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Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Tue, 10/02/2015 01:48 (10 Years ago) |
Endy, he first dismissed all minor demigods, claiming "NPCs were boring to be" and indirectly saying my demigod was useless as hell. He just did what he wanted and "snuck into camp." Without giving notice how Hecate and Hypnos demigods at least can see through whatever. Hecate's the freaking goddess of magic and mistress of the Mist - her children can see magic itself. Hypnos is the god of sleep - the realm of dreams has many layers, even delving deeper into the thin layers of reality. He also forgot to at least mention "some watchguards came running." HOW HARD IS THAT TO TYPE?! PLEASE TELL ME! IF HE HAD JUST DONE THAT AND STOPPED GODMODDING AND POWERPLAYING AND BASICALLY TURNING RICK'S WRITING IN A PILE OF SCHIST, EVERYTHING WOULD HAVE BEEN OKAY. I've seen horrible roleplayers before, with terrible grammar, spelling, you name it. But at least they stuck to the logic, they stuck to the rules, and a good roleplayer always knows when to stop being so stubborn and ACCEPT HE MADE A FLIPPING MISTAKE. REAL ROLEPLAYERS KNOW HOW TO TAKE ADVICE AND CONSTRUCTIVE CRITICISM.] [Read more] |
Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Tue, 10/02/2015 01:27 (10 Years ago) |
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Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Mon, 09/02/2015 07:58 (10 Years ago) |
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Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Mon, 09/02/2015 03:25 (10 Years ago) |
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Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Sun, 08/02/2015 11:14 (10 Years ago) |
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Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Sun, 08/02/2015 10:55 (10 Years ago) |
Matilda found herself accepting this sudden new world with surprising ease, not even registering the thought of screaming murder when Trix climbed up to the roof with no rope or something. Once more they had taken to the skies, the night sky seeming much less...gloomy now. Matilda found her mouth twisting to a smile as she reached up to feel the silky air brushing against her fingers. The memory of her destroyed house and dead parents seemed just so far away and unrealistic right now. The view was breathtaking from up above, and one just couldn't help feeling elated. "Is it always this crazy around you people?" Mattie quizzed as she snapped her fingers against the air, trying to find where it connected. The air seemed to ripple at the snap, and Mattie frowned, noting that she'd have to work harder on this whole "manipulating energy" thing. The wind pushed back her shock blue hair, stinging her face in a gentle way. "Where are we headed now? Your house?" Matilda asked over the sudden rising sound of the wind. Normally, a random shapeshifting stranger offering to take her in was something Matilda would call the police on. But Trix seemed to genuinely want to help. In case things got bad, Matilda reckoned, she could always go full pyromaniac and cause a city fire. Probably not a wise idea, but hey, she was never really one to think things through. [Read more] |
Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Sun, 08/02/2015 09:49 (10 Years ago) |
Raeyn Wilmist had been and always would be the second Warden of Darkness. It had come so suddenly, shocking everyone back then. But all of them could agree that she carried a dark type of sadness since the moment she had slipped into the Ruins, completely undetected. The sixteen year old carried a blade forged from ice as dark as the evil of a heart, dressed in such strange clothes. Unlike the few others, she knew a lot more than she let on, clearly skilled in both terms of swordsmanship and magic. She understood loss, pain, and betrayal. Wise beyond her years, her peers regarded her with a wary kind of interest. Raeyn understood that while the others trained together, she was left to her own devices. It didn't stop her from being one of the first to completely harness her powers, and undoubtedly become one of the most fearsome Wardens. Nobody ever truly trusted her...just one other Warden. And he had died. He was quickly avenged, however. Raeyn made sure of that. The first Warden of Darkness had betrayed the others, leaving Raeyn without a trainer. Nevertheless, Raeyn persevered in her training, ignoring the whispers of her fellow Wardens. She forced herself to do such rigorous training, both