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Searching for: Posts from Riako.
Posted: Tue, 01/07/2025 00:00 (17 Days ago)
PokeHeroes' 12th Anniversary
Hitting puberty!


A message from Professor Rowan: "Goodness me, can you believe it's been a full dozen years since we embarked on this incredible journey together? Twelve years of discoveries, growth, and shared adventures—it's truly remarkable! *coughs* I mean, just look at how far we've come! Each year has brought us new insights, stronger bonds with our Pokémon, and countless moments of joy and wonder.

From the excitement of the annual fun fair to the tranquil moments by the honey trees, every experience has added to the rich tapestry of our journey. Our Pokémon have explored new territories, uncovered hidden secrets, and brought us closer together as a community. And who could forget those serene days at the beach, dreaming under the sun?

But let's not dwell too much on the past, for our adventure is far from over! There are still mysteries to solve, eggs to hatch, and Pokémon to train. Here's to another year of discovery and camaraderie. Together, we'll continue to make every moment count!"





Legendary Event Distribution


We have recently hosted our first ever Legendary Spriting Contest, in which community members had the chance to submit their own Legendary Event Pokemon. And our anniversary is the perfect opportunity to reveal the first of the three winners: Politoed! Congratulations! 🥳



Their Event Pokemon is now available via regular Event Distribution. Until July 17th, your task is to collect Activity Points in order to add this super cool new Pokemon to your collection! What Pokemon could be hiding in this interesting looking egg...?




New Shiny Anniversary Gifts


We have some of the most loyal players a game could ever ask for. For instance, 34 of our active members have been players since the first month of PokeHeroes! To reward this very special loyalty, two new shiny options of our anniversary gifts are now available: Chocolate Cupcake and Blueberry Cupcake!



Remember that the shiny option is available for every 4 years that you've been a member on PokeHeroes.




New Paradox Research


Professor Sada and Professor Turo are back with a new Paldean Research Task: For a limited time, you can get the past Pokemon Roaring Moon and/or the future Pokemon Iron Thorns by helping them with their studies. As always, they have a great interest in Pokemon eggs obtained from Rowan's Lab. They claim there's something awfully... paradox about them.



To start the event quest for Roaring Moon, you must have finished the Koraidon Quest with Prof. Sada before.
To start the event quest for Iron Thorns, you must have finished the Miraidon Quest with Prof. Turo before.

Both research options are available until August 31st, 2025. You can complete the research task as often as you like within the event period to get more than one of each new Pokemon. You can't work on both research tasks simultaneously, but you can do them one after the other.

Shiny bonus: Both of them have immensely boosted shiny odds (10%).

Note that these are late-game quests/events and require Trainerlevel 35 or higher.




Mew Plushie Event


<img src="//staticpokeheroes.com/img/dw_plushies/0151.png" style="float: right">The legendary Pokémon Mew has returned as a Dream World Event Plushie! It is available until July 13th and can be obtained by fulfilling Dream Point spending goals.
With every Mew Plushie that you obtain, the DP requirement increases. To get the first Mew Plushie, you have to spend at least 500 Dream Points at the DW Shop.
The 5th Mew Plushie that you get is a Shiny Plushie.

Starting on July 14th, everyone who claimed at least one Mew Event Plushie (during this event period) can obtain a Mew Egg at the Ancient Cave! The more Mew Plushies you obtain, the higher your chance is to get a Shiny Mew Egg!
<table id="blue_table" style="margin-top: 12px; margin-left: 30px"><tr><th>Mew Plushies</th><th>Shiny Egg Chance</th></tr><tr><td>1</td><td>Less than 0.1%</td></tr><tr><td>2</td><td>1:1000</td></tr><tr><td>3</td><td>1:500</td></tr><tr><td>4</td><td>1:250</td></tr><tr><td>5</td><td>1:100</td></tr><tr><td>6</td><td>1:40</td></tr><tr><td>7</td><td>1:15</td></tr><tr><td>8</td><td>1:8</td></tr><tr><td>9</td><td>1:3</td></tr><tr><td>10+</td><td>1:1 (100%)</td></tr></table>




Free Gifts

Made it this far into the anniversary news post?
Then enjoy two special anniversary gifts: A free Red Flute for everyone, and the choice between a bag full of Dream Points or a Flute/Cuff Bundle for everyone who purchases at least 1,000 Nuggets between July 1st and July 14th:

[Your Free Gifts]


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Posted: Sat, 28/06/2025 18:40 (19 Days ago)
Day 28: Blob2



I know this doesn't look like much progress, but this was a lot of work :')
The brown part symbolises where a "regular" hairstyle would go. From there I can give character longer hair or special hairstyles.
The pink is the region where the shirt/sweater/... would go (upper body), and the green-greyish part is where the legs/trousers are.
Tomorrow I will try to use this blob sample to create a new character, perhaps a female one. I will then see if the blob actually helps!

