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I'm Feeling Lucky

Searching for: Posts from Binks.
Posted: Mon, 05/05/2025 12:17 (1 Month ago)
Bump!

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Posted: Sun, 04/05/2025 07:31 (1 Month ago)
Bump!

Edit:
Another option would be to simply boost rewards for eggs, without adding an item [such as scarves].

Though, to not completely eliminate the purpose of berries, the overall profit (after subtracting the cost of berries) should be ~10% lower than berries, but still higher than training pokemon. For example, if berries are 1.5x the overall profit compared to training, then eggs should be 1.35x.

This idea was briefly mentioned in this suggestion: “maybe they [egg interactions] should get a small boost in rewards so people aren't biased towards feeding Pokémon. Maybe (in order of increasing rewards), regular pokemon interact < egg interact < berry feeding?”

In addition, similar to how Berries give 20% extra chance for Shaymin (and other legends), eggs should give a 10% extra chance. This could also be applied to regular distributions: 2 AP for eggs (currently 3 AP for berries). [this would also apply to a reward boosting item, like scarves]

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Posted: Thu, 01/05/2025 22:41 (1 Month ago)
Not exactly sprite issue, but an image/art issue:
Silver, Brown, and Green Powders display a broken image when waiting to be claimed at the Cooking Pot. This is because “big” images don’t exist for them.

Image link displayed:
“https://staticpokeheroes.com/img/items/big/brown-powder.png”

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Posted: Thu, 01/05/2025 20:14 (1 Month ago)
Sending! Birthday plushie please.

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Posted: Wed, 30/04/2025 04:38 (1 Month ago)
I don't really agree with making the recipes available at an earlier level, since that'd just mean more people looking to buy the powders, but the same number of people completing powder tasks. Level 30 doesn't take too long to reach, getting powders takes much longer. Maybe if powders were obtainable from tasks from level 15, there'd be something to work towards while increasing your Level. (And if users aren't aiming for the legendaries, there'd be more powders for sale). Though the issue with that would be that the items needed for tasks are significantly cheaper / easier to obtain at lower levels.

Another idea could possibly be to introduce level rewards: 1 White Powder every 5 levels from 15-30, 1 every level for 30+ (that might be too much, maybe 2 every 5 levels 30 till 50, and 1 every level for 50+)
[That'd probably require a separate suggestion thread though.]

Like I said earlier, I think the main issue is the lack of powders for sale. So either upping the drop rate, or making them obtainable in multiple ways, should help.

Another small idea would be to make them obtainable from the beach. You could find them washed up on the shore, like the Shoal items, at a 1/500-1/1000 chance (you can only get 5 items per day). Or you could fish them up very rarely. Doesn't really make sense lore-wise how you can get a mysterious "white powder" from delivering berries to NPCs. [Though again, this'd require another suggestion, which is a bit annoying, since these are all related to the same idea - cost / ease of obtaining the Swords of Justice]


Got confused for a second by what you meant by GC lol. Yeah, the Gem Legendaries are also quite expensive. But I feel like those are a bit more passive; you don't have to refresh Board tasks every 15 minutes, you don't have to check the Item Market as often, since there's a lot more gems available compared to powders. You can also get gems in multiple ways, not just buying them (slots, rumble).

There's a suggestion to lower the number of gems needed, but I don't think that's the right approach. Made a suggestion a couple days ago to lower the rarity tier for Ice, Ghost, and Fire gems, which would mean there's more of them available. Especially since both Glastrier and Articuno need Ice gems, so they're currently worth 3k PD.

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Posted: Tue, 29/04/2025 22:32 (1 Month ago)
Bump! Currently a user has 15 feeds on trending, which is half the total amount.

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Posted: Tue, 22/04/2025 23:36 (1 Month ago)
Bump! I think the main issue is the page reloading each time you delete a task, so preventing the page from reloading would also work.

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Posted: Tue, 22/04/2025 08:38 (1 Month ago)
The Hoopa quest prevents you from getting Rowan quests. There is currently only the option to give up on a Hoopa quest. If you give up, you still have a chance to get it from the Treasure Hunt again. This heavily skews your odds of getting other, more valuable, items.