of body and mind. But what was more important about her training is that there was one other Warden who trained with her. Her first, and last true friend in the circle of Wardens. His name was something she desperately tried to forget, but sometimes...it really did just resurface from the few memories she had of him. Terry Sagacious. Raeyn felt her throat go dry. Terry had been the second Warden of Time. A mostly reclusive guy, he had been given control over time itself, stirring up some drama within the ranks. They were the two sort of outcasts among their fellow Wardens, both because of their powers. Time was dangerous, and so was the darkness. It was fine for Terry and Raeyn. That is, until Terry died. More specifically, killed. Raeyn had watched the life trickle out of those hazel eyes. She'd watched the life leave many eyes. But none had affected her as much as Terry's death had. For one moment, there was nothing but shock, loss, and deep grief. They had been losing that battle. The 12 brand new Wardens had had very little training compared to their opponents. Raeyn had forced the tables to turn with a scream of rage. Her senses had gone numb, her only goal to slaughter every last enemy within range. Later on, she could never recall what she had done. Her allies did their best to stay away from her sudden rampage. They later recalled what they could: waves of darkness washing through the ranks of their enemies, the earth splitting open and swallowing them whole, and the shadows coming to life and joining in the massacre. It was the darkness, fueled by Raeyn's thirst for revenge. The others never spoke of it again, but they kept their distance from the mourning girl, not wanting to be shish kebab-ed by a spear of darkness. Terry hadn't died in vain, Raeyn had realized. He had taught her a lot of things that he had learned from his own trainer. The thing about time, it was more dependent on the mind than the body. Raeyn put those things to use throughout the years, unable to be fooled by illusions, seeing patterns in the most simple thing, and a lot more. She saw a pattern when she blinked and saw Thiria's new clothes, immediately recovering the lost thoughts and sense the sand double back. Her first thought was immediately how Thiria could have looked like Terry's younger sister, but she shoved back the thought into the deepest recesses of her mind. Her mouth momentarily twisted into a bitter smile before fading back to its usual impassive position. Raeyn Wilmist sighed in a seemingly irritated manner before walking forwards, sidestepping Thiria. "Come with me. I'll have to introduce you to the others, I'm afraid. Nothing to worry, though. They're more friendly than me," She stated distinctly. [.w. Well, then. TAKE THAAAAAAAAT AUTHOR'S BLOCK.] [Read more] |
Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Sat, 07/02/2015 07:11 (10 Years ago) |
![]() http://frankly.pitas.com/
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/1794712_637144376333353_1956775730_n.jpg?oh=bc915212184738babe0c33df7e20aa44&oe=554F555A&__gda__=1432930925_86bb7fefa98fd5a611bcb2252de385a3 http://pokeheroes.com/forum_thread?id=15913 Note to self: Make sequel roleplay to Savvy & Scumble. [Read more] |
Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Sat, 07/02/2015 02:52 (10 Years ago) |
Yeaaaah. I'm going to attempt a poem right now. See if it helps my creativity a bit, and if it stops my depressing mood. Here goes~ Moon's high in the sky, you're lying on your bed Split in half, eyes dancing in the realm of dreams Then like a cut thread Cotton candy and chocolate melt through the seams Everything is black, yeah, nothing more to see Your dream's now a nightmare, dear, and now you try to flee But as you shoot awake, you realize you have no break You're living a dark nightmare. There is no escape, the darkness at your door The window's too small, and where is the floor? Sinking so fast, you grasp on tight But when everything's plastic you will fall down, alright. But what is this, there is a light Too cliche maybe, but you can still fight You reach around, find something steady to hold Pull yourself up, brave the bitter cold Another step, another fall Is it possible that you can win after all? You might have been hurt by plastic But do not forget that there is a real thing They might come out as crude and sarcastic But are you sure all they can offer you is bling? The light is getting stronger Your hopes are rising For I'm sure you can hold on for a little longer And as your grip is loosening, you will realize that There is so