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Posted: Fri, 27/06/2025 19:06 (20 Days ago)
Day 27: Blob

Today I went back to character design and started working on a blob, as suggested by PenScales.



On the left is my last character design for reference. On the right, I started created a "prototype" base which I could later use for new designs. Just to get the proportions and shading right.
Any tips? Does it even make sense to add shading to it, or will it entirely depend on the character's hair and clothes?

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Posted: Thu, 26/06/2025 18:59 (21 Days ago)
Day 26: "Minor fixes and improvements"



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Posted: Wed, 25/06/2025 19:15 (22 Days ago)
Today I enjoyed working a bit more on my tilemap:

Day 25: Farming



The end result looks quite simple, but it was actually quite some work. The corners and edges around the crop fields needed to be made for every single edge case (pun intended):



Every possible combination of edges and corners had to be considered. Corners top left, top right, bottom left, bottom right, top left + top right, top left + bottom left, top right + bottom right, ..., ...
There were 16 different variations, as you can see in the tileset I've created.

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Posted: Tue, 24/06/2025 19:42 (23 Days ago)
24/06/2025:

Hoodloo and Quetzivy have been added to the event shop!




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Posted: Tue, 24/06/2025 18:12 (23 Days ago)
Thank you all so much for your tips, they were super helpful!

Day 24: He sits (and walks properly now)


(4x scale)


I fixed the walking sideward animation by exaggerating the movement. I think it looks so much better now!
What I've really learnt so far is that pixelart is often not about accurate details that you depict, but more about depicting an idea/a concept, which the human eye then interprets in more detail. It's quite fascinating!

And, as a bonus: I also made my little guy sit down and fall asleep :)
(The final sitting down animation looks much better when slowed down by 50%, and by having the last two frames then repeat a couple of times. But that's not possible when I have it on the same canvas as the 4-frame walking animation. That's okay.)

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Posted: Tue, 24/06/2025 10:08 (23 Days ago)
But how would you do that using only 3 pixel long legs?

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Posted: Mon, 23/06/2025 19:52 (24 Days ago)
Thank you!

PenScales: Yes, that makes sense :) I think I might do that tomorrow!

Day 23: He walks


(4x scale)


I think it looks rather good!
I find the sideways walking most difficult. It's so awkward to draw bending legs when I only have three pixel long legs? (2 pixels, if we exclude the bottom outline)

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Posted: Sun, 22/06/2025 19:17 (25 Days ago)
Day 22: Biggo

Today I wondered: Would my characters perhaps look better with more detail? So I tried a 32 x 64 canvas (instead of 16 x 32 as I've done previously)


(4x scale)


... And the answer is: No lol. No they don't look better x'D I think he looks super weird now, and it is even more complicated to make the character look good.


PenScales: Don't worry, I did just flip the image to get the west facing character, based on the east version! :)

By blob, you mean something like this?:

(Not my own creation; got it from google!)


But perhaps already with basic shading? ... It sounds really intriguing, but also super challenging to set up. I am unsure how to do that (except for trial and error). Does anyone have a good tutorial source for this?


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Posted: Sat, 21/06/2025 19:01 (26 Days ago)
Thanks! I agree that the hat looked too large. And I also added the red button to his strap.

Day 21: They see me rotatin', they hatin'


(Original)


(4x scale)


I think it looks much better yet. I am especially happy with the northwards facing pose. I think that's almost perfect.
But the south and east still look... a bit different than the original pose.
I feel like the original pose looks slightly more chubby? But as soon as I add another pixel to its belly, he looks too big compared to the OG.

Thoughts?

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Posted: Fri, 20/06/2025 13:47 (27 Days ago)
Thanks so much for your advice! I have tried to address this, especially the hat problem. It was indeed a bit small.

I have also one my first attempt at making the character face east.

Day 20: Facing east


(Original)


(4x scale)


I feel like they don't fully look like they're the exact same person - but I don't know why?

