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Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Sun, 11/10/2020 08:02 (4 Years ago) |
![]() ![]() [October 10th '20] Congratulations! A ![]() Chain End: 90 [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Sat, 10/10/2020 22:14 (4 Years ago) |
![]() ![]() [October 10th '20] Congratulations! A ![]() Chain End: 61 [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Sat, 10/10/2020 12:20 (4 Years ago) |
![]() ![]() ![]() [October 10th '20] Congratulations! A ![]() Chain End: 61 [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Tue, 06/10/2020 18:24 (4 Years ago) |
![]() [October 9th '20] Congratulations! A ![]() [October 10th '20] Congratulations! A ![]() [October 10th '20] Congratulations! A ![]() Chain end: 70 [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Tue, 06/10/2020 12:10 (4 Years ago) |
![]() ![]() ![]() [October 6th '20] Congratulations! A ![]() Chain End: 59 [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Tue, 22/09/2020 14:44 (4 Years ago) |
- you have to buy 1 ticket with 200-300 Nuggets - that ticket will take effect on the next egg you find at the tall grass - the ticket effect offers a 75% chance to obtain the egg of the pkmn you're currently hunting 100 tickets for 100 eggs would cost around 25k Nuggets that way. 25k Nuggets (250$) for not even a 100% chance to obtain the egg you want. So in the best case you also have to buy 25 egg storages plus 100 enigma stones. All of that (except the egg storage) x2 if you want to hunt the other lati@s as well. I have to admit, I wouldn't even consider buying tickets that don't give a 100% chance - because it wouldnt make things better than they are now. I also wouldn't buy it for Nuggets then, maybe not even for pd only. Plus, think about people who had bad luck with their chain. Those who are already desperate. baiting people into a paid method is also kinda.. critical because that's some kind of gambling with real money and I think that's not legal in all parts of the world. (Germany for example.especially because we have kids on this site. 👀) I don't want to start a discussion about moral, but I think we all get in which direction this is going then. [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Mon, 21/09/2020 10:43 (4 Years ago) |
![]() [September 30th '20] Congratulations! A ![]() [October 1st '20] Congratulations! A ![]() [October 5th '20] Congratulations! A ![]() [October 6th '20] Congratulations! A ![]() Chain end: 181 [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Sun, 20/09/2020 14:49 (4 Years ago) |
![]() [September 21st '20] Congratulations! A ![]() [September 21st '20] Congratulations! A ![]() Chain End: 159 [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Sun, 06/09/2020 12:09 (4 Years ago) |
![]() ![]() ![]() [September 6th '20] Congratulations! A ![]() [September 7th '20] Congratulations! A ![]() [September 16th '20] Congratulations! A ![]() [September 20th '20] Congratulations! A ![]() Chain end: 322 [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Sat, 22/08/2020 23:08 (4 Years ago) |
![]() ![]() ![]() [August 22nd '20] Congratulations! A ![]() [August 22nd '20] Congratulations! A ![]() [August 23nd '20] Congratulations! A ![]() Chain End: 208 [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Sat, 22/08/2020 12:32 (4 Years ago) |
Let's not forget this is not only for heracross and magikarp. At the beach we can also catch potential mega able feebas, mudkip or squirtle, while visiting the honey tree there also might be the chance for a mega able slowyore. We don't know yet if more mega ables will be added in the future and if they will be added to those features. That's why I'd like you to think for a change for the honey tree as well. After some time, when you've been visiting the tree it is getting very tiring to encounter the same species over and over. But the option to spot a mega able after hours and hours, could help to spice up the whole experience and might help us to visit more often. On the other hand: The option to know that the shiny you've encountered is NOT a shiny mega, might also help to reduce producing less unwanted shinies. Which can help to rise the value of overhunted shinies due to shinymega hunts again. [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Fri, 21/08/2020 10:35 (4 Years ago) |