much more to fight for Drop everything, even your hurt Watch as your sadness is washed away Do you think you can trust once more? Even after you have been wounded by that hurtful dart There are still people out there who can give you their heart. No more plastic, no more wood For all you can rely on is the sturdy stone Do not fall for the harsh metal, for it is too fierce Darling, you're not alone. And as light overcame darkness As the sun replaced the moon And soon enough happiness Will push away your doom. There's a difference between living and surviving Knowing this is enough to keep one fighting There's someone like you out there Trying their best not to despair Don't ever think you're a waste of space For every single one of us, is a place. Oh my God, that became a song, LOL. Well, hopefully that'll help me :3 Good day~ [Read more] |
Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Fri, 06/02/2015 23:08 (10 Years ago) |
Name: Keelin Wetherall Gender: Female Age: 14 Description: ^^Anime pics that ought to give you an idea of what she looks like. A dark-haired girl with strikingly bright green eyes with a skinny frame and a sharp tongue. She might seem like an innocent, vulnerable kid at first, but watch out. She has a penchant for raising Cain whenever she feels like it's getting a little too peaceful, and she will cut you down if you appear to be a little too full of yourself. However, despite her tough demeanor, she's really quite lonely and longs for a friend who won't backstab her. Clearly has trust issues, and she rarely ever backs down from a fight. She usually wears a pair of worn out blue jeans, and a lace white semi-transparent long sleeved blouse with a sleeveless denim vest thrown over it. Occasionally, she dons a random casual dress just for the heck of it. Her hair is either just let down or tamed with a few ribbons. Probably her only constant accessory is a ring embedded with opals of various colors. Any attempts to steal it from her usually result with the person getting sent into the infirmary. Her skin tone is a sickly shade of white, which hints at the secret fact that she is almost always sick. History: - (To be RP'd ouo) Near Death Experiences: Quite a few... Will You Abide To The Rules Of The Sightful? Maybe :3 (Yes, duh.) [Read more] |
Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Fri, 06/02/2015 04:17 (10 Years ago) |
"My name is Thiria," she answered. "I believe you know how I came here. You were the one who called me out, Ms. Wilmist." If it was possible, Raeyn's eyebrows shot up even higher. When she and the rest of the First Chosen had become the second generation of Wardens, they all had to do a recording to call even more Chosen. But that had happened eons ago. Was it even possible that the Beacon still remembered her voice? Raeyn was shot out of her reverie when her eye caught a flash of light. The darkness enveloping her hand faded into the daylight as the owner hesitantly lowered her hand. Eyes locked on to the pendant on the other girl's necklace, Raeyn spoke, her voice almost inaudible as she realized what it meant. "You're one of the Chosen," She stated, her eyes never leaving the pendant. "And your pendant is already being charged." The last time a Chosen had arrived was around what? Several months ago? It was becoming more difficult to find a Chosen as the timelines spun on, and the Wardens' numbers were once again dwindling. It was a hard time for them. Attacks had been slowly, but surely increasing. Tension was high, and ambushes frequented the borders. Just last week four Wardens had perished in a midnight assault. Raeyn had been furious; they had not allowed her to patrol that night. If she had, she determinedly believed that she could have at least saved one. But no one wanted to trust in the Lady of the Shadowed Light. Not since... "No!" Raeyn scolded herself mentally. "It was their choice to believe or not." Even as she did so, she felt the loneliness wash over her, and for a moment, her thoughts went spinning out of control, the darkness pooling on the ground. Quickly forcing herself back to orbit, the shadows froze as Raeyn's eyes focused once more. [Read more] |
Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Fri, 06/02/2015 02:38 (10 Years ago) |
I apparently got Latios? I'm number 112. .w. [Read more] |
Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Fri, 06/02/2015 01:48 (10 Years ago) |
