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I'm Feeling Lucky

Searching for: Posts from keife191.
Posted: Mon, 02/11/2015 14:18 (9 Years ago)
anything i dont have

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Posted: Mon, 02/11/2015 13:24 (9 Years ago)
bump for life

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Posted: Sun, 01/11/2015 20:02 (9 Years ago)
send anything im missing

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Posted: Sun, 01/11/2015 13:55 (9 Years ago)
it could have been explained a little more in detail, but i feel this would be more for finding certain items instead of selling them, because its easy to sell items on the AH, but its not easy to find them. in all actuality its very random right now, with a item sale on ah itd be easier to find certain items you have need of, and i do support this suggestion

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Posted: Sun, 01/11/2015 13:53 (9 Years ago)
bump for life

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Posted: Sun, 01/11/2015 02:46 (9 Years ago)
send anything i dont have

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Posted: Sat, 31/10/2015 17:19 (9 Years ago)
send anything im missing

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Posted: Sat, 31/10/2015 17:11 (9 Years ago)
there could be a on/off switch like for the alarm clock, when you need it you turn it on, when you dont want it you turn it off. then you wouldnt have to worry about broken chains

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Posted: Sat, 31/10/2015 11:10 (9 Years ago)
i have noticed very frequently that when you choose an egg at the lab, if someone had already picked that egg but the next egg hadnt loaded yet then you would be told "no egg for you" then youd have lost that egg and the next egg because of your page refreshing.

i am thinking that if you click on an egg you should get an egg, of course whoever clicked first would get that particular egg, but what if there was a priority function that instead of refreshing your page and rejecting you, that you would instead refresh your page and be given the very next egg based on whoever clicked first.

in this way a hundred people could click the same egg and all would get an egg, this would save time and reduce lab frustration.

this could even be added as a premium feature to add incentive to purchasing premium. "VIP Lab card" description could be "you are known by Prof Rowen as a Elite Breeder, because of this he will always have an egg for you" (Never be Rejected when adopting an egg from Prof Rowen's Lab) etc.

there could be a on/off switch like for the alarm clock, when you need it you turn it on, when you dont want it you turn it off. then you wouldnt have to worry about broken chains

EDIT: further testing during event times have shown that this is definitely needed, clicking 50 times to get 1 egg isnt necessary nor is it right.

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Posted: Thu, 29/10/2015 20:55 (9 Years ago)
anything im missing

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Posted: Thu, 29/10/2015 17:30 (9 Years ago)
send me anything i dont have ;)

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Posted: Wed, 28/10/2015 10:13 (9 Years ago)
if you go to a persons profile there is a tab near the bottom left that says "donate pokedollers" this is how we give pd to other people,

and if you go to the auction house at the bottom you can set up a trade for one of your pokemon for pd, you can sell pokemon instead of releasing them.

for item trading there is only one way, you must make a pokemon hold the item and trade on the gts (global trade station)

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Posted: Mon, 26/10/2015 01:11 (9 Years ago)
im not sure if this has been suggested before, if so im sorry, but heres my idea.

ok so everyone knows about the secret bases in the pokemon games, you get a pokemon that knows a special move and you create a cave somewhere secret, then you decorate it and set up a trainer to use your pokemon and protect your base. and finally other trainers who happen upon your base can look in awe at your great style choices and test their pokemon against your might.

my suggestion is simply that we implement that exact thing here on pokeheroes. it would be unlocked and used a bit differently though, to get the secret base you would have to have the royal tunnel unlocked, and have a secret item that can be acquired rarely by skill or luck. then you would choose the level of royal tunnel you wish to put your base in; beginner, advanced, pro, or endless. now in order to make your secret base you play the royal tunnel like normal, but when you get to the spot you want to place your tunnel, instead of answering the question you would click a different button that signifies the new special item and you would place your base in that area.

the size and capacity of your base is directly related to what path you chose and how far you made it down that path. then you could add certain things to it, you could hang up any puzzles youve completed, and any plushies you were gifted to make your base unique, you can buy special wallpaper and carpet for your base from the mall. and finally you can save a trainer bot to fight any visitors, this bot could be saved with the avatar of any pokemon character, and 6 of your pokemon, and a certain amount of items. the fight would use an AI that would use your pokemon and items to fight accordingly.

the fights wouldnt be recorded with your profile, so you wouldnt have to worry about your bot losing and ruining your win streak, but what could be added would be you could deposit a certain amount of pd into your base, and then when a fighter appears they could challenge you and bet a certain amount of pd, this could be no more than what was deposited, so for example say in my base i deposit 5000 pd, then a challenger appears and offers 1000 pd, if my bot wins the 1K is added to my base, but if they win then 1K is withdrawn and given to the winner, then my base would only have 4000 pd.

this could be done to add some variety to the royal tunnel or wherever it could be placed, and it would give players something to work towards. to make the best secret base in all pokeheroes!!!!

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Posted: Sun, 25/10/2015 23:59 (9 Years ago)
where are my cookies?! if you took my cookies, i will get you!!!!

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Posted: Sun, 25/10/2015 23:55 (9 Years ago)
my issue is even if they added another checklist, whos going to take the time to use both the newly adopted checklist and the close to hatch checklist? a better alternative is to just put priority to the close to hatch eggs in the newly adopted checklist. then people would interact with the eggs that are close to hatch before any others.

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Posted: Sun, 25/10/2015 23:53 (9 Years ago)
and cleaned up

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Posted: Sun, 25/10/2015 23:47 (9 Years ago)
ive played for a month and ive only found them once, it was in the treasure chest game and i got lucky and got 7 of them

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Posted: Sun, 25/10/2015 23:18 (9 Years ago)
just then, a

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Posted: Sun, 25/10/2015 09:37 (9 Years ago)
the way the system works right now, if your eggs are nearly hatched and you need interactions, then you need to interact as well. when you interact with eggs you get put on the checklist "un-returned favors" which then gets you interaction returns. i never have any trouble hatching eggs simply because i interact with as many as possible when im raising eggs of my own.

i dont support this suggestion because it will add a un-needed checklist that wont be used, everyone will still either use the online user checklist or recent adoption checklist.

if you need interactions then just give as much as you can.

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Posted: Fri, 23/10/2015 22:23 (9 Years ago)
bump for life

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