This is an additional suggestion to the changes from the 14/06/2020 you may look up here, which allow us to see thanks to notification popups if eggs hatch shiny-mega-able. ![]() Today I'd like to talk about the fact that mega-ables have become a big topic for us, especially since they are more common now because the chances got highered through breeding. And since they are part of some features, like the beach or at the honeytree, I think it would be nice if we could spot them as soon as they appear. Because, knowing if a pokemon is a mega-able or a shiny mega-able helps us to decide if we want to adopt/catch something. This seems to make a lot of sense for the beach at least, because there is set a limit of pokemon you can adopt each day. Making it visible could look like this: ![]() But also, spotting a mega-able or.. a shiny mega able at the honey tree might help us to decide if we want to catch that pokemon. just for the sake of hunting a special personality or a shiny-mega. ![]() Since we're already able to spot the difference of our hatched eggs through notifications, I think this change would be a great addition. What do you think? Should something like that be implemented, or do you prefer not to know what you catch/adopt, because you like to get surprised? Let me know about it. Thanks for visiting this suggestion. :) [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Fri, 21/08/2020 09:10 (4 Years ago) |
People on pokeheroes are taking getting blocked for what ever reason very personal. There isn't a day without people asking in feeds why user xy blocked them. I assume a lot of blocks happen by accident; even I have missclicked some times and I am trying my best to prevent that. But especially on mobile this happens more often. To keep the atmosphere over here more positive this could really be a thing. [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Wed, 19/08/2020 08:44 (4 Years ago) |
Having different opinions is good and talking about that can help us to find new ideas. It doesn't matter if you have hunted lati@s already. Every opinion has the same value since all of us play this game. I know some of you feel worried about the recent changes. Some of you have the feeling ph is becoming too easy. While making money on this site is not as easy anymore. That's a fact, if you don't want to sell overpriced gems or summon items. Being worried is absolutely okay. But please try to keep in mind some things: even if those changes would be implemented somehow in the future (we don't know that, at the end riako and the staff have to decide that), it is still a hunt that needs preparation and a lot of time. We also think it should not be too easy, we're still talking about obtaining shiny legendary pokemon. But if we compare this hunt with other legendary shiny hunts we all can't ignore the fact that obtaining a shiny lati@s is definetly way harder than any other legendary. I think that's what we all can agree on. Let's have a look at hunting cosmog. I, for example, think that kind of hunt should be our goal for lati@s. Because, to hunt lati@s also means to obtain 4 shinies in total. We also want to mega evolve them with an enigma pearl. I mean yes, first it may seem like: ugh.. It's just playing tall grass and putting that egg in your party. Where's the challenge again? The challenge is to keep going doing this boring stuff until you got 4 shinies. Let's keep in mind in that time you can't hunt anything else. And even with the current changes to the tall grass, this is still time consuming. You have to make sure to come back to this site every 30 minutes to search for an egg. And you still have to search for 1 egg multiple times. Before the tall grass changes, loketoke was hunting cosmog for 7 months without a break to obtain 4 shinies. Most of us do not know how much it takes to stick to something for such a long time, because people who have hunted something successfully do not (or just rarely) talk about such things. But let's be honest: As soon as we've completed a hunt, we are happy it's over. We want to move on. We all are doing hunts because of the shiny result, not because we think it's fun. We don't want to make lati@s lose value in any way. What we want is to have equal chances while doing a legendary hunt. If you think our ideas won't make this happen, please help us to discover a way that will. [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Tue, 18/08/2020 12:07 (4 Years ago) |
![]() Tall Grass Eon Update Hi Peeps!