Raeyn snapped to attention when the earth began to rumble. Leaping nimbly to her feet, she stared incredulously at the cracks steadily splitting the ground in front of her, widening like a snake unhinging its jaws, poised to strike. They didn't strike fast enough. By the time the cracks reached where the dark-haired girl had been standing, she was long gone. Hovering in mid-air, dark energy oozing from her body, a thousand shadowy knives were shot into the cracks. Squeals of pain cut through the air as whatever was causing the "earthquake" were silenced forever. Letting out a shaky breath, Raeyn lowered herself gently to the ground, eyes fixated on the cracks. She'd lived for so long, remembered so much, lost so much, and seen so much that the endless possibilities of what the creatures were named flowed through her thoughts. A sound of an explosion caused her breath to hitch once more, and Raeyn's eyes easily followed the direction of the noise, her feet moving fast enough to leave her body behind. The enemies weren't foolish enough to stage two attacks in broad daylight, and especially not when she was on duty. Cursing inwardly, Raeyn recalled something about a Warden rewiring arcane magic into traps that set off at any kind of movement, cleverly disguising them in the midst of the debris that surrounded the Ruins. The Warden had argued that the magical wards weren't enough. "Oh, we are definitely having a conversation," She growled, a primal sound emitting within her throat. She deftly avoided the exact area, exiting the south border with an impatient blast of pure darkness, hurling her away. Landing with unerring grace and stealth on her boots, she paused to take a breath, just as her eyes locked on to a not too far away figure walking towards the Beacon. Dark eyes narrowed, her right hand automatically becoming shrouded in solid darkness, she opened her mouth and spoke words to someone else after such a long time. "Halt! Who goes there?" She called out to the figure, her tone wary and cold. [Read more] |
Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Thu, 05/02/2015 05:04 (10 Years ago) |
It was her turn to patrol the South Border. Raeyn Wilmist opened her dark eyes, feeling the almost silent tremors the Beacon gave off. The cracked earth of the Ruins seemed more prominent in the light of the blazing sun - or should she say suns? They were, after all, standing on the cusp of a hundred different worlds, each one unique. She took one last lazy look out the window before shrugging on her coat, evidently ignoring the sunny weather. Her boots, strangely, made no sound as she stepped out of the building that had sheltered her for millennia. Eyes were averted as the Lady of the Shadowed Light passed them, as silent as a shadow. Her own shadow twisted and wriggled even without her moving, seemingly having a life of its own. Raeyn was one of the first Chosen, having lived longer than a few hundred years like most Wardens. Most of the other, newer Wardens tended to avoid her, for it was no doubt that the ancient teenager instilled fear even within the boldest hearts. Her mere presence caused blood to chill, shadows to stir, and the light to dim. A formidable opponent in battle, very few were bold enough to train with her. This was fine with her. She despised forming any emotional link with anyone. She hadn't had a friend since...No, no use reminiscing. Raeyn shook her head, causing onlookers to immediately back away. She headed for the border, making no eye contact whatsoever with anyone, her boots blurring across the hard ground. Her impatience caused the smallest of shadows to flicker like a dancing flame, and once she reached the tip of her destination, she let loose. Her shadow split into a thousand tendrils, firing into the air like missiles, dark energy spilling from her fingertips as she let out a laugh of pure delight. Out when she was patrolling was the only time she could ever truly use her power. People were always unnerved when she trained in the arena - so she trained out during patrol. Not that she needed it, arguably being one of the strongest Wardens. It was out here that she could be herself. Not an outcast. Not feared by her own allies. Just her and the darkness. In broad daylight. Her shadow reverted to becoming a whole again, returning to its rightful place. The dark energy stopped flowing from her finger tips, and the sun's light returned to full strength. The rare smile on Raeyn's face wavered, and suddenly she was cold and emotionless once more. A sixteen year old girl, her midnight black hair pushed back by the wind, her scabbard at her hip, and the power of darkness at her fingertips. Yep, a typical day at the Ruins of Morrow. Choosing a patch