A “Disable the Hoopa quest” option would help a lot. This could be in Gameplay Settings.

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Posted: Sat, 19/04/2025 22:32 (2 Months ago)
Happens to me as well (usually the first time I load the page each day)

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Posted: Sat, 19/04/2025 11:04 (2 Months ago)
The number of eggs in the Tall Grass varies a lot, typically depending on whether the Pokémon has an event counterpart. Some species have 0 eggs, while others have 100s. This means that some users get more Gimmicoins than others.

I have thought of a few options:
- Add X eggs to the Tall Grass at the beginning of each rotation/the event. This would also benefit shiny hunters, not just Gimmicoin collectors, which isn't the intended purpose. They would also stay after the event eggs.
- Change every species to "many" (infinite eggs), similar to the Tadbulb/Orthworm event. Either Daycare-released eggs would be used first, or they could be preserved till the end of the event, so the Tall Grass population isn't affected.
- Add an egg to the tall grass every X minutes. This could be random, like the daycare, or guaranteed.

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Posted: Sat, 19/04/2025 10:56 (2 Months ago)
EHP for eggs varies a lot, no matter the rarity. The lowest is 1530 for Magikarp, easy rarity. Easy rarity eggs can also have 5355 EHP. These eggs give the same amount of Gimmicoins, even though they take much longer to hatch. Medium rarity varies from 2805, Croagunk, to 10455, Basculin. Thats over a 7k EHP difference.

I have thought of two options:
- Limit the EHP of eggs to 5355 EHP (or 4080/6630, but it should be the same for all users)
- Scale Gimmicoins with EHP, as well as rarity (though I still think this is unfair, as some users will get more coins, as they have higher EHP eggs, and the same number of eggs from daycare)

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Posted: Sat, 19/04/2025 04:40 (2 Months ago)
Currently, fair tickets are converted at a 1:1 ratio at the end of the event. This doesn't really make sense, as Newton and its shiny are worth less than Meloetta and its shiny, respectively. A 1:5 ratio would give them the same price, as well as balance out Mega Stones and Celestica Flutes, as well as the other evolution items.

If the incentive is to get users to spend their Fair Tickets, instead of convert them, then a 1:3 ratio would also work.

This could potentially bring more Celestica Flutes into the market, helping users who can't do Emera Square contests get the items. It would also provide another means to get Festival Points, as there are only 4 other ways (Bug, Beauty, Oak, Berry), 1 of which is an event, another is locked behind a series of quests, another requires a lot of items to decorate, and the last requires luck.

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Posted: Fri, 18/04/2025 23:12 (2 Months ago)
I understand there have been suggestions to add rewards for individual puzzle completion, but I couldn't find any for 100% completion. We currently have Exp. Shares as milestone rewards, but nothing for 100% completion.

I think something small might be nice, so there's no reason to get it, but there's still an incentive to complete it. A certificate, similar to the dex completion ones, could be displayed on your profile. A puzzle medal would also work, but that might be confusing, as it isn't obtained from the Medal Rally.

If there needs to be a reward that affects gameplay in some way, there could be a 10th Exp. Share.

(Dex completion certificate example - )

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Posted: Fri, 18/04/2025 22:54 (2 Months ago)
Bump!

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Posted: Fri, 18/04/2025 02:49 (2 Months ago)
That 255 chain was a bug, not a result of cheating.

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Posted: Thu, 17/04/2025 05:14 (2 Months ago)
Currently, the only profitable item are Mega Stones. The only reason to brew the other items is for Puzzle Pieces. I quite like the minigame, but it is an underused feature due to the cost of the gems needed to use it. Given that the value of most stones is only 1-3k PD, and the cost of the gems is 15-20k PD (more for fire/ice gems), it isn't very profitable.

One option is reducing the number of gems needed. Maybe the more items you've brewed, the lower the cost.

There could also be a chance to get some value back, maybe in the form of Stardust, as leftover gem sediment from Cauldron boilings.
Instead of Stardust, you could get White Powders, at a lower rate. [this would also help with making White Powders easier/cheaper to obtain]



Another issue is Black boxes being worthless, as they can be obtained from the beach. This leads to many users not risking using the Gem Cauldron to make mega stones. Maybe the Black items could be made Beach-exclusive, and Silver Mystery items could be introduced. (See this suggestion).