Let's talk about the current situation hunting Lati@s in the tall grass. As all of us know, it is currently based on RNG which Egg we adopt after finding. That makes the whole hunt rather expensive and frustrating. Csoxi and me were talking about that for some time and we agreed on one thing: It would be awesome if there was a way to make sure we get an egg of the colour we want. And we found out we've got different ideas and views on that topic. We'd like to share those ideas with you and would be happy if you'd also share your thoughts and ideas with us. Maybe we can find a way to combine different approaches to get the result we all wish for. the ideas we had are getting active AFTER we have chosen the grasspatch that contains the egg. ![]() The idea of The Eon Ticket is to be an one-time-use Item you can purchase for 200-300 Nuggets ( ![]() I came up with another idea: After you found the Grass Patch that is containing the legendary egg, you'll get redirected to another (sub)site. And that's it. There you may choose the egg you want; no magic attached. No hidden costs. It could look like this: ![]() At this point, you may already have noticed that both ideas go pretty well together. But you also have noticed it is split into two pieces. That's exactly the point where we would like to listen to your ideas. What do you think and how do you feel about those two ideas? Is there something to add? Do you feel it might cause problems or confusion? How do you think about the price? Should people pay for this or should it be a free update for an existing feature? That's all up to you. :D Thanks for visiting this suggestion! [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Sat, 15/08/2020 10:47 (4 Years ago) |
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Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Wed, 22/04/2020 09:24 (5 Years ago) |
While the concentration game is not part of this suggestions, there's still something I'd like to add to this topic in general. Since we have very young but also a bit older people on site, I think it's important to keep in mind that we're playing games here differently. It may seem to us people in between of that age-range (15-40) that there has to be added some kind of challenge to games. But these games should be doable for everyone since it is a main part of the game. I think we all do agree to this. Doable: Yes. Too easy: No. Older people get slower in reminding things and slower reacting to situations naturally. If there was something happening like a stroke or some other disease, this process is getting worse faster. Keeping this in mind, it seems more understandable, that even concentration games on other sites work a bit different. For example: the turned cards stay longer turned to help the player remind what he did some seconds ago. That kind of thinking and developing games/features ofcourse is making things harder to balance for everyones personal taste. But the longer we're active at the internet, the more important it becomes to make everything accessable for everyone at (neraly) every age. I hope this explanation might help to understand that challenges are nice to have, but the personal challenge should not stay in the focus of everything. It is more important to make sure everyone is able to participate in games like that, to make sure nobody gets excluded. The real challenge in games like ph is being persistent. You stay here and continue doing the same thing over and over. Interacting. Shiny hunting. @Zarkesh oh yes! Thanks for pointing this out! That's an important point that would help making the tall grass more enjoyable since that way we can just avoid frustrating encounters. I have to admit I wasn't even thinking in that direction; because I had this happening to me once and after that I was squeamishly taking care this would never happen again hahaha.. But that kind of suggestions - to create a better usability for everyone - is exactly what I would love to see on PH. (not only at the tall grass, but let's not be too greedy ^^) If an egg was found, it could just stay there until the user grabs it. For that time it would replace the patch where it was found. Could look like this: ![]() Please let me know if you would like to add something, or make it look different or what ever.. I will also add this part to the main suggestion in the first post tomorrow and add your name to it. ---- Again, thanks everyone for still being active around this suggestions and sharing your opinion. Please also take your time, in case you don't agree with the stuff being said here - if you feel something shouldn't be added, please tell us why you feel that way. As I've already mentioned in the main post: This idea is not perfect. It might offer also a negative experience to someone. And if that's the case, we should also consider these kind of opinion to find a solution that fits better to OUR needs. On a sidenote: if you feel uncomfortable talking about this in public in the forums, you can also contact me in private and we'll talk about this. Thanks also for keeping the atmosphere civil in this thread, even if you don't agree with another persons opinion. Since a few of us are already so annoyed of the tall grass feature in general, there are always feelings attached to a writers post. [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Mon, 20/04/2020 11:54 (5 Years ago) |