of ground shaded by a tall rock, a subtle flick of a wrist blanketed the hot, dry ground in a chilling blanket of darkness, which Raeyn promptly sat on, her legs crossed Indian style. Despite the fact that her complexion would never change, the Warden still preferred to sit in the shade, feeling more assured in the fact that another weapon was at hand. She usually was not scheduled to patrol in daylight, since she was more limited that way. However, Raeyn suspected that the other Wardens did not like how she could pretty much take on an entire army at night, when shadows overruled the light and Raeyn's power was ten times stronger. She didn't mind. Flexing the slender fingers of her right hand, Raeyn had her left hand placed discretely near the hilt of her sword. In case there was an ambush - which was extremely unlikely - she was prepared. Raeyn Wilmist had been prepared since the day she first accepted her role as a Warden. That was around nineteen millennia ago. Blowing a piece of hair out of her eyes, Raeyn extracted herself from the memories, determinedly focusing on the task at hand. Her eyes scanned her surroundings in an almost languid manner, her right hand shrouded in solid darkness. [This wasn't as long as I hoped it to be, but oh well.] [Read more] |
Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Thu, 05/02/2015 03:06 (10 Years ago) |
IMPORTANT NOTE TO ALL: PLEASE READ THE NEWLY ADDED FAQ TO CLEAR UP ANY MISUNDERSTANDINGS. [Read more] |
Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Thu, 05/02/2015 02:29 (10 Years ago) |
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Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Thu, 05/02/2015 02:10 (10 Years ago) |
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Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Wed, 04/02/2015 23:51 (10 Years ago) |
Makaiiiiiiiiii, edit your form then 'tis all good :3 (I hope you understand that explanation thingy) Editing in the rp thread link :3 Think we need one more char. before we start, though. [Read more] |
Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Wed, 04/02/2015 21:48 (10 Years ago) |
Basically some cool celestial fading being brought the first twelve together, and they became Wardens of the original 12 artifacts, also using them as conduits of power. When about half of them died from attacks from treasure hunters and thieves and such, the being that brought them together roused from its sleep, using the remaining fragment of its power to create the Beacon of Valhalla. The being completely faded, and the Beacon which is powered by the arcane magic of the dead being chooses people from different worlds to replace the previous Wardens that have died. Wardens can only die in combat when within the "Ruins of Morrow" and they occasionally die of magically induced diseases. And since the Beacon's power emits throughout the worlds, it also attracts some uncool creepy monsters and evil people who learn about the artifacts eventually and want to use them for their own good. :3 The Wardens, basically, are Chosen beings from different worlds that accepted their destiny as a protector of the Ruins. Chosen people can actually decline this, but very few have done so, so yeah. So in other words: Warden = Protector with a sphere of control (light, darkness, time, or something else like nature or whatever, you can pick whatever, etc.) have a conduit of power and an artifact they mainly guard. This doesn't limit them and they can also protect other artifacts if needed. All Wardens also guard the middle of the Ruins of Morrow, where at the base of the Beacon, is a kind of magical security vault that holds the other artifacts that haven't been claimed. Protecting the vault and the Beacon is what Wardens do additionally to guarding their main artifact and trying to keep their conduit of power from being destroyed. Chosen = Possible Wardens. They hear the call of the Beacon like a lot of others, and follow it. Eventually they arrive at the Ruins, where they can choose to accept their destiny or not :3 No pressure though! huehue. They're also handpicked by the Beacon itself, and are usually found whenever they need more Wardens, aka every century and so so. If they accept their role as a Warden, they get taught how to do stuff and get their FAQs answered by the more experienced Wardens. ^An easier summary of the storyline, hopefully. [Read more] |
Omnia OFFLINE ![]() Forum Posts: 129 |
Posted: Wed, 04/02/2015 16:58 (10 Years ago) |
That should explain most of the stuff! :3 ![]() 1. All PH rules apply.