To me, the second one looks a bit like someone who works at a grocery store. And the firsst one looks more like a farmer... Perhaps the hair is a bit longer on the second one? And something feels different about the hat.

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Posted: Thu, 19/06/2025 19:44 (28 Days ago)
Thank you both :)

Day 19: A Farmer

Today I wanted to draw a pixelart character, which I could eventually add to my tilemap (see day 16). I wanted the style to be rather similar to the Gen IV Pokemon Overworld trainers. And I wanted the character to look like a farmer:


(Original)


(4x scale)


What do you think?
In the next step, I want to draw him face north, east and west, so I could technically make it look like he walks across the map. Perhaps with an actual walking animation.

Please critique and help me improve :)

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Posted: Wed, 18/06/2025 17:32 (29 Days ago)
Day 18: Caterpie in the Woods - Part 7

I present to you, my final draft of the Caterpie drawing:


(2x scale, previous version)

(2x scale, new version)


I added shading to the background trres, added more grass and proper shading, and I added an 33% transparent orange overlay on top of everything but the grass (as suggested by fuzzywyrm)

What do yoou think? :)

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Posted: Tue, 17/06/2025 14:02 (1 Month ago)
Day 17: Caterpie in the Woods - Part 6

Today I started fixing the grass in the foreground!
I think it looks better already.
The grass on the right side doesn't have shading yet. And grass in the middle is still missing.


(2x scale, previous version)

(2x scale, new version)


In my first iteration, I drew the grass rather quickly, almost in an expressionistic way.
In my second, newest iteration, I drew it very slowly, almost pixel-by-pixel. I guess the main lesson I am learning is: Pixelart is all about the detail, and especially about patience.


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Posted: Mon, 16/06/2025 18:17 (1 Month ago)
Thanks, your feedback helped immensely! The perspective of the tree was definitely a huge problem. So I fixed that today!

Day 16: Tiles, tiles, tiles


(3x scale)


... I also added a "pig" lol. And some rocks.

Definitely an improvement, imo. But man, pixelart is hard lol!

I think one issue I have is the choice of colours? I feel like the objects tend to blend in a bit too strongly with the background. Should I typically use lighter, less saturated colours for the background (the grass and path), and darker and more saturated colours for the objects? Any tips?

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Posted: Sun, 15/06/2025 19:35 (1 Month ago)
Thanks for the input! I do like the idea of drawing crops and/or animals, and adding them to my tilemap.

Day 15: Bigger tiles

I did notice, however, that I chose an extremely small tileset, and hence there was almost no room for details. So today I threw the old tilemap in the garbage and attemped a new one - with a higher resolution.



The trees look super awkward so far x_X

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Posted: Sat, 14/06/2025 14:05 (1 Month ago)
Thanks for the feedback! Once again, I will address it the next time I work on the grass-typed legendary.

Day 14: A game map

Today I once again switched my focus and worked a bit more on my tile map (see day 8). I added a few more tiles to my tilemap, and started drawing an actual game map with it. Just to see how everything might look in the end, when assembled together.


(2x scale)


It looks.... okay for now, I guess x'D Still empty, and the main issue right now is that I don't have enough variety in tiles. So I will work on that soon.

Also, I feel that the windmills look way too small now... The road is almost as wide as a windmill is tall lol.

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Posted: Fri, 13/06/2025 13:17 (1 Month ago)
Quick update!


Day 13: Grass-typed Legendary Bird (Part 2)

First draft:



Newest version:




... I looked at some Pokemon sprites for reference and... I really don't understand how their shading works lol. Where is the light coming from, exactly?? Top center?

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Posted: Thu, 12/06/2025 19:58 (1 Month ago)
Thanks for the feedback! I greatly appreciate it. I will address your suggestions next time I work on the Caterpie scene :)

But today I took a break from that and worked on something else instead:

Day 12: Grass-typed Legendary Bird (Part 1)



We all know Articuno, Zapdos and Moltres. Ice, Lightning and Fire. But my favourite type is Grass! So my creative muse told me to create a grass-typed legendary bird today :D

Clearly, I took Articuno as a base to start from. The first things I did today was recolour it to use a green colour palette, and then I added some leaves to it. They are currently not properly shaded.

Of course, this is an early work in progress. I will add more details and make more adjustments later on, to make it look and feel more like an actual Grass type, and a stronger deviation from Articuno.
Of and the leaves floating around it were just my copy-paste bases to create the wings. I will most likely remove them later on. But in a way, I also like how it looks like there's leaves falling down from its wings :]

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