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I'm Feeling Lucky

Searching for: Posts from Purrloin.
Posted: Sun, 14/02/2021 09:14 (4 Years ago)
Support. I'm keen on new games in the game center. I like puzzles. Personally I like the puzzles being unlocked only once completed but that'd be unnecessary gatekeeping to new players so no support on that. Unless you'd have to unlock the puzzle to play it for the daily reward. That could be neat but still blocking out new players. I remember vaguely how long it took to complete the first puzzle.

I definitely like the daily reward idea but I don't like the idea of 0 game chips being possible and I don't think the rewards should be based on the amount of time to complete it. Time based games just don't spark joy and add unnecessary pressure. I think there's already a new similar mechanic for the Ultra Beasts now?

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Posted: Sun, 14/02/2021 08:58 (4 Years ago)
Support. Yes I know I was the one who said just put it on one page but at the time I hadn't considered mobile users and now as a mobile user it is very inconvenient. Ive noticed the page can be very slow to load, relatively speaking. The separate page for dream point collection would be better on its own.

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Posted: Sun, 14/02/2021 08:54 (4 Years ago)
I give it tentative support. If huntail and gorebyss were used it'd definitely give some users pause as those 2 are used for the mega stone trade. If you can only trade for one black key per month (or every other month) with Leah, that may be enough to keep the value high while still giving access to non gem cauldron players.

I dont support shinies being required for the trade. A counter point being if you get the gems there are trade threads where people are willing to brew and give you the items that drop. However that relies heavily on community support and many players like independence.

I also like Argentis' idea of black key drop through a restricted rumble. Either way there'd be ways to implement this without making the keys as worthless as the boxes. And counterpoint, the boxes could also be time and amount limited from Leah if the key becomes available.

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Posted: Sun, 14/02/2021 08:41 (4 Years ago)
Support.
If implemented in the gem cauldron you could brew several everstones at once using only common gems. If it takes 5 gems (one of bug, fighting, ground, poison, rock) and each gem is worth around 500-550pd that'd be worth around 2500 - 2750 pd. You should get around 13 to 15 everstones. It'd be good, low stakes,, brewing practice for new players. No support to Leah having a trade for everstones but it'd be neat if they could occasionally be found on the beach like with shoal shells and pearls.

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Posted: Sun, 14/02/2021 08:14 (4 Years ago)
I would like this but only if the item drop from the gold boxes was made similar to the black boxes. Berries from a fancy box are disappointing and this change would increase the value of the boxes.

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Posted: Sun, 14/02/2021 08:11 (4 Years ago)
Full support, I'd also like to see the rules translated into Esperanto as it was designed to be a universal language. Spanish, German, Russian, Japanese and French (as well as the English it's currently in), would cover most bases. I wouldn't normally include French as Spanish has the same base but many mods and riako already have that language and it'd be the easiest one to be added.

Some restrictions though, I think the users should be members of the site for at least 6 months in order to avoid shenanigans. There should be a disclaimer stating that the original English Rules hold final say if there's a translation error. The only issue I can forsee with this is mistranslations (intended and accidental), and a player not consulting the original rules.

I think at least 5 players (possibly more) need to review a translation in order for it to be recognized as a proper translation. Peer reviewed, publicly sourced translation... in conclusion, yes good.

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Posted: Fri, 12/02/2021 02:27 (4 Years ago)
Flutter Mane: Ghost/Fairy
Sandy Shocks: Electric/Ground
Roaring Moon: Dragon/Dark
Walking Wake: Water/Dragon
Gouging Fire: Fire/Dragon
Raging Bolt: Electric/Dragon
Iron Jugulis: Dark/Flying
Iron Thorns: Rock/Electric
Iron Valient: Fairy/Fighting
Iron Leaves: Grass/Psychic
Iron Boulder: Rock/Psychic
Iron Crown: Steel/Psychic

0:
1: Ghost, Ground, Water, Fire, Flying, Grass, Steel, Fighting
2: Fairy, Dark, Rock
3: Electric
4: Dragon

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Posted: Thu, 11/02/2021 03:13 (4 Years ago)
Sending, any fav

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Posted: Wed, 10/02/2021 03:25 (4 Years ago)
I support this idea. The games that are currently in the game center are more for either grinding to get more chips or killing time. Voltorb flip is engaging and complex but not so complex that it would be extremely difficult for people new to the concept. This post has a more viewer friendly description (no offense to the original poster intended).

I like the idea of adding some more complex games to the Game Center that can be used for making game center coins but not feel tedious after awhile. Bumping the thread as it's been on the backburner for 2 years.

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Posted: Mon, 08/02/2021 02:29 (4 Years ago)
Sending (any fav)

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Posted: Mon, 08/02/2021 02:20 (4 Years ago)
sending (any fav)

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Posted: Mon, 08/02/2021 01:48 (4 Years ago)
sending (any fav)

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Posted: Mon, 08/02/2021 01:02 (4 Years ago)
sending (any fav)

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Posted: Sun, 07/02/2021 23:48 (4 Years ago)
sending (any fav)

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Posted: Sun, 07/02/2021 23:42 (4 Years ago)

Title: emera

Eeee

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Posted: Sun, 07/02/2021 21:44 (4 Years ago)
sending (any fav)

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Posted: Sun, 07/02/2021 20:49 (4 Years ago)
sending (any fav)

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Posted: Sun, 07/02/2021 19:23 (4 Years ago)
sending (any fav)

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Posted: Sun, 07/02/2021 18:46 (4 Years ago)
sending (any fav)

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Posted: Sun, 07/02/2021 18:30 (4 Years ago)
Sending (any favorite plushie)

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