2. No godmodding. 3. No bunnying/power-playing. 4. No one liners, meaning no non-descriptive, boring, and typically useless posts that do nothing to advance the RP. 5. No Gary-Stus/Mary-Sues. 6. Please do proofread your words before posting them. Punctuation, grammar, and spelling are big things in roleplays. I'm not asking them to be perfect. All I'm asking is that you make an effort in correcting your mistakes. 7. If you go inactive for too long, the rest of us have the right to claim your characters and control them. 8. We reserve the right to kill off your character(s) if nobody wants them and you're inactive or you continuously break rules. 9. We also reserve the right to wipe your characters from existence if you're inactive or you continuously break rules. 10. Fill out the form correctly and completely. 11. Follow the rules, duhhh :3 12. You're permitted to ask for recaps on the Sign-Up thread. 13. Oh, this is refreshing, number 13. No killing people's characters without their permission .w. Feel free to 14. Wardens are almost invincible when in the Ruins. Please remember that if playing as a "bad guy." Just putting this out there. 15. One sphere of control per character, meaning you can't have two. ![]() INVOLVED IN CURRENT TIME STREAM Legend: Username linked form / Char. Name linked appearance / Age / Gender / Species / SoC (Sphere of Control, only for Chosen/Wardens) or abilities Eeveelution8 / Thiria Solita / 15 / Female / Unknown, Chosen (Future Warden) / Time Omnia / Raeyn Wilmist / Unknown, looks 16 / Female / Unknown, Warden / Darkness pretzel987 / Drake / 35 / Artificially created species, Warden / Space (Palkia space, not outer space) Viper / Viper Redbird / 14 / Female / "Human," Chosen (Future Warden) / Night Death / Amsel Verhoef Engel Mur / Several millennia like Raeyn / Female, Asexual / Piscean, Warden / Sound Dakar / Darak / 97 / Female / Wyvern, Ally / Species-shift, superior physical strength Neverlight / Liana / 121 / Female / Slendurian, Chosen / Fear (If becomes Warden), normal Slendurian abilities IN DANGER OF DELETION/ADOPTION glotilde2 / Sora / 12 / Female / Crystalion, Chosen (Future Warden) / Light Reason: Violation of rules 7, 8, 9. If owner posts, will be withdrawn. Tezio / Rucien Wyatton / 15 / Male / Human, Chosen (Future Warden) / Wind Reason: Violation of rules 7, 8, 9. If owner posts, will be withdrawn. iMakai / Kichirou / 15 / Male / Human, Chosen (Future Warden) / Undetermined Reason: Violation of rules 7, 8, 9. If owner posts, will be withdrawn. ![]() There are a lot of "Chosen." There are twelve people picked from different worlds every century and so-so, or when the Wardens slowly dying out. Basically some cool celestial fading being brought the first twelve together, and they became Wardens of the original 12 artifacts, also using them as conduits of power. When about half of them died from attacks from treasure hunters and thieves and such, the being that brought them together roused from its sleep, using the remaining fragment of its power to create the Beacon of Valhalla. The being completely faded, and the Beacon which is powered by the arcane magic of the dead being chooses people from different worlds to replace the previous Wardens that have died. Wardens can only die in combat when within the "Ruins of Morrow" and they occasionally die of magically induced diseases. And since the Beacon's power emits throughout the worlds, it also attracts some uncool creepy monsters and evil people who learn about the artifacts eventually and want to use them for their own good. :3 The Wardens, basically, are Chosen beings from different worlds that accepted their destiny as a protector of the Ruins. Chosen people can actually decline this, but very few have done so, so yeah. So in other words: Warden = Protector with a sphere of control (light, darkness, time, or something else like nature or whatever, you can pick whatever, etc.) have a conduit of power and an artifact they mainly guard. This doesn't limit them and they can also protect other artifacts if needed. All Wardens also guard the middle of the Ruins of Morrow, where at the base of the Beacon, is a kind of magical security vault that holds the other artifacts that haven't been claimed. Protecting the vault and the Beacon is what Wardens do additionally to guarding their main artifact and trying to keep their conduit of power from being destroyed. Chosen = Possible Wardens. They hear the call of the Beacon like a lot of others, and follow it. Eventually they arrive at the Ruins, where they can choose to accept their destiny or not :3 No pressure though! huehue. They're also handpicked by the Beacon itself, and are usually found whenever they need more Wardens, aka every century and so so. If they accept their role as a Warden, they get taught how to do stuff and get their FAQs answered by the more experienced Wardens. That's where we'll base off things ouo Red = Magical wards and patrolled areas by Wardens. The wards, true to their name, ward off most weak evil beings, discouraging them from attempting to cross into the Ruins. Green = Buildings and inanimate objects, such as rocks, charged with arcane magic. Though they do nothing unless crafted into something, they provide a great battlefield in the Ruins, giving the Wardens an advantage. East, west, and south are covered by the battlefield, containing labyrinths of rocks, dead artifacts, and they're basically a junkyard that the bad guys will have to cross into. Magical wards are placed upon these places, and often Wardens patrol these places, shooing away any stray thieves. and whatnot. Sadly, Chosen also will have to cross into these. The Beacon of Valhalla is the source of the magic and thus it is green. Blue = The buildings that the Chosen beings and Wardens reside in. It's basically a lot like Camp Half-blood, with houses for Wardens, training arenas, and stuff like that .w. This is like the Wardens' "base" where they eat, sleep, and drink to their leisure, as well as train. A dining pavilion is located near the Beacon, where the immense power of arcane magic and intersecting timelines conjure food and drinks from other worlds. Cool, huh? :3 Purple = See that color at the base of the Beacon? Right underneath the ground around the Beacon, a sort of protected cellar containing all the unclaimed artifacts rests. Being close to the Beacon gives the cellar unrivaled powerful shields that are almost impossible for any evil to pass through. It is here where the items the Chosen bring are stored, so they may become artifacts. This is also where a Chosen's sphere of control is determined, as any item from another world first brought into here is jumpstarted with arcane magic, momentarily giving it enough power to see through the Chosen's soul and determine their sphere of control/power. After that, the energy drains from the item, and it requires an entire century sitting in the cellar to become one of the artifacts. ![]() FAQ 1. Can I have a same sphere of
control as an existing character?