@cosmixx thanks for your feedback! I think the fact that you point out this things is a good reason to talk about the tall grass in general. If we all are brutally honest, then the process of picking a patch in the tall grass is not a challenge at all. We visit the site, pick a patch and hope for the best. That's it. No brainpower needed, not even strategy, nor something else. It's a fact that if you are a lucky person, or just persistent, you'll get an egg. Sooner or later. Right? What makes this whole topic a challenge, is the fact that we're all using the tall grass in a different way (rarity, visiting it just a couple times a day and so on) so, the only component that makes the tall grass unbearable right now, is not the process of visiting and picking a patch, but the time it takes to get the egg in general. I think the cool down timer of the different rarities shouldn't be touched at all, to guarantee it is still not easy - you should spend some time to get a legendary egg. But as a person that can't camp at the tall grass for multiple days in a row without a break, I think it would be more fair to make sure you don't have to pick a patch twice. Because at this point this would mean you get punished for being not as active as other players, who are able to keep in mind which patches they picked because they are able to do that all day long. But let's keep in mind we're all different. That's why I think this has to be an optional feature. People should be able to decide for themself how they want to play the tall grass search. [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Sun, 19/04/2020 09:20 (5 Years ago) |
I have to admit I haven't found anything similar to this via forum search, so I'd like to suggest some kinda "new" feature for the current tall grass situation. Those of you, who had the fun with hunting legendaries, might feel the pain I do. Especially if you - like me - don't want to use some 3rd party tools or draw on paper to keep in mind where you already have searched for the egg. Anyways, I've been thinking about a small visual change that might help us to keep track but isn't destroying the tall grass feature in general. Also, in my IDEA this is an optional feature. So if the tall grass - like it is now - is exactly to your liking, you wouldn't have to change anything. What's the idea in general? The idea is, to make sure you realize: Hey, I've already searched this bush. So I can move on and try another one. In this example, I could only use tallgrass graphics of easy rarity of our wiki, since I have to wait for my tallgrass to be accessable 50 more minutes...*cough* >u> Let's imagine it is about the legendary tall grass field. You visit the tall grass for the first time: ![]() You've made your coice, sadly there wasn't an egg. So you come back as soon as the cooldown runs out and the tall grass looks like this: ![]() Maybe you just came back the next day, because life happened. And now you can clearly see: Aaaah. See, I tried once. Ok, then i take another bush. And after cooldown, maybe again on the next day, you visit the tall grass again: ![]() And so on and on. That way the tall grass could be done even if you don't have the time or feel like keeping track of it yourself. After getting your egg, the dark bushes reset and turn to normal. Ok ok, I think we got how the idea works. How could this get implemented on the site without it getting in the way of the people who like the tallgrass as it is? Since it's not a necessary tool it could be an upgrade for our existing Egg Radar Chips of X Rarity. One idea is to make it obtainable for every rarity. What if, after you got every Egg Radar Chip, our lovely daycare owner is dragging you into another chat after visiting the tall grass for a legendary? Maybe he'd tell you something like this: ![]() In this example you could get ![]() In case User X decides to hit the NOPE Button, the legendary upgrade could just move to the shop. That way, if User X decides later he/she wants to have it, it is still obtainable but not for free anymore. Info: this is by far not a perfect idea, but it might give us a chance to find a solution for this together. What do you think? Which negative aspects might appear because of this idea? Is there anything else that should be added? Or, do you think it's not a thing people should use in general? Please take your time to explain your thoughts about this. Thanks for visiting this suggestion. Additional adjustions for the tall grasssuggested by Zarkesh If an egg was found at the tall grass, while there was no free spot in the party, it could just stay there until the user grabs it. For that time it would replace the patch where it was found. That way we don't have to search the egg again. Example for how it might look like: ![]() [Read more] |
Elunair OFFLINE ![]() Forum Posts: 388 |
Posted: Tue, 28/01/2020 20:47 (5 Years ago) |
![]() [January 9th '20] Congratulations! A ![]() Chain End: 29 [Feburary 4th '21] Congratulations! A ![]() [Feburary 9th '21] Congratulations! A ![]() Chain End: 62 ![]() ![]() ![]() [March 19th '21] Congratulations! A ![]() [April 8th '21] Congratulations! A ![]() [April 8th '21] Congratulations! A ![]() Chain End: 89 [Read more] |