (Archipelago) - 666a Vivillon (Continental) - 666b Vivillon (Elegant) - 666c Vivillon (Garden) - 666d Vivillon (High Plains) - 666e Vivillon (Icy Snow) - 666f Vivillon (Jungle) - 666g Vivillon (Marine) - 666h Vivillon (Modern) - 666i Vivillon (Monsoon) - 666j Vivillon (Ocean) - 666k Vivillon (Polar) - 666l Vivillon (River) - 666m Vivillon (Sandstorm) - 666n Vivillon (Savanna) - 666o Vivillon (Sun) - 666p Vivillon (Tundra) - 666q Vivillon (PokéBall) - 666r Vivillon (Fancy) - 666s Flabébé (blue) - 669b Flabébé (orange) - 669o Flabébé (red) - 669r Flabébé (white) - 669w Flabébé (yellow) - 669y Floette (blue) - 670b Floette (orange) - 670o Floette (red) - 670r Floette (white) - 670w Floette (yellow) - 670y Florges (blue) - 671b Florges (orange) - 671o Florges (red) - 671r Florges (white) - 671w Florges (yellow) - 671y Furfrou - 676 Furfrou (Star) - 676a Furfrou (Heart) - 676b Furfrou (Diamond) - 676c Furfrou (Dandy) - 676d Furfrou (Matron) - 676e Furfrou (Debutante) - 676f Furfrou (Pharaoh) - 676g Furfrou (La Reine) - 676h Furfrou (Kabuki) - 676i Zygarde (Core Forme) - 718a Zygarde (Cell Forme) - 718b Zygarde (10% Forme) - 718c Zygarde (50% Forme) - 718d Zygarde (Complete Forme) - 718e Hoopa - 720 Hoopa (Unbound) - 720u Minior (Meteor) - 774 Minior (Blue Core) - 774b Minior (Green Core) - 774g Minior (Indigo Core) - 774i Minior (Orange Core) - 774o Minior (Red Core) - 774r Minior (Violet Core) - 774v Minior (Yellow Core) - 774y Giratina origin form - 487a Lycanroc dawn -745m Figuring out the codes: Since not everything is on this list. There are two different methods. If it has a page on the Pokeheroes wiki, hover over the image and read the file number and letter before .png in the link. That will most likely be the number and letter combination that you need to put in. It may not work on all of them since some don't have the file number in the link. The second method is more trial and error. Find the Pokemon that you want in your own boxes or someone else's boxes on this site. Use the other button on the mouse and choose view image from the drop-down menu. (Copy image location and putting it in the address bar also works.) There's a number and letter combination after img.php?c= in the link followed by some other random link info (like &s). The number and letter combination sandwhiched between the two will give you the combination you need to put in. http://staticpokeheroes.com/img/pokemon/img.php?c=0151&s has 151 as the number you need to put in the tag (which will then show a Mew). Figuring out where the combination ends and where link info begins is not always straightforward so that is where trial and error comes in. You may have to try adding or taking away some stuff that is after the number to figure it out if you end up with a broken image url that doesn't load. Embedding images from Google Drive into profile https://sites.google.com/site/picasaresources/Home/Picasa-FAQ/google-photos-1/how-to/how-to-get-a-direct-link-to-an-image This is a long and involved process so far: 1. Make sure image is public after uploading it. (do this in by opposite-clicking image and choosing share, then go to advance options to change it) 2. Open the image in a new tab / window (double click on image to zoom in on it, then choose that option from the drop-down menu on the upper right). 3. Copy the link in the address bar for the image in the new tab / window. 4. Insert it into image tags on your diary / profile, and replace view at the end of the URL with preview. (Or just grab the URL, minus the html, from the embed option in the drop-down menu in the upper right corner. 5. Save it and go to the post / profile panel that it is at. 6. The image will be broken. Opposite click on the image and choose view image. (How you do this can also vary by browser. You just need it to load the image so all the excess stuff in Google Drive doesn't show up.) 7. Opposite click the image and choose copy image location. (Again, this can vary by browser.) 8. Go back to your post / profile editor. 9. Find the image from before, and replace the URL with the one you got from copy image location. 10. Save it and check it. The actual image should show up instead of a broken image box. Going back to it, you can skip steps 4 - 6 if you grab the URL only from the embed code, paste it into the address bar, and load the page. It will give you an image that you can copy the image location from. But the next day, it was a broken image.... [Read more] |
Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Tue, 22/12/2015 03:20 (9 Years ago) |
Those that require something other than just leveling. Most of this information comes from / copied from the Pokeheroes wiki. (Hidden so it doesn't take up taking up a ton of space on the diary page.) ![]() ![]() ![]() A list is here along with some help for trading. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() King's Rock ![]() Slowpoke → Slowking ![]() Metal Coat ![]() ![]() Other Items ![]() ![]() ![]() ![]() ![]() Gligar evolves into Gliscor when holding a Razor Fang via trade (during nighttime) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I've heard that Sneasel and Gligar don't need to be traded to evolve. They just need to level up at night while holding the item. I haven't tried it yet. Dawn Stone ![]() ![]() Driflamp → Lightblim Dusk Stone ![]() Murkrow → Honchkrow ![]() ![]() Doublade → Aegislash ![]() Fire Stone ![]() ![]() Cuddlithe → Arcaddly Pansear → Simisear Ice Stone ![]() ![]() Woopice → Quagschnee Leaf Stone ![]() ![]() ![]() ![]() ![]() Pansage → Simisage ![]() Moon Stone ![]() ![]() ![]() ![]() ![]() ![]() ![]() Oval Stone Happiny → Chansey (don't use the item but give it to Happiny and level it up during the day!) Shiny Stone ![]() ![]() ![]() ![]() Spray Duck Blossomly → Applewoodo Sun Stone ![]() ![]() ![]() ![]() Helioptile → Heliolisk Thunder Stone ![]() Satochu → Raitoshi ![]() Water Stone ![]() ![]() ![]() ![]() ![]() ![]() Weather Balloon ![]() ![]() ![]() ![]() Satichu → Satochu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sugar Shock → Candy Belly ![]() Rokkyu → Lucario-sensei ![]() ![]() ![]() Only certain genders evolve or gender influences evolution. Or other forms of multiple evolution paths. If it uses items, check above. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -Tyrogue - It has three different final forms. It depends on the stats, and if that carries over into Pokeheroes, the stats can be changed in the salon (which is always available) or through vitamins. -Slowpoke - It has two different evolutions. It needs to be traded with the king's rock before level 37 to get one of them. -Salandit - Only females evolve. Males don't evolve at all. ![]() Rumbling areas that Pokemon can evolve in become available as you level up other rumble areas. These areas can't be leveled up, and I don't think you really get anything from them for money and items. Only certain Pokemon can go into them. ![]() Nosepass evolves into Probopass through Rumbling in the Lightstone Cave. Charjabug evolves into Vikavolt through Rumbling in the Lightstone Cave. ![]() ![]() ![]() ![]() [Read more] |
Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Mon, 21/12/2015 04:18 (9 Years ago) |
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Nightstooth OFFLINE ![]() Forum Posts: 134 |
Posted: Sat, 19/12/2015 03:19 (9 Years ago) |
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