Answer: In fact? Yes. But I'd really prefer if this was kept to a minimum. We don't need five Lights, or three Darknesses running around, just as an example. FAQ 2. What's the difference between a Chosen and a Warden? Answer: A Chosen is just a handpicked person with special "good" qualities that have the potential to wield the arcane magic of an artifact. Just the potential. They only gain their powers after choosing an artifact as a conduit of power and accepting their role as a protector of the Ruins, aka becoming a Warden. A Warden is a former Chosen, who accepted their role as a protector. After their sphere of control is determined and their conduit of power is chosen, they gain their respective powers, and limited immortality. They can never die of old age, unless certain circumstances occur. FAQ 3. How does a Chosen become a Warden? Answer: Simple, really. They pledge their life to protecting the artifacts. Boom, Beacon grants them limited immortality and their powers respective to their sphere of control. FAQ 4. How exactly do Wardens gain powers? Answer: They just need to choose an artifact to use as a conduit of power (use the dictionary if you dunno what conduit means. .w.) After that, they eventually realize they have powers. It's not easy to control them at first though. It usually takes years for a Warden to completely not demolish something accidentally. FAQ 5. Why even mention Chosens? Why not just put Wardens? Answer: Because Chosen beings can still decide whether or not to become a Warden. This decision usually takes a fair bit of time. People can actually make Chosen chars that chose not to be a Warden. FAQ 6. What's the difference between an artifact and a conduit of power? Answer: An artifact is just an item charged with arcane magic. A conduit of power is an artifact that is used by Wardens for various reasons, such as weapons. Conduits of power, if destroyed, gravely weakens a Warden, enough to be able to kill them even within the Ruins of Morrow. FAQ 7. How are artifacts created? Answer: I already explained this twice, I believe. But anyway, an artifact is an item charged with arcane magic. Any item brought by a Chosen to the Ruins can become an artifact by sitting in our little magical cellar for a century. The item, now a fully charged artifact, can now be chosen as a conduit of power. FAQ 8. Conduits of power? What? How does an artifact become one? Answer: The artifact has to be chosen by a Warden to become a conduit of power. The artifact will then bond to the Warden, becoming their conduit of power. FAQ 9. Hold up, if Wardens can be killed if their conduit of power is destroyed, then why do Wardens use them as weapons? Answer: Because a conduit of power is basically the cannon shooting the cannonball. Sure, throwing the cannonball at the enemy is a bit effective, but putting it in a cannon makes it ten times more powerful and dangerous. Besides, conduits are only used as last resorts. FAQ 10. Time out! Why do Wardens need conduits of power? Answer: Because Wardens can't just have powers without a filter. Without a conduit, a Warden would spontaneously combust due to the fact the Beacon directly charges their magic. FAQ 11. What about the 12 main artifacts? What are they? Answer: That, my dear friend, is for you to choose. FAQ 12. Can my character use one of the 12 main artifacts as a conduit of power? Answer: That would depend on who you are, and your character form. I will only allow this for the best roleplayers, and the best developed characters. [Read more] |