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Posted: Thu, 17/04/2025 05:04 (2 Months ago)
Currently, you can only obtain the pieces for the "Festivals of Emera Town" puzzle from the Bug contest, when you rate a Pokémon. You should be able to get them from completing Beauty Contest tasks as well.

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Posted: Thu, 17/04/2025 05:02 (2 Months ago)
Some puzzle pieces should have a 100% drop rate, such as the ones from Royal Tunnel, Gem Cauldron, and Bulletin Board. Others should have higher drop rates, but not a 100%.



There are 72 Royal Tunnel pieces available. The current fastest way to get them is by repeating the Beginner Path over and over, where you'll have a chance to get a piece at the end. 72*20 = 1440 levels, and that'd be higher if you answer wrong and start again. By having a 100% drop rate, it wouldn't take any more than 1440 levels.

Gem Cauldron has a similar issue. 48 pieces, but a ~1/4 drop rate. Given how expensive it is to brew evolution stones (~15k PD worth of gems), pieces should have a 100% drop rate.

Same with the Bulletin Board. The cost of the items is often greater than the reward, especially at higher levels. There are 48 pieces to get, so it can take a while.



The Emera Square pieces are obtained from the Bug contest. You have a chance to get them when rating a Pokémon. 24 Pokémon isn't a lot, so maybe a 50% chance would be better, which'd take 48 Pokémon.

There are 72 Rumble pieces. I have completed 1320 missions and only got 39 of them. Maybe a 10% chance would work? [Edit: got the rest by spamming 5 minute rumbles. Maybe it’d be better if the chance scaled with duration?]

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Posted: Wed, 16/04/2025 02:22 (2 Months ago)
With the Berrygarden puzzles, does the chance of getting a piece when harvesting berries increase with level/berry rarity? Or is it the same chance for level 1 berries compared to say, level 50 berries?
Also, does the chance increase with the number of berries harvested? Like if you harvest 60 plants at once, would you have a greater chance of getting a piece as harvesting a single plants?

Another question - with the Emera Square puzzle, do you only get pieces from the Bug contest? Or can you get them from the Beauty contest as well? (e.g. completing tasks)

Edit: same with the rumble pieces, does the chance increase with the duration of the mission? Or is it the same for a 5 minute mission compared to a Galar mission?

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Posted: Tue, 15/04/2025 09:25 (2 Months ago)
“My new number was 7 - so it was higher than 3!

You made it to round 255. You won 252969 Game Chips - congratulations!
[Try again!]”

Screen recording.

My higher or lower game was bugged the whole time; it was stuck on “new number is 7”

I only continued to 255, because I saw the first place user on the ranklist had the same number, and I suspected something was wrong. Turns out I was right; it gets stuck at 255. (Probably because no one is expected to get that high). I would’ve stopped earlier if there wasn’t someone else with such a high chain on the ranklist, I wasn’t abusing the bug.

My last (legitimate) chain was 55. You can reset my ranklist score to that, and remove the game chips earned.

The other user on the ranklist with chain 255 should be removed from the ranklist. Possibly the user with chain 61 as well, as that was within a similar time period. (It’s possible they got bored of clicking the ‘higher’ over and over, and stopped playing. They’re a new user with 50 minutes of game time who hasn’t logged in since, so it shouldn’t matter anyways)

I was on a mobile device when this happened. Didn’t happen earlier when I was playing on a desktop device.

Edit: it keeps happening on mobile (same numbers)
Oh wait, one of my Gimmighoul is on the HoL page, that’s likely the cause.

Edit #2: Claimed my Gimmighoul, and the game works properly again.

I assume a quick solution would be to remove HoL from the pool of Gimmighoul locations. (I’m not sure if it’s possible to reset just one link. I personally have found all my Gimmighoul, but don’t have storage space to adopt them. If you reset all Gimmighouls, it’d be a bit unfair to those who’re like me, found them, but haven’t claimed them.)

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